Quoted from zacaj:
SW definitely has a problem with the balance between in game progress and score. The more controlled you play in order to progress further, the less you hit your multipliers, the less you stack, etc. Of course, I think that's partly intentional. Steve Ritchie doesn't want you trapping up and making shots, that's why he put a three bank of death targets in that you have to bash to keep your multiplier up. Maybe the balance on that isn't right though either.
There's definitely also just a sort of magic stack you can get into by luck which pours out tons of points. I haven't been able to touch any of my highscores once I learned how to play it properly, and no idea where the billions even came from when I put them up.
For competitive play I definitely see this. I had selected R2D2 and played thru the Endor modes, completed light saber Dual and also gotten to victory multi ball by completing all of Endor. I ended up with a score of 830 Mill. The guy I was playing scored 670 mill on a multiplied video mode had a decent tie fighter multi-ball and ended up with 870 mill for the victory.
Anyone have a good stack suggested that is more lucrative?
I used to pick Han, select light tattooine from the plunge, loop the ramp to light endor, then play stacked endor and tatooine modes then stack both multiballs.
This used to be pretty lucrative but in the latest code they eliminated stacking the final planet modes so I'm not sure what's best on the latest code.