Quoted from John_I:
I did this fix and put the power to 24. Hits the flipper every time. Never close to SDTM either.
I had done this as well on earlier code.
But since code 1.00 Stern team placed a ball save option from the scoop in the menu that you can turn on that recognizes if the scoop shot sdtm, and puts a new ball into play.
Before that code came out, sdtm from the scoop was annoying for sure, and for me, I didn't feel comfortable adjusting the actual mechanism within the pf...but to be honest, I tired of the scoop return being slow, and i missed the ball coming out of the scoop fast, which is certainly more exciting.
Since they added that feature to the code, I went back up to 40. Sure, maybe 1/6-1/8 will go sdtm, but I get the ball right back...but the other times when it doesn't, it's fast and fun just like this game!!
Man, I love this game.