Looking to add side art or mirrors to my machine. Before I go ordering, I was wondering if someone who bought the Stern Side art blades would be willing to sell a pair of their extras. PM me if you have any you want to sell.
Looking to add side art or mirrors to my machine. Before I go ordering, I was wondering if someone who bought the Stern Side art blades would be willing to sell a pair of their extras. PM me if you have any you want to sell.
Quoted from Crile1:Looking to add side art or mirrors to my machine. Before I go ordering, I was wondering if someone who bought the Stern Side art blades would be willing to sell a pair of their extras. PM me if you have any you want to sell.
There is a set in the market place.
https://pinside.com/pinball/market/classifieds/ad/61996
Quoted from Crile1:Looking to add side art or mirrors to my machine. Before I go ordering, I was wondering if someone who bought the Stern Side art blades would be willing to sell a pair of their extras. PM me if you have any you want to sell.
I bought mirror blades at Allentown, got home all excited to put them in SW, and Bam.....not enough clearance for them
Quoted from finnflash:What do you mean? I have them in mine
I can only barely fit one side in, and have zero clearance to put the other in. I imagine each cab is slightly different, but mine is too tight. So disappointed.
Quoted from yzfguy:I can only barely fit one side in, and have zero clearance to put the other in. I imagine each cab is slightly different, but mine is too tight. So disappointed.
Different sizes from different vendors?
Quoted from yzfguy:Where is this card available? Sounds cool.
Here
https://pinside.com/pinball/market/classifieds/ad/63778
Currently I have 10 reservations for the laser engraved metal instruction card. Need 20 to make it happen.
Quoted from yzfguy:I bought mirror blades at Allentown, got home all excited to put them in SW, and Bam.....not enough clearance for them
That sucks. Mine came from cointaker. Fit perfectly
I noticed early on that I had a really hard time of backhanding the right ramp off of a cradle/catch position; in fact it was next to impossible. But I was sure that I've seen videos of people like Deadflip and others easily backhanding the right ramp, so I looked into it further and noticed that my right flipper was aligned below the guide hole.
I've read that it can sometimes come from the factory like that so as to make it slightly easier to hit things on the left side of the playfield, in our game it would be the FORCE targets and left orbit. But there really isn't a huge need to make the targets easier to hit, they go down so easily with all the multiballs and mini-wizard modes and the left orbit isn't that hard to backhand if the left flipper is correctly aligned which for me it is, so no trouble there. So I went ahead and loosened the 'set screw allen head' on the right flipper using a hand drill with an allen head tip and realigned the flipper pointing it to guide hole.
Since the change, it's been super easy to backhand the right ramp, just as it was meant to be. It might look like a minor adjustment but it has made a big difference.
If anyone can't backhand the left orbit or the right ramp off of a cradle position you might want to realign your flippers but first check to see if they are out of alignment.
Quoted from imagamejunky:That sucks. Mine came from cointaker. Fit perfectly
Yeah, I got mine from Cointaker also. There is no room to slide the playfield over after the first side was in.
Quoted from yzfguy:Yeah, I got mine from Cointaker also. There is no room to slide the playfield over after the first side was in.
Hmm, that stinks. I was able to do it on my Pro no problem. You're the only person that I've seen have this issue, maybe go back and be doubly, triply, extraly sure?
Quoted from ktownhero:Hmm, that stinks. I was able to do it on my Pro no problem. You're the only person that I've seen have this issue, maybe go back and be doubly, triply, extraly sure?
Yeah, believe me, I tried, I really like the look on this game .
Quoted from Psw757:Finally got my hands on some side blades that match the world under the glass and look good!
Who sells those? They look nice.
Quoted from Psw757:Finally got my hands on some side blades that match the world under the glass and look good!
Those are the ones I have too, they look amazing, they may not want you posting pics though.
Quoted from libtech:Those are the ones I have too, they look amazing, they may not want you posting pics though.
got rid of the pics, didn't think it would be a problem to show them
Quoted from Psw757:Finally got my hands on some side blades that match the world under the glass and look good!
Which ones are you referring to?
Quoted from finnflash:Why would you not be able to show something that someone is selling?
I'm going to go out on a limb here.. . Copyright infringement?
Exactly.... I took the photos down as I don’t want to create issues for the seller. They are posted in another thread from another pinsider as well.
New code is out: 1.0.3
http://www.sternpinball.com/games/star/pro
PRO V1.03 - May 8, 2018
========================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.
Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped
Fixed:
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
lit.
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly
New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME12 and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately
Tweaked:
- Added coils that were missing from COIL TEST. Also several coils needed
their coil numbers corrected.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
others.
- Improved ball search to use all the devices.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Made Jedi Multiball start with 2 balls in play.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
I think that means you can't replay Lightsaber duel until you beat the wizard mode? Cool if so!
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I as being complete, and increase the VIDEO MODE LEVEL before play begins.
Nerfed the Han tournament strategy a bit...
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
Nice
Great polish update for an incredible game Thank you Stern.
Also, this line proves that the R2D2 topper is coming!
"Added adjustment to turn off topper attract sounds separately"
Complete premium / LE read me
LE/PREMIUM V1.03 - May 8, 2018
===============================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.
Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped
Fixed:
- Fixed an issue where shooting the Accelerator will now spot you a combo shot
if it was lit on the left to right horse-shoe shot.
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
lit.
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly
New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added Loop count mode to accelerator test in diagnostics. When the ball(s)
have looped the count to zero all the balls will exit.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately
Tweaked:
- Added some coils that were missing from COIL TEST.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
others.
- Improved the timing of when the exit diverter opens to allow balls out of
the Accelerator.
- Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard
multiball.
- Improved ball search to use all the devices.
- Improved accelerator logic to be more responsive. Also it will recover from
weird scenarios more readily. For example when two balls collide and fall
off the loop. Also the Accelerator is less likely to be confused when
multiple modes need to use it at the same time.
- Improved Fork-Ramp timing to let the ball out as needed. If the ball hops
the ramp and the loop isn't expecting it to be there, the ramp should lower.
- Tilt will now lower the ramp to let the ball out as needed.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.
Quoted from rs812:What the hell is with the continuous “tweaks” to a non-existent topper?
Seems they're trying to keep the code up to date with the topper as they develop it? No reason to go to extra work to withhold that code from the updates. And if the topper does finally come out no need to push out a new code update
Quoted from PanzerFreak:Great polish update for an incredible game Thank you Stern.
Also, this line proves that the R2D2 topper is coming!
"Added adjustment to turn off topper attract sounds separately"
That's not the first "tweak" to the topper since release and there is a setting for the R2-D2 topper in the game menu!
Quoted from ktownhero:That's not the first "tweak" to the topper since release and there is a setting for the R2-D2 topper in the game menu!
Oh cool, can't wait to see the full topper!
Here's all references to the word "topper" in the read me. For $500 the damn thing better move, lol.
***
Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.
***
Added R2-D2 topper support throughout the game
***
Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
***
Added adjustment to turn off topper attract sounds separately
I have to laugh about the code coming out today, it must be because I had a killer game scoring 1.8 billion this afternoon, lol! Oh well, I'll still take it.
Where is the damn topper, reading this makes me more excited for the damn thing!
Has anyone else installed the white LED side panels on their LE armor? Looks like a pretty cool mod but it is a rather permanent (can still be reversed, just a PIA) modification.
Quoted from Psw757:I have to laugh about the code coming out today, it must be because I had a killer game scoring 1.8 billion this afternoon, lol! Oh well, I'll still take it.
Where is the damn topper, reading this makes me more excited for the damn thing!
Noticed two options in the game settings I hadn't seen before. One to not stop timers when cradled, which is also nice to let you time out Lightsaber Duel if you don't want to play it, and one to adjust the length of the video mode, which is also nice if you don't like it or want to make it less valuable for tournaments
Quoted from zacaj:one to adjust the length of the video mode,
It would still be nice to be able to do away with the video mode(s) completely or at least be able choose points or some random award in its place. I've never been a fan of video modes as a regular mode in a pinball machine. I'd much prefer it be hidden or random; more like an Easter egg that you see maybe once in 50 games.
Funny how the diverter control timing is not mentioned. We will see how long it takes before a ball winds up in the shooter lane.
Downloaded onto a memory stick.......and a full on lightning storm. I'm too chicken to turn the game on and let it update
Finally! Blew up the whole Death Star (R2D2). Man that was fun! Messed up on 3rd ball and ended with a 2 billion point game. What a rush!!
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