(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You


By Micky

2 years ago



Topic Stats

  • 8,376 posts
  • 580 Pinsiders participating
  • Latest reply 1 day ago by D-Gottlieb
  • Topic is favorited by 219 Pinsiders

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Topic poll

“Which one are you getting.”

  • Pro 129 votes
    28%
  • Premium 191 votes
    41%
  • LE 148 votes
    32%

(468 votes)

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Topic index (key posts)

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There are 8376 posts in this topic. You are on page 95 of 168.
#4701 1 year ago
Quoted from Psw757:

My thoughts as well

I thought that setting was for how frequent the shaker was used. Not the power of the shaker itself.

#4702 1 year ago
Quoted from japespin:

Except they have before. TSPP.

Exactly, many of their games (TSPP, LOTR, IM, AC/DC, etc.) have these crazy, hard to reach levels that 99% of the people don't reach, but the idea that it's there is what matters to many. I know it's a pipe dream, but it's my dream anyway...

#4703 1 year ago

The settings in the rom setup do nothing for controlling the intensity of the shake. They control the number of events that shake.
If you want to calm down the shaker, install a PWM controller.

Quoted from Psw757:

My thoughts as well

#4704 1 year ago

Why not just remove some material from the weights?

#4705 1 year ago

I was agreeing that there doesn’t seem to be a ton of shaker activity coded into the game. The biggest shake I notice is end of game death star action. Gives a good rumble but rest of game i find to be very subtle even when blowing up Death Star. I wish it would be a little more active when you achieve this because sometimes it’s so crazy you don’t even know it’s happening.

Yes I do have it set on maximal use as well.

#4706 1 year ago

video mode has some decent shake to it

#4707 1 year ago
Quoted from Groo:

New patch is good, but I've pretty much retired it and listed my pro on the market. Had to put a deposit down on IMDN Premium after playing the Pro. Still had a blast with SW for the past 11 months.

That's one reason why I think it's better to buy the game about a year after it comes out. You can see how the code matures before you get it and enjoy the game in its prime with it still being fresh. I just got my SW Premium a couple days after the 1.03 code came out. I'm loving the game -- what an adrenaline rush.

#4708 1 year ago
Quoted from D-Gottlieb:

Why not just remove some material from the weights?

If your shakers are crazy strong a simple and free fix is to find an allen wrench and just change the offset of the weights. You can rotate them all the way to a balanced position where you won't feel a thing and then move incrementally from there until you get to a spot where the shake is right for you. I've done this on a number of shakers that were just too overpowering.

Or add the board which is probably more robust and safer for your game overall.

#4709 1 year ago
Quoted from pauloz:

No but I had problems with the ball save gate staying open after it used and should close. No amount of adjusting fixed the problem so I removed the gate and the game gives a virtual ball save. Problem solved and I guess that would solve your problem as well.

Anyone else having this problem with the ball save gate? Mine started acting up intermittently, but now stays stuck open everytime, and wont jiggle closed eventually like it did at first. Anyone have a different fix? I'd hate to have to remove the gate entirely as a fix, but it is unplayable as is.

#4710 1 year ago

I did something a little different on my game. I added some Tie Fighters chasing the Falcon through the asteroid field like in the Empire Strikes Back movie. Asteroids tend to look better in person, but I thought I'd share the idea for those that like to mod. I'm still playing around with it but this will give you the basic idea. I also added the Star Destroy and Slave 1. I like the Star Destroyer. I'm still playing around with the Slave 1 and how to balance the right side of the playfield a bit more.

file-1 (resized).jpeg
file1-1 (resized).jpeg

#4711 1 year ago

I did something similar, but i have Slave 1 chasing the falcon, ie escape from boba fett.

#4712 1 year ago
Quoted from T-800:

If your shakers are crazy strong a simple and free fix is to find an allen wrench and just change the offset of the weights. You can rotate them all the way to a balanced position where you won't feel a thing and then move incrementally from there until you get to a spot where the shake is right for you. I've done this on a number of shakers that were just too overpowering.
Or add the board which is probably more robust and safer for your game overall.

I even tried them in another spike 2 game and it wasn’t as violent. Just in SW. I remember something similar with my Kiss years ago and it corrected after the first code update. No big deal. Shaker free in this game for now. Thanks for all the suggestions.

#4713 1 year ago

Weird!

Anyway no big loss in my book. I'm gonna move mine over to IMDN and see if it's a better fit

#4714 1 year ago
Quoted from TKDalumni:

video mode has some decent shake to it

Only if you hit the asteroids

#4715 1 year ago
Quoted from Psw757:

Only if you hit the asteroids

yeah. shakers usually shake when you hit something

#4716 1 year ago

Has the game improved much since the last code update?

I really love the theme and think the LE looks magnificent!

I've seen many come up for sale in Australia and thats a little worrying.
When I ask sellers why they are offloading its usually replied with "The game is just too bare"..

Tron is also bare but everyones loves it.
I'd rather ask experienced owners/players who have had their game for awhile their thoughts.

#4717 1 year ago
Quoted from Riffbear:

Has the game improved much since the last code update?
I really love the theme and think the LE looks magnificent!
I've seen many come up for sale in Australia and thats a little worrying.
When I ask sellers why they are offloading its usually replied with "The game is just too bare"..
Tron is also bare but everyones loves it.
I'd rather ask experienced owners/players their thoughts.

The game has come a long way but like any game its personal taste. Some love it and some don't. I have a pro and everyone that plays it loves it.
A lot of people are selling games in Australia at the moment to fund their purchase of IMDN.

#4718 1 year ago
Quoted from Alby:

The game has come a long way but like any game its personal taste. Some love it and some don't. I have a pro and everyone that plays it loves it.
A lot of people are selling games in Australia at the moment to fund their purchase of IMDN.

Fair enough. And yes true regarding Iron Maiden.

#4719 1 year ago

I like the Pinball Life shaker. It actually shakes the machine rather than turning it into a violent vibrator. The PWM is the best way to tame on SAM games..

#4720 1 year ago
Quoted from D-Gottlieb:

Why not just remove some material from the weights?

That seems like a good solution but it actually does zero! I cut a ton off of a Cointaker weight set and didn't notice the slightest difference. I think it's because its a DC motor so it spins up faster faster with less weight.

Edit: deleted PWM talk for SPIKE.

#4721 1 year ago
Quoted from John_I:

I like the Pinball Life shaker. It actually shakes the machine rather than turning it into a violent vibrator. The PWM is the best way to tame the others.

DO NOT use an additional board on Spike games. You will fry your cabinet node board.

#4722 1 year ago

I agree with the idea of not adding a PWM board to the Spike system. What about fabricating a rubber mount for the shaker motor?

#4723 1 year ago
Quoted from Riffbear:

....
When I ask sellers why they are offloading its usually replied with "The game is just too bare"..
Tron is also bare but everyones loves it.
I'd rather ask experienced owners/players who have had their game for awhile their thoughts.

The Premium is not bare. The hyperspace loop adds a lot to the game both physically and in terms of game playing experience. Sure, I added some spaceships to the game to dress it up a bit since there are some very high quality ones available, but I wouldn't have counted the Premium version as bare. I think SW is a ton of fun to play and it gives me an adrenaline rush. Even when playing badly, I want to try one more time. Like any game, there are fans and haters.

I do like IMDN and think it is a lot of fun to play; I don't care for the theme so I won't buy it but I'll certainly play it anywhere I find it.

#4724 1 year ago
Quoted from tbanthony:

The Premium is not bare. The hyperspace loop adds a lot to the game both physically and in terms of game playing experience. Sure, I added some spaceships to the game to dress it up a bit since there are some very high quality ones available, but I wouldn't have counted the Premium version as bare. I think SW is a ton of fun to play and it gives me an adrenaline rush. Even when playing badly, I want to try one more time.

+1
Also, there are great movie clips on the LCD that add a lot, as well as great audio with character call-outs and John Williams scores. Not to mention a really good light LED light show! And I agree, a few added mods/toys/ships, etc for fun and per preference...This game is a total winner for me.

#4725 1 year ago
Quoted from tbanthony:

I did something a little different on my game. I added some Tie Fighters chasing the Falcon through the asteroid field like in the Empire Strikes Back movie. Asteroids tend to look better in person, but I thought I'd share the idea for those that like to mod. I'm still playing around with it but this will give you the basic idea. I also added the Star Destroy and Slave 1. I like the Star Destroyer. I'm still playing around with the Slave 1 and how to balance the right side of the playfield a bit more.

Well done. This is probably the best toy implementation I've seen yet on this machine. Mind me asking where you got the asteroids and Tie Fighters from?

#4726 1 year ago
Quoted from tbanthony:

I did something a little different on my game. I added some Tie Fighters chasing the Falcon through the asteroid field like in the Empire Strikes Back movie. Asteroids tend to look better in person, but I thought I'd share the idea for those that like to mod. I'm still playing around with it but this will give you the basic idea. I also added the Star Destroy and Slave 1. I like the Star Destroyer. I'm still playing around with the Slave 1 and how to balance the right side of the playfield a bit more.

That's a seriously awesome effect you got with the asteroids and clever idea with the chase against the tie fighters. Just a suggestion, mirror blades would make it look like twice the amount of asteroids and may even give a deeper dimension to that idea. But regardless, well done sir, well done. Looks cool.

#4727 1 year ago

Looking for a Star Wars Premium or LE in the Maryland area.

#4728 1 year ago

I met Jeremy Bulloch today at Phoenix Comic Fest. Nice guy! He signed my translite. I probably should have snapped a pic before putting it behind glass, but you get the idea:

B8CB849E-0157-461E-AAB8-5437588440B9 (resized).jpeg

#4729 1 year ago

Does anyone still feel the pops are needed? True, I've never gone out of my way to try to cash in on some rewards given, so I don't know how lucrative they are, but there game doesn't really ask for it much like GOT.

What say you?

#4730 1 year ago
Quoted from TheLaw:

Does anyone still feel the pops are needed? True, I've never gone out of my way to try to cash in on some rewards given, so I don't know how lucrative they are, but there game doesn't really ask for it much like GOT.
What say you?

I was wondering the same thing are they useless or did the new code help with that issue or not. Do any of the modes use them?

#4731 1 year ago
Quoted from Pinballpal:

I was wondering the same thing are they useless or did the new code help with that issue or not. Do any of the modes use them?

Not that I know of.

#4732 1 year ago
Quoted from TheLaw:

Does anyone still feel the pops are needed? True, I've never gone out of my way to try to cash in on some rewards given, so I don't know how lucrative they are, but there game doesn't really ask for it much like GOT.
What say you?

On those games where the ball is a non-stop blur on the playfield, I appreciate the pops because they give me a moment to get my bearings and catch my breath.

#4733 1 year ago

Gotta have pops - it's pinball.

#4734 1 year ago
Quoted from Pinballpal:

I was wondering the same thing are they useless or did the new code help with that issue or not. Do any of the modes use them?

Feels like nothing more than a slot machine behind the LCD to me.

#4735 1 year ago
Quoted from Nickbtx:

On those games where the ball is a non-stop blur on the playfield, I appreciate the pops because they give me a moment to get my bearings and catch my breath.

Ha wow I never even thought of this till you mention it, but does the scoop hold the ball for a few seconds like in some other SR games during MB?

#4736 1 year ago

The pops can be very rewarding sometimes. I quite often get Jedi training, which saves me a lot of time trying to do it through hitting the stand up targets around the playfield. Hit the orbits when they aren’t lit for anything and the gates should send the ball into the pops.

The more I practice shooting for orbits, the more pop rewards I get. They can also light any of your planets to start a mode, bump your multipliers, destroy tie fighters, etc. Start to work it into your strategy and you’ll shortcut yourself to finishing your objectives for Jedi Multiball easier.

#4737 1 year ago
Quoted from JoshODBrown:

I quite often get Jedi training...

Jedi training is a good one yeah.

#4738 1 year ago
Quoted from TheLaw:

Does anyone still feel the pops are needed? True, I've never gone out of my way to try to cash in on some rewards given, so I don't know how lucrative they are, but there game doesn't really ask for it much like GOT.
What say you?

It's too bad none of the missions use the pops. The spinner is also under utilized in this game I think (I wish it was like GoT spinner, can be multiplied)

Rob

#4739 1 year ago
Quoted from Rob_G:

It's too bad none of the missions use the pops

Never thought about that, but true. It would be a nice one to have, too.

#4740 1 year ago

Anyone buy the Stern shooter yet?

Wondering what it looks like installed.

#4741 1 year ago
Quoted from Psw757:

Anyone buy the Stern shooter yet?
Wondering what it looks like installed.

Found this pic of one installed....

true-wildlife-african-wild-ass1 (resized).jpg

#4742 1 year ago
Quoted from Rob_G:

It's too bad none of the missions use the pops. The spinner is also under utilized in this game I think (I wish it was like GoT spinner, can be multiplied)
Rob

Right, spinner is used in only 1 mode or so?

#4743 1 year ago

Finally finally experienced what its like to blow up the Death Star after all these years. I did this Endor thing, then after the death star exploded man this machine went nuts.. victory multiball, tie fighter multiball, I didnt even know what was happening. At least I know now my death star works!

Finally!

Mo

#4744 1 year ago
Quoted from Oneangrymo:

Finally finally experienced what its like to blow up the Death Star after all these years. I did this Endor thing, then after the death star exploded man this machine went nuts.. victory multiball, tie fighter multiball, I didnt even know what was happening. At least I know now my death star works!
Finally!
Mo

How many years?

#4745 1 year ago

anybody want to buy an LE? New out box.
new england area?

#4746 1 year ago
Quoted from Riffbear:

How many years?

Ever since it came out!

#4747 1 year ago
Quoted from Oneangrymo:

Ever since it came out!

One year felt like 10. Lol

#4748 1 year ago
Quoted from kermit24:

One year felt like 10. Lol

Haha!

14
#4749 1 year ago
Quoted from Riffbear:

When I ask sellers why they are offloading its usually replied with "The game is just too bare"..

I find it hard to believe that anyone who really took the time to learn the game would say that. This isn't really the type of game that you play a couple times and "get", it really is designed almost entirely to be a home machine. There is so much depth to the code and an incredible amount of "soft" variety. If all one does it look at the playfield or find themselves frustrated after a few games without really learning it, then yeah they might get the impression that it is "bare". But take the time to learn it and you realize the "bare" playfield is there to allow for incredibly fast, accurate, punishing gameplay that facilitates a "not even remotely bare" set of rules.

#4750 1 year ago

Is destroying the death Star satisfying on the pro?

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