The more I play this game the more impressed I get with it. I've had my Pro for quite a few months now and I still absolutely love walking up to it and playing it. I'm finding most of my games are brutally short, but every now and then I get an epic game where everything seems to be flowing and it feels like I can't drain. It's fantastic - - to have that variation really draws me back in for that "just one more game" feeling. It's the code that's really doing that for me, and here's why:
1. The audio clips they use from the movie are awesome - Han making a remake when you make a shot, Leia making fun of you when you miss, etc. the audio really does a good job of pulling me in. The video clips are almost impossible to see when playing because I'm afraid to look up, but when I watch other's play they seem to be well integrated short bursts of clips that have definitely been carefully selected from the movies based on the mode. The original John Williams score and the custom sound effects and background music have been combined very well for a complete cohesive package.
2. The "mini" wizard modes. One of the things I love most about LOTR is that there are so many little mini wizard modes to go for and gauge your progression; you don't necessarily get them every time, but when you do, it feels very rewarding and they're well programmed (DTR, TABA, etc). Star Wars is probably one of STERN's best examples of this with recent pins. Escape Boba Fett is by no means an every game experience for me, and when I do get it, the whole experience gets my heart pumping - - the audio, the choreographed shots, the strobbing light, it's intense. Light Saber Duel - - the lighting on this is awesome and it shows how much Dwight knows the shows - the blue and red effects are great. Knowing you HAVE to complete those two mini wizard modes to move on makes it that much more exciting (and often frustrating!!). Then there's the main wizard mode of Defeat the Emperor which has also been very thoughtfully coded and offers a unique gameplay experience.
3. Depth of code. Similar to LOTR with the mini wizard modes that make you feel like you actually got somewhere on a good game, there's the ellusive Valinor, Star Wars offers a similar feeling with progress after Defeating the Emperor. I've almost made it through 2 characters - - getting through all four I sincerely hope there is some Valinor-esque style super wizard mode. Either way, the game offers a very challenging goal of trying to achieve that.
4. Hyperspace MB. Lock a ball, smack the ball to release it and add a ball. This never gets old. And if you have a premium, adding balls to the hyperloop is especially entertaining. The physical mechs alone make this really fun (if you can make that dang death star shot!) and again, the music and lighting just pulls you right into the experience.
For anyone on the fence about Star Wars, don't let all the flashing inserts and mysterious action button and shot multipliers scare you away. The game is phenomenal, pulls you in, and all of that stuff that looks overwhelming and difficult to understand is actually quite simple and straightforward once you understand how the colors work and how the button works. Bang for the buck wise, Star Wars may not have a bunch of lame gimmicky toys, but at the Pro pricing you get a heck of a lot for you money. This pin is quickly surpassing my IMVE as the most played game in my collection by everyone who comes over to play - I guess a lot of people just like fast, brutal games!