Now we only need a different Hoth 1 mode and I am satisfied with the code. Good Job Stern
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Quoted from konghusker:What is the final wizard mode and is it programmed into game yet?
Fight against Emperor it is in there, but don‘t know if it‘s the real Final Mode. Watch 22:45
Quoted from japespin:Just curious... how many of you have actually made it to Jedi Multiball? It seems achievable, but man, I just can't quite get there. It'll probably be a while before I do.
For me it is far far away.
Quoted from libtech:I would agree! I find that pin players kind of go into two groups - ones who like lots of stuff to do/complex code options, eg, lotr, hobbit, got, sw etc. or guys who just like nice shooting simple games eg acdc, tron, met. I like playing the latter, but prefer the more complex end as they last longer especially in the home environment.
I love this game and the hobbit!
But my other keeper games are AC/DC and Metallica ;P
Quoted from KLR2014:Are these the official stern SW siderails ?
No, they are from pinballcenter.eu
I love this game, it's the only game I play for weeks now. But I still think on my premium the death star shot is harder to do than it should be. I know it should be a challenging shot. But I have the feeling that it's to hard. I can back hand it sometimes from he left but not under time pressure and it got rejected more often than not. With the right flipper it's a one out of five or six tries to hit it when I play. Guests have almost no chance to hit it if it's not a lucky hit. I have leveled my game and it's set to a 6.8- 6.9 pitch. What is your pitch on this game? Or is there an adjustment tip to make this shot just a little bit easier?
Quoted from JoshODBrown:I’ve had that happen once on the Hoth shot on earlier code. Was lit to start a scene, but also wanted to start Escape Boba Fett. Went to scene select and disabled my flippers and dropped the post, ball went straight down the middle.
Happened three times today for me with the new code 1.0.
Since yesterday my Death Star lamps are always on, never noticed that before. Should it be on or off in gameplay?
How do you guys handle the mode stacking?
On my SW I have the mode stacking turned completly off and like the gameplay and the animations this way more. Perhaps I miss a few strategy options, but I think too much stacking is confusing. I like to get involved in one mode. And SW is an other game without stacking.
If Dwight will give us one more patch in the future I would like to have a small and minor thing added that bugs me. I would like to see the Tie fighter kills counter when I select the next mission. I want to know how far away the next tiefighter mb is.
i still think that this game makes more fun with mode stacking turned completly off. The immersion is better.
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