Gotcha. Thanks. Man, im loving this game but what a ride on this whole code thing. Be great if they get it sorted out before the weekend.
Gotcha. Thanks. Man, im loving this game but what a ride on this whole code thing. Be great if they get it sorted out before the weekend.
Quoted from Rob_G:The shaker works best when you try to pick up multiple asteroids during video mode...
"pick up asteroids" please explain?
Quoted from Hazoff:"pick up asteroids" please explain?
He’s joking about hitting a lot of asteroids in video mode. It’s fairly difficult to avoid them all, especially if you’re trying to use boost.
Quoted from ATLpb:He’s joking about hitting a lot of asteroids in video mode. It’s fairly difficult to avoid them all, especially if you’re trying to use boost.
All about the boost!!
Quoted from DavidPinballWizz:new beta software in test now, should be available soon if ok ("I suppose" )
0.92+
Wonder how long it needs to soak in test to make sure it doesn't burn up a board?
You’d think instances like this, that companies would allow open source coding by amateurs without getting accused of, “layman's might burn up our boards, we don’t trust them”. Lol
Samsung caught their own phones on Fire! Now Stern’s board are burnin’ up. A garage hacker could not do any worse!
Quoted from SilverballNut:Wonder how long it needs to soak in test to make sure it doesn't burn up a board?
If it comes out this week, I may let some fellow pinsiders 'test' it and report back before I update mine later next week
I'm torn between staying on .92 (I've had zero issues) or reverting to .89. Have very many reverted?
Quoted from Bond_Gadget_007:You’d think instances like this, that companies would allow open source coding by amateurs without getting accused of, “layman's might burn up our boards, we don’t trust them”. Lol
Samsung caught their own phones on Fire! Now Stern’s board are burnin’ up. A garage hacker could not do any worse!
Please take this garbage elsewhere. This is a club thread.
Quoted from pudealee:I'm torn between staying on .92 (I've had zero issues) or reverting to .89. Have very many reverted?
Do you have a Pro or Premium/LE? If Pro, there's no reason to revert (issue is only with the DS ramp). If Premium/LE, I'd either revert to 0.89 if you really want to play right now, or wait a day or two for the revised code to drop to save yourself the hassle of updating again then.
Quoted from pudealee:I'm torn between staying on .92 (I've had zero issues) or reverting to .89. Have very many reverted?
What fosaisu said!
I reverted to .89 after Chas said I risk blowing the motor if I don’t. That was enough for me.
my premium has had probably 300 gameplays with .91, no issues and i haven't heard anything from stern or my distributor so i'm leaving .91 on it. something blows, they can replace it.
I'm on 0.91 on an LE..
not had any problems in 40+ games.. emailed Chaz but have had no reply yet..
Not sure what to do.. go back to 0.89 or just leave off and wait for revised 0.92..
Quoted from Pinhead1982:I'm on 0.91 on an LE..
not had any problems in 40+ games.. emailed Chaz but have had no reply yet..
Not sure what to do.. go back to 0.89 or just leave off and wait for revised 0.92..
If you got a spare minute to roll-back why not...a few feature for a week or 2 (hopefully) is worth more than waiting for board to ship overseas I would think!
So is it safe to say we're now "feature complete" with 0.92? Of course, Stern still will still have bugs to fix and scoring imbalances to clean-up, but feature-wise is everything we expect to be in the game pretty much there now?
Counting down the days until I get my Pro...
Quoted from japespin:So is it safe to say we're now "feature complete" with 0.92? Of course, Stern still will still have bugs to fix and scoring imbalances to clean-up, but feature-wise is everything we expect to be in the game pretty much there now?
Counting down the days until I get my Pro...
Honestly, I expected Hoth 1 to be a different mission from the video mode. At the very least it needs to appear to be a different video mode. However, I don't think we're going to get that. Already feels like they are trying to wrap up SW to move onto something else...
Quoted from japespin:So is it safe to say we're now "feature complete" with 0.92? Of course, Stern still will still have bugs to fix and scoring imbalances to clean-up, but feature-wise is everything we expect to be in the game pretty much there now?
Counting down the days until I get my Pro..
They might add something else but if this was it I would be pretty happy.
Have owned the game for about 3 weeks now. I am amazed how insanely difficult I am finding it to achieve much. Probably I'm not the most skilled player, but despite me knowing this I am slowly reaching a certain level of frustration. I hardly manage to complete any of the missions.
I feel every shot needs very careful control and every mistake is directly paid in a drain. In my case this means that I cannot experience the great flow this machine is supposed to have, as most of the flow is directed towards the drain.
How is everyone else experiencing this?
Initially, I was having the same issues as you - 1 missed shot and straight into the drain. Now having played it more and more I am slowly getting better. You definitely need ball control and I would suggest that you move the out-lane posts all the way in.
Thanks. This is on my list of TO-DOs and hope moving the posts will even be noticable in gameplay
I'll get to that next week, when I replace a part that was broken on delivery, add the airball plastic and install the mirror blades.
Quoted from Kobaja:Have owned the game for about 3 weeks now. I am amazed how insanely difficult I am finding it to achieve much. Probably I'm not the most skilled player, but despite me knowing this I am slowly reaching a certain level of frustration. I hardly manage to complete any of the missions.
I feel every shot needs very careful control and every mistake is directly paid in a drain. In my case this means that I cannot experience the great flow this machine is supposed to have, as most of the flow is directed towards the drain.
How is everyone else experiencing this?
So it is insanely fast, but it doesn't feel like it has cheap drains (except the occasional ball launch, which I'll be tweaking this weekend). In general you have to be accurate. Great flow doesn't mean you constantly keep the ball going, but rather if you hit a shot it should come back towards a flipper so you can either hit it again, catch it or control another way.
Now if you are trying to make every shot from the tip of your flippers, than that may be your biggest problem. That's going to give the ball the most speed and really make you work to get control again especially if you miss. In general try making the shots with the least amount of power (still have to be accurate, but that will come as you get better/use to the game).
Left drop targets, left loop and the death star shot on the premium/le are all done with the tip of the right flipper.
Left ramp, inner loop (both sides), tie fighter can all be done with the left flipper towards the top of the flipper so it's a slower shot.
Tie fighter standups, right ramp can be done with the right flipper towards the top, again so it's slower.
Right outer loop, kick out hole are left flipper shots.
All of those shots can be made from a cradled ball that you've caught.
Dead bounce passes are kind of my go to move for getting the ball from one flipper to the other, or just getting control on fast balls.
You can also pass the ball by just shooting one of the ramps across the playfield (part of the flow), but if you miss then you're going to have a blazing fast ball to control again.
As a last resort you can turn the coil power down in the settings. I'm pretty sure this makes the flippers weaker, along with the slings, pops, etc. That will make the entire game easier to control, but I wouldn't do that unless you're really frustrated. You'd have a hard time playing somewhere else with full power coils if you got use to that.
Hope you start having more fun. GB is way more frustrating so I'm sure you'll get the feel of SW soon.
Quoted from SilverballNut:So it is insanely fast, but it doesn't feel like it has cheap drains (except the occasional ball launch, which I'll be tweaking this weekend). [...]
Thank you for this extensive description. Much appreciated
Quoted from Kobaja:Have owned the game for about 3 weeks now. I am amazed how insanely difficult I am finding it to achieve much. Probably I'm not the most skilled player, but despite me knowing this I am slowly reaching a certain level of frustration. I hardly manage to complete any of the missions.
I feel every shot needs very careful control and every mistake is directly paid in a drain. In my case this means that I cannot experience the great flow this machine is supposed to have, as most of the flow is directed towards the drain.
How is everyone else experiencing this?
This game rewards slowing the ball down and controlling it like no other. If you are trying to hit shots while ball is zipping around your odds are significantly lower for success- true with most pinball and especially this title (and GOT...). Additionally if you are going to try combos, plan ahead, think thru the shot sequence needed to beat each mission. Play more like chess than ping pong.
https://www.facebook.com/sternpinball/posts/10155871707904244
New code guys.....0.93. May the force be with you.
Quoted from cooked71:New code guys.....0.93. May the force be with you
Not much there to bother changing from .92 on the Pro's, I assume this is to fix up the LE/Pre issues.
Quoted from Hazoff:Not much there to bother changing from .92 on the Pro's, I assume this is to fix up the LE/Pre issues.
Looks like a a new mini tie fighter mode?
PRO V0.93 - October 18, 2017
=============================
Fixed:
- In competition mode, Mystery now presents awards in a deterministic
manner.
- Mystery would sometimes award INCREASE SPINNER LEVEL when it was already at
maximum.
- Although the correct award was recorded, the rightmost TIE Fighter in the
mini display would always display "100K".
- Sometimes the TIE Fighters would not be displayed.
- TIE Fighters now leave both displays when their corresponding timer
expires.
- TIE Fighter will no longer animate a previous explosion when the cockpit
display returns.
- The cockpit TIE Fighter explosions were sometimes running at double speed.
- Mystery and Pops would sometimes award JEDI TRAINING when the game was
already at JEDI MASTER level.
- Tournaments will no longer display $0.00 for winners in attract mode.
- The scoring for the 4th mission of each group will no longer carry over from
game to game. It will reset to the default value each time you start the
mission.
New:
- A lamp effect was added to the TIE target arrows when a TIE is destroyed.
- A new challenge was added to the TIE fighter mini-screen main-play 3-bank
rules.
- You can now light extra ball from destroying TIE fighters on the
mini-screen.
- At each new ball, a random target from the 3-bank, is selected.
- After you destroy a some TIE fighters on that target, an
Advanced TIE fighter will start showing up.
- After you destroy enough Advanced TIE Fighters a pinball ball will
show up."
- Hit the target associated with the pinball on the display to light
"Extra Ball".
- There is only one opportunity to light an "Extra Ball" during each
ball, and only one can be lit per game.
- Light "EXTRA BALL" now runs a lamp effect.
- Audits were added for major game features.
- Moved to System 1.77:
- Replaced hardware version number with OS version number on diagnostic
screen.
- Added a message LOCATING NODE BOARDS. This will display if a required
node board is not discovered, previously it would incorrectly state
UPDATING NODE BOARD and UPDATE FAILED. The node board number(s) of
missing boards will be displayed and updated as boards are found.
Quoted from konghusker:So what exactly are all the wizard modes so far? Scenes?
you have a mini wizard in each planet, there's light saber duel which is so great, Boba Fett strobe and the "Face the Emperor" not sure what happens when you complete all 4 charaters, that would be one long game though.
Quoted from cooked71:Looks like a a new mini tie fighter mode?
PRO V0.93 - October 18, 2017
=============================
Fixed:
- In competition mode, Mystery now presents awards in a deterministic
manner.
- Mystery would sometimes award INCREASE SPINNER LEVEL when it was already at
maximum.
- Although the correct award was recorded, the rightmost TIE Fighter in the
mini display would always display "100K".
- Sometimes the TIE Fighters would not be displayed.
- TIE Fighters now leave both displays when their corresponding timer
expires.
- TIE Fighter will no longer animate a previous explosion when the cockpit
display returns.
- The cockpit TIE Fighter explosions were sometimes running at double speed.
- Mystery and Pops would sometimes award JEDI TRAINING when the game was
already at JEDI MASTER level.
- Tournaments will no longer display $0.00 for winners in attract mode.
- The scoring for the 4th mission of each group will no longer carry over from
game to game. It will reset to the default value each time you start the
mission.
New:
- A lamp effect was added to the TIE target arrows when a TIE is destroyed.
- A new challenge was added to the TIE fighter mini-screen main-play 3-bank
rules.
- You can now light extra ball from destroying TIE fighters on the
mini-screen.
- At each new ball, a random target from the 3-bank, is selected.
- After you destroy a some TIE fighters on that target, an
Advanced TIE fighter will start showing up.
- After you destroy enough Advanced TIE Fighters a pinball ball will
show up."
- Hit the target associated with the pinball on the display to light
"Extra Ball".
- There is only one opportunity to light an "Extra Ball" during each
ball, and only one can be lit per game.
- Light "EXTRA BALL" now runs a lamp effect.
- Audits were added for major game features.
- Moved to System 1.77:
- Replaced hardware version number with OS version number on diagnostic
screen.
- Added a message LOCATING NODE BOARDS. This will display if a required
node board is not discovered, previously it would incorrectly state
UPDATING NODE BOARD and UPDATE FAILED. The node board number(s) of
missing boards will be displayed and updated as boards are found.
Sweet.. just picked mjne up, will have to instal once its all set up
Quoted from Hazoff:Not much there to bother changing from .92 on the Pro's, I assume this is to fix up the LE/Pre issues.
Update pros too.
I put about 10-12 games on last night.. for some reason this game tends to send balls STRAIGHT out to the outlane in soo many situations it's been pretty frustrating. I'm sure the answer is simply just "play better." But I was curious if anyone else felt like this above other games?
Quoted from knockerlover:I put about 10-12 games on last night.. for some reason this game tends to send balls STRAIGHT out to the outlane in soo many situations it's been pretty frustrating. I'm sure the answer is simply just "play better." But I was curious if anyone else felt like this above other games?
Buy TWD and GB and report back. Haha
Quoted from chuckwurt:Buy TWD and GB and report back. Haha
Yeah.. Ghostbusters I have and it's drainy down the middle, but I attribute that to the wide flipper gap.. for Star wars it seems like there are so many DIRECT to the outlane bounces that make me feel like I have something setup wrong..
Quoted from knockerlover:Yeah.. Ghostbusters I have and it's drainy down the middle, but I attribute that to the wide flipper gap.. for Star wars it seems like there are so many DIRECT to the outlane bounces that make me feel like I have something setup wrong..
Nope. Just a tough game. Very good game to practice precise shot making and nudging. Drop catching live catches, loop passing, and dead bouncing are essential on this game.
Quoted from cooked71:https://www.facebook.com/sternpinball/posts/10155871707904244
New code guys.....0.93. May the force be with you.
You can thank me for this -- I finally rolled my Premium back to 0.89 this morning, thereby causing release of the new code. You're welcome!
On My pro, I am still on code .91 when this happened the other day, but I had the right side of the loop lit to start Escape from Hoth, but also one of the white shots was lit to start Escape Boba Fett on the same right side of the loop shot.
So I shoot that shot, of course it puts the posts up and locks the ball in the loop and starts the sequence where I can choose to Escape Hoth or Pass, but before I can make my selection, the game jumps straight into Escape Boba Fett mode with the strobing GI and the posts drop while the selections screen is still up for the scenes, and of course my flippers are frozen at the moment, so I watched as my ball dropped and drained down the middle during a really great game.
I don't know if quickly hitting the action button to select the scene would have helped unfreeze my flippers before that drain. I sort of had that deer in headlights moment and was momentarily paralyzed to do anything because the game did something I totally wasn't expecting. The game didn't end up starting Escape Hoth mode (no multi ball was started), and the mode was basically ended and showed I had finished all the Hoth Scenes after that drain. I am curious to see if I will trip across this again in the newer code, even though there is no mention of this in any of the read Me docs for .92 or .93.
What is up,with the code update choices,
Quick no verify
Quick verify
Full no verify
Full verify.
I choise full with verify.
loading .93 now,hope for the best.strange I now worry about boards blowing up
Quoted from rockrand:What is up,with the code update choices,
Quick no verify
Quick verify
Full no verify
Full verify.
I choise full with verify.
These are apparently always the standard choices with a Stern upgrade. I've been choosing "Quick/Verify".
Quoted from rockrand:I choise full with verify.
You chose...poorly.
As above always go quick EDIT: But I'd add no verify. Updated many games many times never an issue
I could be wrong, but I believe verify (full or quick) verified the image on your usb stick. If you know you have the right file and it’s unzipped correctly, you can go no verify.
Full vs quick. Again, I could be wrong but I believe full is the entire code to date from start to finish; wipes everything and reinstalls the whole kaboose. Quick is just an import of any code releases not currently in your main database.
Just to let you know read me says there should be 2 files, but in essence you need all 3 files on usb drive to do update correctly. Discussed with Chaz at stern. They probably will update the read me file.
Quoted from monte_:Just to let you know read me says there should be 2 files, but in essence you need all 3 files on usb drive to do update correctly. Discussed with Chaz at stern. They probably will update the read me file.
So 0.93 unpacks as three files? The previous updates were only two files.
Quoted from Eskaybee:I could be wrong, but I believe verify (full or quick) verified the image on your usb stick. If you know you have the right file and it’s unzipped correctly, you can go no verify.
Full vs quick. Again, I could be wrong but I believe full is the entire code to date from start to finish; wipes everything and reinstalls the whole kaboose. Quick is just an import of any code releases not currently in your main database.
I'm not certain, but when I did Quick/Verify with 0.89 this morning (doh!), I believe it did the verification after it copied the code over. So I understood it to be verifying the copy in the pinball's memory against the copy on the USB drive. Doesn't mean it is a necessary step, of course.
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