(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

7 years ago


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Topic Stats

  • 15,556 posts
  • 961 Pinsiders participating
  • Latest reply 26 hours ago by Harvester
  • Topic is favorited by 395 Pinsiders

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Topic poll

“Which one are you getting.”

  • Pro 186 votes
    27%
  • Premium 328 votes
    48%
  • LE 176 votes
    26%

(690 votes)

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Topic index (key posts)

5 key posts have been marked in this topic (Show topic index)

There are 15,556 posts in this topic. You are on page 294 of 312.
#14651 10 months ago

There are target support brackets you can either buy or 3D print. I made one a while back for the SNIKT target on Deadpool

#14652 10 months ago

Is there a count down timer that you can see, to know when your multiplier is going to expire?

#14653 10 months ago
Quoted from bigguybbr:

There are target support brackets you can either buy or 3D print. I made one a while back for the SNIKT target on Deadpool

OK I have found some .stl files on Google, thanks for the tip.

Need to find someone with a 3D printer now!

Antoine

#14654 10 months ago
Quoted from Da-Shaker:

Is there a count down timer that you can see, to know when your multiplier is going to expire?

Just the rapidly flashing multiplier arrows, plus the audio warning. And the display (at the top center) will reset back to 2x, but when that happens, you've still got a grace period of about three seconds to refresh it.

#14655 10 months ago
Quoted from vikingerik:

Just the rapidly flashing multiplier arrows, plus the audio warning. And the display (at the top center) will reset back to 2x, but when that happens, you've still got a grace period of about three seconds to refresh it.

Thanks. I haven’t noticed the rapidly flashing multiplier arrows yet. I’ll have to check it out.

#14656 10 months ago
Quoted from Devinsupertramp:

Has anyone upgraded their limited or Premium Star Wars with the STAR WARS PREMIUM/LE REPLACEMENT ARCH? How did it look? I own the limited with everything that makes it special and wondering how the pin would look adding the replacement arch with the qr reader? Anyone regret it?

Upgraded my LE with the replacement arch to utilize the Insider Connected scanner. Loving it and integrates well.

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#14657 10 months ago

Is there any setting that allows you to skip or bypass the R2-D2 mystery? It’s a buzzkill waiting for the options to be selected and ruins the flow a bit.

#14658 10 months ago
Quoted from briyau15:

Is there any setting that allows you to skip or bypass the R2-D2 mystery? It’s a buzzkill waiting for the options to be selected and ruins the flow a bit.

I’d like to get rid of end of ball Yoda.

#14659 10 months ago
Quoted from Da-Shaker:

I’d like to get rid of end of ball Yoda.

At least you can silence it.

-2
#14660 10 months ago

sadly for such a great game the only real weak spot is all the stuff on the video screen. the asteroids and the mystery animation both detract from the overall experience.

#14661 10 months ago

I like the video mode. It’s nice there’s different levels and has the ability to fly faster with the action button. It’s difficult to master. I’m always getting slammed by asteroids.

#14662 10 months ago

I feel like the video mode and the hyper-loop both call back The Getaway, but the rest of the layout not-so-much.

Glad some folks like dodging asteroids! .

#14663 10 months ago

Has anyone had an issue where the fork ramps for the deathstar get a little bend in them? I assume this is from shots hitting the back of them, but I’ve never seen another Star Wars with the bends that mine have. I can’t find replacements, so I will try to flatten them, but I’m curious if this is a thing.

#14664 10 months ago
Quoted from Aniraf:

Has anyone had an issue where the fork ramps for the deathstar get a little bend in them? I assume this is from shots hitting the back of them, but I’ve never seen another Star Wars with the bends that mine have. I can’t find replacements, so I will try to flatten them, but I’m curious if this is a thing.

I worked on a Star Wars a few years back that had the same problem. I just bent it back and it never happened again. I forgot if I needed to remove the fork or not.

#14665 10 months ago

I was swapping some rubbers and I'm not sure if I reassembled the lcd tv screen back together appropriately (premium). Can some snap a pic of the back of the lcd tv, showing the rear plastic and screw assembly / flood light.

Thank you

#14666 10 months ago

Hello,

Disassembled mine today for a global cleaning... so fresh pictures

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#14667 10 months ago

What's the smaller red font numbers that pop up under your score while you're playing?

#14668 10 months ago
Quoted from Breton:

Hello,
Disassembled mine today for a global cleaning... so fresh pictures[quoted image][quoted image]

Thank you

#14669 10 months ago
Quoted from Flippersaurus:

What's the smaller red font numbers that pop up under your score while you're playing?

those numbers are showing the score of the last switch you hit

#14670 10 months ago

Regarding the screen... I mounted mine about a half inch toward the player. This gives better pop bumper visibility and hides the red glare off the leds. Easy to do.

#14671 10 months ago

Does anyone know how many comic art Premiums were made? I've only ever seen one and I think it was really low.

#14672 10 months ago

Do hitting force target letters carry over from one ball to the next?
For example, if I hit F O R and then drain, do those shots carry on my next ball?
Meaning that I only need C & E to qualify the first reward being the light mystery scoop shot

#14673 10 months ago
Quoted from javagrind888:

Does anyone know how many comic art Premiums were made? I've only ever seen one and I think it was really low.

Nobody knows for sure, but the most common guesses are either 500 or 1000.

Quoted from Hawks:

Do hitting force target letters carry over from one ball to the next?
For example, if I hit F O R and then drain, do those shots carry on my next ball?
Meaning that I only need C & E to qualify the first reward being the light mystery scoop shot

They do not carry over like that. They reset at the start of a ball. However there's the skill shot there, if you hit the one roving lit target, it counts as completing all of FORCE.

Note that the playfield lights (when the skill shot isn't active) don't follow the individual targets - they follow how many total completions you've made. If the lamps for F O R are on, that means you completed them three times (the third lights video mode) and are working on the fourth (double multipliers.)

#14674 10 months ago

New to the SW club - got it for my 6 yr old but we ALL absolutely love our LE!

Besides the cheater left outlane post mod - which I have but have not yet installed, how many other simple tweaks can I do to decrease the brutal and constant draining (left and right outlane and SDTM)? Everything seems to happen so damn fast, I'm wondering what degree of PF most guys like.

I set my ball save timer way up and feel like a huge wimp for having done so, but I can straight plunge 3 times in a row into the left outlane. It's insane. Love the game but that aspect is a little frustrating/annoying.

Any tips would be appreciated!

Cheers,
Eric in the Cold

#14675 10 months ago

I had the easiest setting installed for the first six months. no shame. definitely adjust your lane posts if you haven't. That shooter to the left lane still happens all the time, you can try bumping it away, but usually it just gives you another ball so I got use to it. Don't get many straight down the middle anymore, really those flippers are closer together than you think! But ultimately it's just a wicked fast game and as you play you will slowly learn the geometry and anticipate those crazy fast balls before they even arrive. Welcome to the club and May the force be with you!

#14676 10 months ago

Below is what I recently sent Stern about the 6 year old Tie Fighter Multiball bug. I have owned 2 NIB Pros and both exhibit the same exact behavior.

I noticed awhile back that when Tie Fighter Multiball starts (by using action button to destroy Tie Fighters during the button mashing minigame) the game will put 2 balls in the shooter lane before shooting them into play (unexpected behavior).  This bug is 100% re-creatable every time.

 ***If Tie Fighter Multiball starts (not due to the Tie Fighter mini game with the action button...so just hitting stand-ups) then only one ball is put into the shooter lane before shooting it into play (expected behavior).

This is a really old bug that has never been addressed but seems like it should be easy enough to fix.  Thanks guys!

#14677 10 months ago
Quoted from EricInAlaska:New to the SW club - got it for my 6 yr old but we ALL absolutely love our LE!
Besides the cheater left outlane post mod - which I have but have not yet installed, how many other simple tweaks can I do to decrease the brutal and constant draining (left and right outlane and SDTM)? Everything seems to happen so damn fast, I'm wondering what degree of PF most guys like.
I set my ball save timer way up and feel like a huge wimp for having done so, but I can straight plunge 3 times in a row into the left outlane. It's insane. Love the game but that aspect is a little frustrating/annoying.
Any tips would be appreciated!
Cheers,
Eric in the Cold

my premium never ever plunged into the left outlane
the ball hits the middle TIE target and then the force targets. Im using the action button for it, not the manual plunger.

#14678 10 months ago

does anyone have red convolux installed? if yes, would be so kind to post a short gameplay video? thanks!

#14679 9 months ago

I just got a premium. OMG, loving this game. Especially now that I understand it better. I do have the autoplunger sending the ball to the left outlane. Happens in multiball all the time. It's a perfect swish! I thought no biggie, I'll just adjust the autoplunger power a little and send the ball on a different trajectory. But I don't see a power adjustment for that in the menu. Sounds like this is a somewhat common issue. What have people done to address this?

#14680 9 months ago
Quoted from Flippersaurus:

I just got a premium. OMG, loving this game. Especially now that I understand it better. I do have the autoplunger sending the ball to the left outlane. Happens in multiball all the time. It's a perfect swish! I thought no biggie, I'll just adjust the autoplunger power a little and send the ball on a different trajectory. But I don't see a power adjustment for that in the menu. Sounds like this is a somewhat common issue. What have people done to address this?

Feature adjustment #2, right eject power

#14681 9 months ago
Quoted from Da-Shaker:

Feature adjustment #2, right eject power

Sorry, this was incorrect and does not operate the plunge.

#14682 9 months ago

Speaking of right eject power, is there a recommended setting? After waiting more than I’d like for R2 to work his magic he ejects straight between the flippers half the time.

#14683 9 months ago
Quoted from briyau15:Speaking of right eject power, is there a recommended setting? After waiting more than I’d like for R2 to work his magic he ejects straight between the flippers half the time.

Turn it down until it hits right flipper or up until it hits left flipper (where it should hit per Steve Ritchie). Also give yourself a 1 second ball save after the scoop...then if it goes right between the flippers you get your ball back.

#14684 9 months ago
Quoted from crujones4life:

Turn it down until it hits right flipper or up until it hits left flipper (where it should hit per Steve Ritchie). Also give yourself a 1 second ball save after the scoop...then if it goes right between the flippers you get your ball back.

Mine hits the right sling and bounces to the left flipper. I thought it was supposed to until I read all these posts. At least it doesn't drain. Everything else I do seems to drain like mad! Such a tough, fun pin.

#14685 9 months ago
Quoted from EricInAlaska:

Mine hits the right sling and bounces to the left flipper. I thought it was supposed to until I read all these posts. At least it doesn't drain. Everything else I do seems to drain like mad! Such a tough, fun pin.

Try a little more pitch might lessen your outlane drains.

#14686 9 months ago

I’ve seen people talk about battling the emperor before on here, when is that? I completed everything tonight except for Boba and didn’t quite get all the way through lightsaber duel. First time running through all the planets in one game, and starting both hyperspace and tie-fighter multi-ball twice. Was battle the emperor the mini wizard Death Star and I wasn’t paying attention to that, is that the Jedi multi-ball, or something else all together? I have gotten better as of late and I am on the verge of getting to a few wizard modes on a couple of local games lately. I really don’t want to YouTube this and ruin anything.

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#14687 9 months ago

What does this mean on the screen -- "Place Charges"? I don't recognize the icons and don't know what it's about.

I see several things on the screen throughout the game and I have no idea what it wants me to do ... and can't find reference to them in the Rules cheatsheet.

Thanks!

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#14688 9 months ago
Quoted from CoachBacca:

I’ve seen people talk about battling the emperor before on here, when is that?

The qualifications for the final wizard mode Jedi Multiball, which is the emperor battle: complete (just play) all four planet mini-wizard multiballs, reach Jedi Master, kill 100 TIE Fighters, win Lightsaber Duel, and win Escape from Boba Fett.

The game shows your progress towards this at the end of any ball where you completed at least one of the tasks, and you can also page to it in the status screens.

Quoted from EricInAlaska:

What does this mean on the screen -- "Place Charges"? I don't recognize the icons and don't know what it's about.
I see several things on the screen throughout the game and I have no idea what it wants me to do ... and can't find reference to them in the Rules cheatsheet.
Thanks!

It's just the thematic description for the green-arrow shots for that mission, which are the left loop, left orbit, right loop, right ramp.

#14689 9 months ago

About 10% of the time I'm getting two balls in the shooter lane. Anyone have tips on how to fix this issue?

#14690 9 months ago
Quoted from DragonLord:About 10% of the time I'm getting two balls in the shooter lane. Anyone have tips on how to fix this issue?

It depends, is it simultaneously?, or one ball, then the other?

#14691 9 months ago
Quoted from DragonLord:

About 10% of the time I'm getting two balls in the shooter lane. Anyone have tips on how to fix this issue?

it's weird I use to have that problem and it disappeared over time. i did increase the slope a little...

#14692 9 months ago
Quoted from wisefwumyogwave:

It depends, is it simultaneously?, or one ball, then the other?

two balls at the same time

#14693 9 months ago
Quoted from DragonLord:

two balls at the same time

If you're getting two balls put into the shooter Lane at the same time from one coil kick in the trough usually that's because a ball came screaming into the left outlane fast enough to push the first ball upward, then the other balls in the trough roll forward getting two balls stacked on top of each other this also happens if you're a pretty rough nudger and hard slap saver, slide saver.

If It's one coil kick placing one ball in the lane then another coil kick placing a second ball in the lane you probably have opto issues loose plugs etc at the trough. If this is the case the stern trough test in diagnostics is your friend.

#14694 9 months ago
Quoted from DragonLord:

About 10% of the time I'm getting two balls in the shooter lane. Anyone have tips on how to fix this issue?

I've had this very issue with magnetized balls in my SW Premium. Basically, if the highest gauss ball is at the top, or second from the top, it can "hold hands" with the adjacent ball when it gets knocked into the shooter lane. Take them all out of the trough, and move them one at a time next to a paperclip. If this is the problem, you will find it quickly. All balls magnetize eventually, especially in a game with electromagnets. Chrome balls magnetize faster than carbon steel, but I get away with using them in all of my games (except for the one that has 7 in the trough) by demagnetizing them when doing cleaning or maintenance.

#14695 9 months ago
Quoted from gorditas:

I've had this very issue with magnetized balls in my SW Premium. Basically, if the highest gauss ball is at the top, or second from the top, it can "hold hands" with the adjacent ball when it gets knocked into the shooter lane. Take them all out of the trough, and move them one at a time next to a paperclip. If this is the problem, you will find it quickly. All balls magnetize eventually, especially in a game with electromagnets. Chrome balls magnetize faster than carbon steel, but I get away with using them in all of my games (except for the one that has 7 in the trough) by demagnetizing them when doing cleaning or maintenance.

Very Interesting! this is the best explanation I've heard yet. How does one demagnatize them? thx!

#14696 9 months ago
Quoted from JakeFAttie:

Very Interesting! this is the best explanation I've heard yet. How does one demagnatize them? thx!

You would need an electromagnetic tool. The one I have has more than doubled in price, you can buy a lot of balls for far less.

First, I would make sure magnetized balls are indeed the problem. No use fixing a non-existent issue. But if one or two balls will pick up a paperclip, switch out the set, and see if your issue disappears.

#14697 9 months ago

I thought I was having ball trough issues. Stern even sent me new ball trough boards for free. Was just the Tie Fighter Multiball bug.

#14698 9 months ago
Quoted from EricInAlaska:

What does this mean on the screen -- "Place Charges"? I don't recognize the icons and don't know what it's about.
I see several things on the screen throughout the game and I have no idea what it wants me to do ... and can't find reference to them in the Rules cheatsheet.
Thanks!
[quoted image]

On Endor, Han and Leia, the droids and troops (plus Ewoks) used charges or bombs to blow up the sheild generator that was protecting Death Star #2

#14699 9 months ago

Hi guys,

Just got this game, and the EL inverter makes more noise than I can handle. It powers the side armor leds. I just installed some spike led flipper buttons and plugged them directly into the node 1 board for power. Any chance I could do similarly with these led's? Anyone have experience with that? PM me if so. Thanks!

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#14700 9 months ago
Quoted from javagrind888:

Does anyone know how many comic art Premiums were made? I've only ever seen one and I think it was really low.

I saw 800 were made ...I was back and forth on whether to buy one. There might still be a NIB near Chicago.

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