- Mystery scoop eject strength: can't find the correct setting so that it's properly thrown at the left flipper. Anything above 30 will result into a center drain (or close). Anything at 30 or below and the eject is too soft (but at least I can catch the ball)
The scoop eject should hit the left flipper, increasing power is better than decreasing in my opinion. If level it should rarely drain SDTM but if you still have issues you can turn on a short ballsave for "right eject" so cheap drains get a ball return.
- Star Wars ramp: can only make it with the right flipper, backhand does not work. Very narrow opening to register the shot
I've experienced this with Premiums more than Pros, not sure why. The left ramp is the second easiest shot for me from either flipper, if the left flipper isn't strong enough to make it up the ramp is your playfield steeper than 6.5 degrees?
- Left inner loop: relatively high rate of center drain after this shot. I've seen some comments about a small metal "nub" on the metal ball guide, will look at it
My right inner loop (returning out the left side) returns to the left flipper and rarely drains if I try to flip. Letting it dead flip to the right flipper is almost always my best option. I don't have a return SDTM from the left loop exiting out the right side. With both this and your scoop returning further too far to the right, perhaps adjust your level to the left a bit, it sounds like your playfield may be biased to the right.
- Flasher strength during Boba Fett escape : I get it it's to increase pressure, but man have they heard of photo induced seizure ? Is there a way to tune it down, besides decreasing flasher brightness
No idea on this, other than adding PinStadiums or something to even out the lighting. I personally love the contrast and use of no GI in some of the lightshows but it's a totally subjective thing!
- Increase timer for timed shot
Not sure which timed shots you mean, I have no issues with any of the timer lengths though, lots of timers and hurryups in this game!
- Anything else you would recommend looking at ?
NUDGING! Nudge skills make a HUGE difference in this game to me. The outlanes can be either drain monsters or barely even a factor if you nudge well. The best tip I was ever given on nudging is to think of the top of the slings as static flippers to nudge-up every time the ball is heading toward the outlane side of them. I find it easy to keep the ball away from the outlanes most of the time in this game and if it does get past me I can often still nudge or slapsave the ball back to the inlane. You can also lower the outlane posts if you like, you can always move them back to default if your skill starts finding that too easy.
- And yes, I know I will not be playing the game as it was intended, but after a few weeks trying to improve I've reached a point where I would much rather enjoy the game than being frustrated, even if this implies changing the ruleset and ball behaviour.
Forget about "intended" or "cheating". It's your game, set it up for your own skill and preferences, and it's not written in stone as you can adjust it whenever you like. Don't give any thought to somebody else's opinion of how you enjoy your own pin!
Cheers