Quoted from CreepyTom:Has there been a definitive in depth tutorial on the game with at least semi recent code? I absolutely love the code on GOT and want to fall in love with this game from the same creative team.
The rules on SW are as good as, if not better, than GOT. Im a huge GOT fan and love the game. I do enjoy the multiplier rules on GOT more as they are more spread out; however, keeping a 20x or 40x multiplier alive on SW is thrilling, Adrenalin pumping, and rewarding. So regarding multipliers, both have their own perks and more importantly, they are both unique, unorthodox, and never been done in any other pinball that i can think of.
Regarding rules and such. No PDF's like theyve had for GOT or IMDN that i know of. Tiltforums could be helpful. They key to Star Wars is knowing what the sound effects mean and different colored arrows/lights. Here's my attempt at a quick guide (anyone feel free to help me on some of this as it's probably not 100% accurate):
+ Sound Effects:
> Mid-tone deeper countdown sound effect = multiplier about to expire
> High tone countdown sound effect = mode hurryup about to expire in which it resets the mode to the beginning of that stage.
> High tone countdown sound effect in multiball = Spelling force for add a ball is about to expire in which it resets having to spell FORCE again.
Note-1: Something to keep in mind about missions is there are no traditional timers so to speak. You play them til they are complete. So you can get stuck in a mission if you do not know what you're doing or know what the sound effects mean.
Note-2: Spell FORCE during any of the 4 planet multiballs to get an add-a-ball which is cashed in using the lockdown bar button. Spelling FORCE for the add-a-ball is a hurryup and a timer will begin to clock down; hit any FORCE drop target to reset the timer. Fail to reset the timer, resets the entire add-a-ball sequence having you spell FORCE again. The lockdown bar will be flashing Orange if you have an add-a-ball available. Be careful if you start Tie Fighter assault during multiball as you wont be able to add-a-ball Hint: maybe try adding a ball first, then do the tie fighter assault. In addition, you can choose not to use your add-a-ball and carry it over into any other multiball in the game. You can have a max of 2 add-a-balls saved at any given time.
+ Modes (General):
> Shoot either of the 4 shots (Death Star, Endor, Hoth, Tattoine) 3 times to light its Missions; this also lights the shot to be used as a mode start.
+ Missions (Death Star):
Death Star mission shots are represented with purple'ish multi-colored arrow lights for all missions.
> DS-1: Shoot 4 shots to complete. I believe these are Left outside Loop, Left inner orbit, Right inner orbit, and right ramp. SKB Difficulty Meter: Easy
> DS-2: Shoot either of the 2 inner loops 3 times which activates a hurryup at either of the outside loops. Make the outside loop in time and the mode is complete. Fail, and the mode starts over. SKB Difficulty Meter: Medium
> DS-2 (Han): Han solo DS-2 is different. If memory serves, it's shoot either 2 inner orbits or 2 outter loops, then shoot a left ramp. SKB Difficulty Meter: Medium
> DS-3: Shoot any of the lit shots, then hit the tie fighter to collect. I believe you have to do this 4 times to complete. SKB Difficulty Meter: Hard
> Destroy the Death Star: There are 3 phases, like the movie, before you can destroy the death star. Each phase is the same as the next which is shoot the 2 ramps to light a Death Star Hurryup, then shoot Death Star. If the hurry up timer runs out before you hit Death Star, that phase will reset. The call out for completing phase 2 is the rogue leader saying 'nope, it didnt go in'. That's when it's Luke's turn to destroy the death star in which the next Death Star Hurryup will blow up the death star. SKB Difficulty Meter: Hard
+ Missions (Tattoine):
Tattoine Shots are represented with Orange arrow lights for all missions
> T-1: Shoot 5 shots to complete. I believe these are left outter orbit, left inner orbit, right inner orbit, right ramp, right outter loop. SKB Difficulty Meter: Hard
> T-2: Shoot either ramp to start a Death Star Hurryup. Shoot the death star to complete; if timer runs out the mode resets. SKB Difficulty Meter: Easy
> T-3: Rancor - Phase 1 is Shoot either ramp once then the 3-bank. Phase 2 is shoot both ramps then the 3-bank. SKB Difficulty Meter: Easy-Medium
Tatooine Multiball: the Left ramp and right inner orbit will alternate shots to progress through the multiball. The 3-bank, right ramp and right vuk will be lit to increase the values of those 2 shot progressions. I think you have to hit the left ramp/right inner orbit 8 times each as they alternate which lights the left ramp for the final shot. SKB Difficulty Meter: Medium
+ Missions (Endor):
Endor missions are represented with Green arrow lights for all missions
> E-1: Speeders - hurry up mode, shoot any of the green lights to progress. If the timer runs out, start over. SKB Difficulty Meter: Easy
> E-2: Shoot both ramps as a pair then either ramp to progress to the next phase in which you have to hit a pair of ramps again then either ramp to complete... This has a hurry up and if the timer runs out you need to hit the drops to relight ramps. SKB Difficulty meter: Very Hard.
> E-3: 2 phases, each phase is to shoot 4 shots. The 4 shots for both phases are Right inner orbit, right Ramp, left outter orbit, left ramp - i could be wrong. No hurryup, do at your own pace. SKB Difficulty Meter: Hard
Endor Multiball: Shoot the ramps and/or right inner orbit a few times to light death star hurryup, then shoot death star. If hurryup timer runs out, start over. SKB Meter difficulty: Easy
+ Missions (Hoth):
Hoth Missions are represented with Blue arrow lights for all missions
> H-1: Video Mode: SKB Difficulty Meter: Easy
> H-2: Shoot blue shots. I think its 2 ramps, then 2 outter orbits, then 1 inner orbit. SKB Difficulty Meter: Hard
> H-2 (Luke): Luke battles vader, shoot FORCE drops and spell FORCE. then shoot right inner orbit to complete. Final orbit shot can be timed out. SKB Difficulty Meter: Hard
> H-3: Kinda fuzzy on this one. I think its shoot any blue shot which lights a hurry up shot on death star. Collect before time runs out or mission resets. SKB DIfficulty Meter: Easy-Medium
> H-3 (Leia): Shoot all 3 3-bank targets to start a blue shot hurry up. SKB Difficulty Meter: Hard
Hoth Multiball: Little fuzzy on this one but you must shoot the inner orbits and the left outter loop to progress. Eventually the inner orbits will no longer be lit and you must hit the left outter loop to progress. Once you hit that loop enough times, you must hit the FORCE drops, then 2 ramps, then finish the mode at the right inner orbit. SKB Difficulty Meter: Very Hard
+ Escape Boba-Fet:
> making a combo shot will light light-blue arrows. Hit any of those light-blue arrows to turn it white. Hit a white arrow to progress towards Boba-Fet.
> Escape Boba-Fet = Left Ramp, Right inner orbit, right ramp, left outter orbit, left ramp to complete. Each shot is a quick hurryup. If you do not make the shot in time, the mode will end and you will have to relight the mode and start over. Hint: Shooting the 3-bank increases time on each hurryup shot. Keep your eye on the mini LCD for your timer - if its low, shoot the 3-bank.
FORCE Drops:
> Completing an entire set of Drops lights one letter. Spell FORCE to get to Light Saber Duel.
> Lighting each letter on your way to spelling FORCE gives you one award. I believe they are:
F: Light Mystery
O: Light Escape
R: Advance Jedi?
C: Start Double Multipliers?
E: Light Light saber duel
+ Light Saber Duel:
> Phase 1: Shoot right inner orbit, left inner orbit, and right ramp
> Phase 2: Shoot Right ramp + Right inner orbit
> Phase 3: Right inner orbit
> Complete: Right inner orbit
Left ramp adds 5 seconds. If you hit 3-bank after hitting the left ramp, you can add even more time, like 20 seconds.
EDIT-1: Stand up targets progress towards JEDI. The higher your JEDI rank the more valuable stand up targets are. Hint: This could be quite lucrative if you max your Jedi rank prior to playing multiballs.
EDIT-2: To qualify the emperor battle: You must play all 4 planet multiballs, complete light saber duel, complete escape from boba-fet, get Jedi Rank gold, and destroy 100 tie fighters.
Hope this helps