Quoted from Ashram56:Any advice on how to dial the game ?
I acquired it a few weeks ago, and man this is a frustrating game, at least for me. I'm an average player, and I must confess that I'm not really enjoying it, compared to my other machines (LOTR, Tron, DI, Indy WPC, TZ, ST, CFTBL), it's WAY more difficult.
At least on the other games (well TZ might be an exception), I have a sense of control. On Star Wars (it's a Premium by the way), the game is incredibly unforgiving to me. There are many shots that end with a direct left or right drain (such as the TIE fighter from the right flipper, or the bank from the left flipper).
In a nutshell, I'm not having fun with it, frankly.
So I'd like to start dialing it a bit, to see if I can improve my experience.
Things I'd like to improve are:
- Mystery scoop eject strength: can't find the correct setting so that it's properly thrown at the left flipper. Anything above 30 will result into a center drain (or close). Anything at 30 or below and the eject is too soft (but at least I can catch the ball)
- Star Wars ramp: can only make it with the right flipper, backhand does not work. Very narrow opening to register the shot
- Left inner loop: relatively high rate of center drain after this shot. I've seen some comments about a small metal "nub" on the metal ball guide, will look at it
- Flasher strength during Boba Fett escape : I get it it's to increase pressure, but man have they heard of photo induced seizure ? Is there a way to tune it down, besides decreasing flasher brightness
- Increase timer for timed shot
Anything else you would recommend looking at ?
And yes, I know I will not be playing the game as it was intended, but after a few weeks trying to improve I've reached a point where I would much rather enjoy the game than being frustrated, even if this implies changing the ruleset and ball behaviour.
Cheers
Pitch and level, you probably checked them when setting it up. Check em again and dial it in. This is a common thought in this thread and it really worked for me. 6.5 pitch and level the upper and lower playfield, but lower for sure.
I also very very slightly reduce the sensitivity of the sling switches to reduce the cheap drain when trying to control the ball. I actually do that on most of my twitchy games. Games are more fun at home and it doesn’t impact my location play.
My VUK dribbles the ball out, and I stopped adjusting from there because I can control it at current settings.
The loops/orbits are a common problem, start with pitch and level, then look for impact burrs at the end of the guides, finally many on here have made very slight bends to get the ball path they want. I didn’t have to but I absolutely would, especially the left orbit exit, if needed.
My SW Pro was the hardest machine to dial in, but now it plays awesome. I too was ready to quit at one point, but now I love the game. It is still hard, fast and unforgiving at times but I can score and progress now because I have more control.
Don’t give up...a lightsaber duel on 40x multipliers, where you move the multiplier and hit your shot...while the preventing the timer running down, or letting the multipliers expire... is absolutely some of the best pinball out there. Looking up to the billions of points earned is electrifying!