(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


Topic Heartbeat

Topic Stats

  • 15,046 posts
  • 939 Pinsiders participating
  • Latest reply 23 hours ago by falcon950
  • Topic is favorited by 383 Pinsiders

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Topic poll

“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 325 votes
    48%
  • LE 173 votes
    25%

(683 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#10824 2 years ago

Just joined the club today! Everything feels amazing one question about the lane diverter that directs the ball back into the shooter lane, is it supposed to be kinda wonky? Sometimes a ball will get stuck as it doesn't quite open all the way up and it shakes a lot when playing.

Looking forward to playing more!

#10829 2 years ago

I've also re-leveled my Premium multiple times to 6.5 and only getting about a 25% success rate if that. It goes all the way up in there, but just falls a little bit short of the locking mechanism. I don't think I've ever made a backhand, lol.

So I've looked through most of comments about it and the consensus is you just have to have a perfect shot? I guess that is fine, just makes me think there is something wrong with so many failed attempts. At this rate I might as well never even try it and def forget about anything to do with the hyperloop! Lol

#10833 2 years ago
Quoted from setzkor:

There is also an adjustment to the wireform at the death star to raise it up. This has been mentioned several times in this thread, and there should be a link to a video from Ritchie mentioning it (and an adjustment to Tattoinne) as well. Basically, you loosen the lock nut on the left side of the death star, raise up the form some, if it starts kicking out during the hyperlooping, you went too far. Really helped me with my rejections, where the ball clearly had enough momentum, would go in, then come back down...apparently the ball was hitting the top of the wireform...

Oh man found the video and watched it, very cool. I released the nut on the wire form and it immediately popped up from a little tension so I just let it do that and tightened it back down and it seems like it's working like a glove now 3 in a row like butter, and hyperloop did at least 5 passes no issues.

My only issue now is the Escape lane diverter. Any direction on where to find any tweaking needed for this is appreciated! Def seems like it activates and opens fine, it's just when it's in a "non" activated state it doesn't go all the way back to it's resting position and moves a ton during play especially when a ball gets ejected through the trough or when I use the flippers.

I looked at the mech to see what I could tighten or reposition and it just seems loose all the way around.

#10835 2 years ago
Quoted from frood1168:

Could you (or someone) provide link to video? I searched the forum, and I did find the image of the hyperloop adjustment (the lock nut). I've already ordered a digital angle guage, but I'm thinking hyperloop adjustment for sure now that I saw the previous message about adjustments.
Thanks!
--Dan M.

Post #5610

I'm sure there is a way to link it, but I don't know! lol

Here ya go:

https://pinside.com/pinball/forum/topic/stern-star-wars-clubmay-the-force-be-with-you/page/113#post-4559820

#10837 2 years ago
Quoted from RipleYYY:

rightclick on the post number, then copy/past the link...

Wish we could get some pins on these important topics... cough cough.

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