Anybody have a prem translight forsale pm me thank u
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This pin is such a sleeper all my others pins are begging to be played but i just keep pushing the start button
Quoted from SprSnc:Pro mod idea: Remove the lower door on the death star (similar to Prem/LE), and move the whole death star down to directly on top of the Death Star shot gate. This way it actually feels like you are hitting the death star on the Pro, instead of it just floating above/behind the shot. Will be a little tight next to the TIE fighter, but maybe not any tighter than the TIE / mini-LCD spacing. I think Stern would have designed it this way if they had only made a Pro model. The death star is located where it is because of the Prem/LE hyperdrive feature, and the location doesn't make much sense on the Pro. Crude photoshop attached!
Great idea now take it to the next level and do it
Quoted from TKDalumni:Any tips or tricks to get a Pro dialed in? Settings, etc..
It’s perfect imo right out of the box nothing needs tweaking pure adrenaline
Quoted from RobKnapp:One I am doing .
Looking good robknapp !! where did u get the side armor if u dont mind me asking
Quoted from ChipScott:For what it's worth, I was noticing on the back of the PinStadium lights, the wires that leave the magnet strip are colored light gray and are visually obvious. With the pf pulled out to rest on the bar, I sandwiched the first four or five inches of those gray strips lengthwise with black electrical tape. Makes the wires that are present nearly invisible at the back of the machine, before they fall behind the pf and are out of view anyway.
My buddy used a black magic marker for those ugly gray wires
Quoted from kermit24:That’s an LE machine. yelobird had a Premium machine with LE rails.
Where do i sighn i want two sets
Quoted from imagamejunky:I spent some time yesterday making a few adjustments. Thought I would share.
The good. Right scoop. My new machine right out of the box was ejecting ball after ball sdtm from the scoop, or the ball would barely touch the left flipper and end up in the trough. Very irritating. After reading on this thread, I looked at the scoop and realized it was rotated clockwise. It wasn’t square. I loosened the 2 nuts/bolts and squared it up with the hole. BINGO! Problem solved. The ball hits the left flipper every time now. HUGE improvement. If yours is having the same problem I highly recommend this fix.
The bad. Ball save/Auto plunge is still giving me grief. The ball ricochets off the tie fighter 3 bank and drains on the left outlane MUCH too frequently (maybe 25%). I thought I had this fixed before, but NOPE. The coil strength is definitely varied from auto plunge to auto plunge. I’ve tried moving the metal ball guide 1/16” either direction. I’ve triple checked that my game is level. I’ve tried 6.5-7.0 slope. Nothing helped. Grrrrrrr! I wish stern would give us an update with a ball launcher coil strength adjustment but I’m not holding my breath.
Junky
Try taking a peice of tape or felt and lay on the ball guide lane just enough to slow the ball down a little
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