There's a 'timers stop when ball cradled' setting, yes
Another case where the 'directions' don't actually match the rules, and still hasn't been updated months later. The actual requirements are given in the update notes above
Quoted from Psw757:As for tattoine, I completed the ramps shots and shortly there after drained so I thought that was it. Didn’t realize there were more animations and content with the other 9 shots.
Only the nine shots (left ramp -> right loop and back) are required for victory MB, the rest are just extra stuff for scoring.
Quoted from TheLaw:Yep I'm very familiar with GOT as you know, that's why I said "even enough...," I would like even more!
would have loved if SW had a spinner more like got where it became a legitimate strategy
Quoted from TheLaw:And I've said this before, stop starting the mode if you don't want to play it. YOU'RE the one starting it, not the machine. The rules don't need to be build around making things easier for you.
for the last time, ITS NOT A CHOICE. It is literally unavoidable if you play a multiball or two. Just the balls launching out will knock down enough drops to light lightsaber duel, and then you're locked into no options besides starting it, every other shot is disabled. The machine is 'starting' special code that does this, not the player. The rules are designed to give a fun experience to players, if players are being constantly annoyed by being locked into a mode, then the rules should be changed. Making the game not lock out other shots once lightsaber is lit won't make the game any worse for people who want to play it, they'll just shoot the ramp anyway. Meanwhile people who don't want to play it can just avoid the ramp.
Boba Fett does the same thing locking you in once you start the mode, but it's much more avoidable as you have to shoot combos and white shots outside of modes, so if you want to avoid it, you can play that way. LSD gets started by random bounces hitting the drops, not something you can control.