(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


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  • 15,065 posts
  • 941 Pinsiders participating
  • Latest reply 11 hours ago by OhmEye
  • Topic is favorited by 383 Pinsiders

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“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 325 votes
    48%
  • LE 173 votes
    25%

(683 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


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#7183 4 years ago
Quoted from Hoochoo:

For those interested in the tournament scene for Star Wars and want to understand the early game scoring, this is for you.

TLDR:
------------------------------------------------------------
The more missions a character has in a planet, the more points you get for manually unlocking that planet and the more planets you manually unlock the more points you get.
These points are awarded as compensation; because the more missions you have in a planet, the further away you are from that planet's mini-wizard mode.
Importantly, multipliers do work while unlocking planets but only for the first 2 of the 3 shots for that planet.

Impressive analysis! This aspect of SW makes more sense now. Except for the shot multiplier *not* applying to the 3rd shot of your lite mission shots -- that's coding/rules silliness, IMHO.

Then what benefit do you actually get from Leia for her "Character" benefit? Is there truly increased scoring in each mission's multiball when you play as Leia?

#7202 4 years ago
Quoted from Hoochoo:

Speaking of multipliers... I've gone through every mission and worked out which shots are multiplied and which shots are not... This might surprise.

From preliminary testing:

R2D2 missions: 24 of 26 shots - 92.3%
Leia missions: 26 of 35 shots - 74.3%
Han missions: 17 of 26 shots - 65.4%
Luke missions: 11 of 40 shots - 27.5%

Whoa. The Force is strong with this one.

#7219 4 years ago

Hoochoo question on Luke's benefit... this is what is documented in the Rulesheet wiki at Tilt forums: "Luke (Increased scoring during Lightsaber Duel and can “use the Force” once per ball in play to add a ball during Multiball modes)"

Does this mean that once per ball, Luke can add-a-ball to mission multiballs **in addition to** the normal add-a-ball that's available to all characters?

For the Luke-Specific AAB, do you press & hold the action button like the other AAB, even when it's not lit Orange in color?

Thanks again for the in-depth analysis and sharing what you've learned.
The early-game scoring logic on lite mode shots makes soooooo much more sense now.

#7221 4 years ago
Quoted from Hoochoo:

That line in the rulesheet can't be accurate, unless everyone is missing something major. All heroes can gain an Add-a-ball in planet mini-wizard modes by shooting the FORCE targets 5 times, it's not Luke specific. It looks like a recent edit (is everyone allowed to edit it? how does that work exactly?).

Thanks. That's what I thought, too.
You can view edit history on Tilt wiki pages by clicking on the green "pencil in a square" icon in the upper right corner of the very first post.

#7223 4 years ago

Hoochoo
Help me understand the math of the Lite Endor shot shown here: https://www.twitch.tv/videos/423806480?t=06h30m41s

- the LCD screen shows an award of 45M (which I presume is 5M x 9 for the 9x shot multiplier).
- However, the player's score jumps from 206M to 337M on that one shot, which is approximately 3 times the value of 45M, suggesting that the player is getting a 3x buff from the Leia character benefit.

Or am I totally off in my analysis?

#7225 4 years ago
Quoted from Hoochoo:

Outside of having a chat with Dwight, I don't think I'll know every nuance the scoring has to offer any time soon.

Hehehe... I'm not sure if Dwight will even fully comprehend all the nuances of the scoring in his code.
Because of building things so complex, it's difficult to anticipate and keep track of all the interaction factors.

Quoted from Hoochoo:

Your observation that the red score was multiplied by about 3 is what I've noticed too in later planet unlocking, Luke has a similar additional 3x going on, while Han and R2-D2 have something closer to a 2x. It all comes back to compensation; Luke and Leia are awarded more points for unlocking planets than Han and R2 because they have more missions

Good enough explanation for me, and a good point that Luke seems to enjoy the same level of mysterious balancing benefit. I noticed the same once when I played as Luke (I can only play SW on location -- I don't own one), but couldn't do glass-off testing with careful notes.
I find it amusing (frustrating?) that these weird-and-not-fully-understood -- nor published -- multipliers on planet unlocking shots end up being of seemingly greater value than mode shots and even planet multiball jackpots.

Do you already have documented somewhere else what the typical base value scoring is for some of the Planet Multiballs?

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