(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You


By Micky

3 years ago



Topic Stats

  • 8,875 posts
  • 617 Pinsiders participating
  • Latest reply 27 minutes ago by vireland
  • Topic is favorited by 239 Pinsiders

You

Linked Games

Topic poll

“Which one are you getting.”

  • Pro 137 votes
    28%
  • Premium 207 votes
    42%
  • LE 153 votes
    31%

(497 votes)

Topic Gallery

There have been 1,382 images uploaded to this topic. (View topic image gallery).

20200514_153138 (resized).jpg
20200509_153955 (resized).jpg
20200531_211218 (resized).jpg
20200531_211213 (resized).jpg
20200531_090544 (resized).jpg
20200601_171348 (resized).jpg
20200601_171406 (resized).jpg
20200601_192332 (resized).jpg
20200601_192224 (resized).jpg
Darth Vader tie fighter player angle (resized).jpg
DSC05341 small (resized).jpg
DSC05287 med (resized).jpg
DSC05283 (resized).JPG
IMG_20191212_124633 (resized).jpg
20200514_142108 (resized).jpg
20200514_142051 (resized).jpg

Topic index (key posts)

3 key posts have been marked in this topic (Show topic index)

There are 8875 posts in this topic. You are on page 29 of 178.
#1401 2 years ago

Anyone decorate the playfield with their vintage Star Wars action figures yet?

#1402 2 years ago
Quoted from T-800:

I use that time to make sure my shot multiplier is where I want it.

Same here. I know there are awesome players but wow if you don't like that break.

#1403 2 years ago

Sorry if covered already...what's midnight madness? It's a high score and I noticed it in the service menu (mines off).

#1404 2 years ago

Anyone ever get SDTM with a super hard shot to the horshoe Death Star side exiting the right side ?

#1405 2 years ago
Quoted from mandelbloom:

Anyone ever get SDTM with a super hard shot to the horshoe Death Star side exiting the right side ?

Yup. Not every time, so I just figure part of pinball. This game is so fast, that I'm not allowed to play it around children (to many expletives)

#1406 2 years ago
Quoted from dnapac:

Yup. Not every time, so I just figure part of pinball. This game is so fast, that I'm not allowed to play it around children (to many expletives)

Yea it’s kicking my butt !! Gonna close the outlanes it’s hard enough

#1407 2 years ago
Quoted from mandelbloom:

Yea it’s kicking my butt !! Gonna close the outlanes it’s hard enough

I did the left...but gonna do the right tomorrow. Sometimes it drains so bad I quit for awhile, other times I can play an long game...the randomness is why I love pinball. My best is almost 700 million...I'm not a freak player that get 1-2+ billion a game...but it's a blast!

#1408 2 years ago
Quoted from dnapac:

I'm not a freak player that get 1-2+ billion a game...but it's a blast!

Once you get used to the multipliers and the hyperspace hurry ups, you should be able to get this in one shot.

#1409 2 years ago

Working on the multipliers...getting much better at that. Still suck at persistently getting hyperspace hurry-up. I'm really digging this pin, and the update codes will only make it better.

#1410 2 years ago
Quoted from mandelbloom:

Anyone ever get SDTM with a super hard shot to the horshoe Death Star side exiting the right side ?

Side to side leveling fixed that problem for me.

#1411 2 years ago
Quoted from pinnyheadhead:

Side to side leveling fixed that problem for me.

Ok cool just leveled it but I'll check it better tomorrow did it glass on

-1
#1412 2 years ago

Trying to figure out if my game is broke or what

When I light Hyperspace Hurryup and hit the ramp. The ball goes around ramp 4 times and nothing else happens. I lit the 4 inlanes and still nothing happens. Why is this not triggering the multiball. Am I doing something wrong. Or is my game neec a visit from service tech?

I have only seen 1 actual true hyperspace multiball ever happen. Im not even sure if it was one.

Totally confused. Anyone know of a demo of how this is suppose to function?

#1413 2 years ago
Quoted from TechnicalSteam:

Trying to figure out if my game is broke or what
When I light Hyperspace Hurryup and hit the ramp. The ball goes around ramp 4 times and nothing else happens. I lit the 4 inlanes and still nothing happens. Why is this not triggering the multiball. Am I doing something wrong. Or is my game neec a visit from service tech?
I have only seen 1 actual true hyperspace multiball ever happen. Im not even sure if it was one.
Totally confused. Anyone know of a demo of how this is suppose to function?

I think you may need to hit them twice then you get to shoot the shot again to start the multi ball.

#1414 2 years ago

You have to trIgger inlanes twice. Or hit hyperspace hurryup twice?

Gah that shot is a pain. Backhand of left flipper sometimes works. Right flipper makes it tightest / toughest shotbin pinball.

#1415 2 years ago
Quoted from TechnicalSteam:

You have to trIgger inlanes twice. Or hit hyperspace hurryup twice?

Collect two hyperspace hurry ups to start multiball.

#1416 2 years ago
Quoted from chuckwurt:

Collect two hyperspace hurry ups to start multiball.

Holy crap!! Really thers got to be an easier setting for kids.

#1417 2 years ago
Quoted from TechnicalSteam:

Holy crap!! Really thers got to be an easier setting for kids.

One of the plunge skill shots lights one of them off the bat, but yeah, there's no gimmie multiballs in this game.

Go into adjustments and check the feature adjustments. You might be able to reduce Hyperspace multiball to require only one hurry up.

If you bought this game for kids hoping it would be easy, this is definitely going to disappoint. This is not an easy game at all.

#1418 2 years ago
Quoted from TechnicalSteam:

Trying to figure out if my game is broke or what
When I light Hyperspace Hurryup and hit the ramp. The ball goes around ramp 4 times and nothing else happens. I lit the 4 inlanes and still nothing happens. Why is this not triggering the multiball. Am I doing something wrong. Or is my game neec a visit from service tech?
I have only seen 1 actual true hyperspace multiball ever happen. Im not even sure if it was one.
Totally confused. Anyone know of a demo of how this is suppose to function?

It's a bug that happens because you missed getting the hurry up while it was still lit. The next update will fix that.

You get hyperspace multiball from your second hurry up. I don't know how many lane completions are are needed to light the hurry up, but it's certainly more than 1.

Rob

#1419 2 years ago

Premium is in the house!

#1420 2 years ago
Quoted from steigerpijp:

...I added the pro post thats below the f drop, world of difference on cheap launch drains

Pls keep notice:

SWdrill (resized).jpg

#1421 2 years ago

#1422 2 years ago

Got my Premium, and after reading the technical reviews over the last month, I was nervous for all that could have been as issue...but, so far so good! Man, this game is fast.
Only thing I noticed consistently is the scoop issue. Soon as it went in, I knew it was a goner. SDTM. Some good posts on correcting the issue and i appreciate everyone's advice and expertise on all things pinball. For me, I didn't feel as comfortable to torque the scoop, so took the advice to turn the left eject to 30, which still put it STDM on the majority. So, at least for my machine, I turned it down to 25. Now, on eject it hits the right flipper 100% of the time, is catchable, and I can keep playing. It's still fast enough to need some attention, but not automatically draining is great.
This is a really fun game and I'm glad I got it. It is really cool and its going to take me quite a while to get good at it. To be truthful though, I may kill Yoda...some games go by so fast that that Stern may have to add some different ending phrases that dont bind our minds so bad....id hate to lose it and try and strangle that little guy through the LCD screen )

20170925_165826.jpg

#1423 2 years ago

Do or do not there is no try!!

#1424 2 years ago
Quoted from chuckwurt:

One of the plunge skill shots lights one of them off the bat, but yeah, there's no gimmie multiballs in this game.
Go into adjustments and check the feature adjustments. You might be able to reduce Hyperspace multiball to require only one hurry up.
If you bought this game for kids hoping it would be easy, this is definitely going to disappoint. This is not an easy game at all.

Our kid's actually love this game because of theme. They are happy with Tie Fighter skill shot and pretty much go nuts trying to hit it.
My wife complains hyperspace shot is just plain impossible.
I can hit the shot 80% of the time but was starting to wonder if there was a bug on my machine. I will have to open glass test this tonight.

#1425 2 years ago

Working on our custom trophy for our Star Wars Selfie Tournament. Can't wait to award the Golden Vader to the winner at the end of the month!

IMG_8452 (resized).JPG

#1426 2 years ago

Does anybody have any details as to what adjustments the "Extra Easy" and "Easy" presets change?

#1427 2 years ago
Quoted from the_one:

Pls keep notice:

" this is not the post I was looking for" ?

Its my game, I will drill posts wherever I want . I dont expect stern to say , crap, we forgot 800 posts..

And Steve says "do'nt", but not "why"

Anyway, great game, tough as nails, still love it.

#1428 2 years ago
Quoted from steigerpijp:

" this is not the post I was looking for" ?
Its my game, I will drill posts wherever I want . I dont expect stern to say , crap, we forgot 800 posts..
And Steve says "do'nt", but not "why"
Anyway, great game, tough as nails, still love it.

You can absolutely do whatever you want on your game. But at least Steve answered the question of whether or not this was intentional.

Marc

#1429 2 years ago
Quoted from pintechev:

You can absolutely do whatever you want on your game. But at least Steve answered the question of whether or not this was intentional.
Marc

True. Though it's still not clear what's different b/w the Pro and LE that makes that post necessary for one but not the other.

#1430 2 years ago

my premium is now in south dakota. For anybody that visits Laramie Wy, (i know, non of you) it will be at 8 bytes game cafe downtown.

#1431 2 years ago
Quoted from pintechev:

You can absolutely do whatever you want on your game. But at least Steve answered the question of whether or not this was intentional.
Marc

Yes indeed, true.

But.. devils advocate.. Lets say it was un-intentional, per Steve, would that be an acceptable answer for stern?

Like others, I am interested in the why, not on LE, yes on pro, I just dont get it .?

#1432 2 years ago
Quoted from steigerpijp:

Yes indeed, true.
But.. devils advocate.. Lets say it was un-intentional, per Steve, would that be an acceptable answer for stern?
Like others, I am interested in the why, not on LE, yes on pro, I just dont get it .?

I agree that it would be very interesting to understand why.

Marc

#1433 2 years ago

Since mystery scoops dont usually pay off much in most games, I think it would give the game some extra
personality if they randomly play Ackbar clip "it's a trap" and award nothing at all.

#1434 2 years ago
Quoted from dnapac:

Sorry if covered already...what's midnight madness? It's a high score and I noticed it in the service menu (mines off).

Midnight Madness is usually a switch scoring ("frenzy") MB that activates at Midnight. Bunch of W/B 90s games have them.

#1435 2 years ago
Quoted from Vino:

Since mystery scoops dont usually pay off much in most games, I think it would give the game some extra
personality if they randomly play Ackbar clip "it's a trap" and award nothing at all.

Hehe....I like this!!!!

#1436 2 years ago

Yeah, that mystery trap would be great .

I just realised that I will never do well on this game.. someone pointed out to me why I wasnt shooting for the yellow arrows, and I said, where?

He showed them, I thought they were all greens.
Same with shooting the purple shots.. purple? I keep chasing the pink combo arrows too, cant see them either...

Colour blindness at its best. The rgb pastel tint combinations are so alike its confusing. Blue orange and red stand out fine.

Anyone else experience this? I dont have it on my gotLE, those arrows colours are much more defined

#1437 2 years ago
Quoted from steigerpijp:

Yeah, that mystery trap would be great .
I just realised that I will never do well on this game.. someone pointed out to me why I wasnt shooting for the yellow arrows, and I said, where?
He showed them, I thought they were all greens.
Same with shooting the purple shots.. purple? I keep chasing the pink combo arrows too, cant see them either...
Colour blindness at its best. The rgb pastel tint combinations are so alike its confusing. Blue orange and red stand out fine.
Anyone else experience this? I dont have it on my gotLE, those arrows colours are much more defined

I'm not color blind. No issues here.

#1438 2 years ago
Quoted from steigerpijp:

Yeah, that mystery trap would be great .
I just realised that I will never do well on this game.. someone pointed out to me why I wasnt shooting for the yellow arrows, and I said, where?
He showed them, I thought they were all greens.
Same with shooting the purple shots.. purple? I keep chasing the pink combo arrows too, cant see them either...
Colour blindness at its best. The rgb pastel tint combinations are so alike its confusing. Blue orange and red stand out fine.
Anyone else experience this? I dont have it on my gotLE, those arrows colours are much more defined

i have a hard time seeing the difference between the combo shots and the purple mission shots. Everything else is fine for me.

#1439 2 years ago

Tournament button installed! Very easy. 4 connectors, no soldering.

IMG_0135 (resized).JPG

#1440 2 years ago

Find and play the star wars machines at Belgian Open Pinball 2017 and the surrounding pubs for some 'special' stern star wars action.
Can't say more but you'll find out once you see it

#1441 2 years ago

I know I've asked this already a while ago, but nevertheless: Any news yet on the accessories?
- headphone jack
- topper

#1442 2 years ago
Quoted from dnapac:

Tournament button installed! Very easy. 4 connectors, no soldering.

What exactly does it do? Never used one

And where to buy them ?

#1443 2 years ago
Quoted from mandelbloom:

What exactly does it do? Never used one
And where to buy them ?

It slightly changes the gameplay to make it more even, player to player. You can specify the type of tournament in the service menu. My wife and I usually do 2 week tournaments with high score being the winner (a small pot of money...like $20). The game will keep track of the tournament stats until it's finished. If you just want to play a normal game you just hit the "start" button. Tournament games usually don't go towards the high score, etc...so if you have an amazing game in tournament, it won't be stored permanently. Just a little added fun and competition. If you have the family/friends over, it can keep track of who is doing best over the others, without affecting the permanent scores. I got mine at Pinball Life. The buttons are really cheap, but shipping is more than the button, so order it with some other stuff you need. For SW, all you need is the button, not the button and harness/wires. There are four connectors ready to go on the inside of the cab, by the left side. Just plug them in to the correct places and you're set.

#1444 2 years ago

Two quick questions:

Where in the heck can I find the manufacture date? And, what are the two rubber plugs on the front side of the backbox at the top?

#1445 2 years ago
Quoted from pudealee:

Two quick questions:
Where in the heck can I find the manufacture date? And, what are the two rubber plugs on the front side of the backbox at the top?

Lower back of your cab should have manufacture date. I think the rubber plugs you are referring to are just bumpers/cushions when you put the backbox down.

#1446 2 years ago
Quoted from pudealee:

Two quick questions:
Where in the heck can I find the manufacture date? And, what are the two rubber plugs on the front side of the backbox at the top?

Quoted from dnapac:

Lower back of your cab should have manufacture date. I think the rubber plugs you are referring to are just bumpers/cushions when you put the backbox down.

The plugs/bumpers also protect the playfield and backbox when the playfield is raised all the way up for service.

#1448 2 years ago

Special delivery today. Fresh off the truck. Gonna do the unboxing and setup later tonight...

22050330_10155908516777845_894568289254882014_n (resized).jpg

22141288_10155908516687845_7271815455386972224_n (resized).jpg

#1449 2 years ago

All set up and ready for enjoyment. Super stoked.

IMG_2179 (resized).JPG

IMG_2196 (resized).JPG

IMG_2204 (resized).JPG

IMG_2205 (resized).JPG

IMG_2207 (resized).JPG

IMG_2251 (resized).JPG

IMG_2266 (resized).JPG

#1450 2 years ago
Quoted from Zenomorp:

All set up and ready for enjoyment. Super stoked.

Same manufacture date as mine!

Promoted items from the Pinside Marketplace
$ 10.95
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
Trade
Machine - For Trade
Encinitas, CA
$ 279.95
Lighting - Led
Pin Stadium Pinball LEDs
From: $ 40.00
Cabinet - Other
Rock Custom Pinball
$ 150.00
Cabinet - Shooter Rods
Great American Pinball
There are 8875 posts in this topic. You are on page 29 of 178.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside