For those that have SW Premium with hyper loop issues. I resolved mine.
Original Problem: My hyper loop would not engage the diverter and the accelerator would keep shooting the ball around the wireframe track. Finally ball search would start and the diverter would kick on.
Solution: There was a connection issue with the opto transmitter and receiver. Run diagnostics on the accelerator and switches and look for opto switches not responding. Next thing I notice was the screws holding the transmitters and receivers were not loose but not tight either. The back track of the accelerator gets neglected when cleaning so I used a can of air to attempt to clear out any dust. I disconnected the opto sensors and cleaned them. Reconnected the sensors, but this time made sure to tighten the two screws holding each sensor. Probably wouldn’t hurt to add a bit of lock tight on the threads.
Hyperspace Multiball: After the above solution fixed my diverter problem, Hyperspace multiball would not start a third ball in hyperspace multiball. Ran accelerator diagnostics and the results show running accelerator with 1 ball would equal o balls. 2 would equal 1, 3=2.
Solution: I replaced opto transmitter and receiver sets 3 and 4 in the accelerator track based of accelerator and switch diagnostics observations.
Game is now working.
Final thoughts: Game can undergo some serious vibrations with the accelerator track so it’s pretty easy for either a cable to come loose or a sensor to become misalign. If you notice the speed of the ball going around the track seems slow. This may be a sign with an issue of the opto sensors.
Hope this helps someone in a similar situation.