(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


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  • 15,065 posts
  • 941 Pinsiders participating
  • Latest reply 13 hours ago by OhmEye
  • Topic is favorited by 383 Pinsiders

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“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 325 votes
    48%
  • LE 173 votes
    25%

(683 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#927 6 years ago

After making sure mine was level and setting it to 30, it delivers it to the left flipper which is what I like and has basically removed all of the STDMs. I think making sure it is level first is the most important thing and then you can play with the power settings to get it to what you like.

#1007 6 years ago
Quoted from JoshODBrown:

I've tripped across this maybe-a-bug twice on the new code, i am about 50 games in on the latest version. I am not sure the exact steps to repeat, but in code .89 on the pro... it seems having two mini wizard modes at once, like Battle over Endor, and Destroy the Death Star, in two different games I've stacked other multiballs during those split mini wizard modes (like Tie Fighter and/or Hyper Drive) and then some interesting things end up happening.
The double posts and the upper loop post end up going up at some point in all the craziness (usually i end up getting all 6 balls in play using the add-a-ball), because it thinks a ball is trapped in there, but there is no ball in there (timing of the posts rising must have just missed it). Then one of the balls from my multiball ends up going in the right mystery scoop, and it doesn't realize its in the scoop, so doesn't spit it out.
At some point i am down to one ball left, basically i can't shoot the loop shots (because there is no captive ball to trigger the opto to drop the posts), and it doesn't want to spit the mystery scoop ball out either. I ultimately end up draining the one ball I still have control of and then the loop posts drop, which then ends my mini wizard and multiball modes. Then I wait for ball search to release the mystery scoop ball, and everything goes back to normal single ball game play. I'm pretty positive there is no switch problem in my scoop, since ive shot it in there a hundred times in other non stacked multi balls and regular play and never had a problem. Ive stacked mini wizard modes with the other multiballs lots, and it doesn't always happen, but there is some combination of things happening to get this bug and both times its happened it was during the crazy stacked multi balls.
I am thinking the false/phantom ball trapped in the loop maybe is causing the mystery scoop problem . Perhaps the game is keeping count of where the balls are and is counting a certain number in the trough, and then assuming there is a ball in the loop, plus the ball that is still in control hitting various things and doesn't fire the right scoop as a result. I'll keep trying to reproduce this one, but just thought i'd mention it here in case someone else has noticed something similar.
Both of these games I blew up the score pretty crazy. 1st game where it happened was 6.9 billion, and my other game was like 4+ billion.

I had something similar happen to me last night while playing hyperspace multiball. I had a ball in the mystery scoop that wasn't released until all other balls drained and it went into ball search.

3 months later
#2322 6 years ago

I got my Pro at the end of July and I could not be happier. It's a fantastic game. When it comes to the multiplier I place it at the start of the ball on the horseshoe and left ramp and forget about it. I recently changed my strategy slightly, and noticed a big difference in scoring. This is my best so far...

IMG_20171117_2127380 (resized).jpgIMG_20171117_2127380 (resized).jpg

2 months later
#3347 6 years ago

I was the one who asked Steve Ritchie about this. His intention is for the ball to go to the left flipper and not the right, which is what some have done by lowering the power from the scoop. If you want to see his answer to what is intended and how to fix/adjust this so it works correctly go to 15:50 left in the video below:

https://www.facebook.com/sternpinball/videos/10156068154799244/

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