Quoted from PocketHoleshot:Can anyone layout the rules for the Tie mini-game exactly? In particular the extra ball rules where you hit enough tie fighters to reveal Darth Vader's Tie, then destroy that for an extra ball. Trying to figure out exactly how many hits it takes to start that and how long the timers are on it.
I understand the multipliers and most other rules but I can't find any info in the rule sheets about this particular mechanic.
Here's the official Code 0.93 patch notes about the TIE Fighter mini game:
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- A new challenge was added to the TIE fighter mini-screen main-play 3-bank rules.
- You can now light extra ball from destroying TIE fighters on the mini-screen.
- At each new ball, a random target from the 3-bank, is selected.
- After you destroy some TIE fighters on that target, an Advanced TIE fighter will start showing up.
- After you destroy enough Advanced TIE Fighters a pinball ball will show up."
- Hit the target associated with the pinball on the display to light "Extra Ball".
- There is only one opportunity to light an "Extra Ball" during each ball, and only one can be lit per game.
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TFMG (resized).jpg
It takes at minimum 12 hits to get the EB. Destroy 3 TIE Fighters, 2 Advanced TIE Fighters and then finally the EB (6 shots to reveal + 6 shots to destroy). But until you reveal the Advanced TIE Fighter it's not known behind which of the three targets the the EB is hidden. So while it's random, let's assume we know beforehand that the EB is behind the middle target:
1) Shoot Middle target = Reveals TIE Fighter.
2) || = Destroy TIE Fighter.
3) || = Reveal TIE Fighter.
4) || = Destroy TIE Fighter.
5) || = Reveal TIE Fighter.
6) || = Destroy TIE Fighter.
7) || = Reveal Advanced TIE Fighter.
8) || = Destroy Advanced TIE Fighter.
9) || = Reveal Advanced TIE Fighter.
10) || = Destroy Advanced TIE Fighter.
11) || = Reveal Extra Ball.
12) || = Lite Extra Ball.
All revealed targets are on ~about~ a 15 second hurry up with a 1 second or so worth of grace period.
During both TIE Fighter & HyperSpace Multi-balls you are temporarily locked out of 3-Bank mini game so you'll need to find the Advanced TIE Fighter outside of these modes. I find the best time to do this safely is during a Victory MB, so long as I don't have other multi-ball modes stacked.