(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

4 years ago


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  • 12,379 posts
  • 795 Pinsiders participating
  • Latest reply 14 hours ago by chubtoad13
  • Topic is favorited by 322 Pinsiders

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“Which one are you getting.”

  • Pro 167 votes
    28%
  • Premium 265 votes
    45%
  • LE 163 votes
    27%

(595 votes)

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There are 12,379 posts in this topic. You are on page 196 of 248.
#9751 1 year ago

So I thought I fixed the ball lock / dual post under the death star yesterday...the two posts needed tightening from below. Played maybe 20 games after that and then the posts started getting jammed or stuck on the way down, thus never releasing the ball. Opened up the playfield again and the slide action of the ball lock plunger assembly is not smooth at all. Please forgive my newbie question but is there lube or something for this or would this indicate a part replacement is required. Manuan's part reference numbers: 5.21 / 5.22 - 500-1077-00 / 511-9981-00 respectively. Thanks ya'll! Super thankful for this community and space to learn.

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#9752 1 year ago
Quoted from Pgorey:

So I thought I fixed the ball lock / dual post under the death star yesterday...the two posts needed tightening from below. Played maybe 20 games after that and then the posts started getting jammed or stuck on the way down, thus never releasing the ball. Opened up the playfield again and the slide action of the ball lock plunger assembly is not smooth at all. Please forgive my newbie question but is there lube or something for this or would this indicate a part replacement is required. Manuan's part reference numbers: 5.21 / 5.22 - 500-1077-00 / 511-9981-00 respectively. Thanks ya'll! Super thankful for this community and space to learn.
[quoted image]

First make sure the posts aren't jamming in the playfield holes. If the assembly bracket is bent at all, that can happen. I had to bend mine a bit to keep them aligned right. If that isn't the problem, I would take the assembly apart and make sure the coil sleeve is clean and there isn't any dirt in there. Worst case I guess change the coil sleeve (they are cheap and easy), but I would be surprised if it needed it already. My best guess is alignment through the playfield holes. Just gotta get in there and see what is going on. Do not lube. Almost nothing on a pinball machine should ever be lubed (other than gear boxes or a drop on a spinner). Good luck and let us know what you find!

#9753 1 year ago
Quoted from Pgorey:

Awesome! I figured there had to be a pre-made MF from Stern. I'll likely go that route for the first one.

Here you go... I am not sure how many of these are out there, but I wouldn't wait a long time to grab one.
https://littleshopofgames.com/shop/playfield-parts/figures-and-toys/led-lit-millennium-falcon-ship-assembly-for-stern-pinball-machine-511-7887-00/

It is literally plug and play.

#9754 1 year ago

Need only 4 more ratings submitted for Comic Edition Premium in order for it to be eligible for Pinside Top 100!

This game is grossly underrated IMO and could use a boost.

Get those votes in asap so that Star Wars can take its rightful place in the Top 20 of the Pinside Top 100!!!

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-
-

Note: All you have to do to submit a ranking is to click on the Star Wars Comic Art (Premium) link at the top of this screen, and then scroll down to where it says "edit/add rating" and then fill out the form.

#9755 1 year ago
#9756 1 year ago
Quoted from Jediturtle:

First make sure the posts aren't jamming in the playfield holes. If the assembly bracket is bent at all, that can happen. I had to bend mine a bit to keep them aligned right. If that isn't the problem, I would take the assembly apart and make sure the coil sleeve is clean and there isn't any dirt in there. Worst case I guess change the coil sleeve (they are cheap and easy), but I would be surprised if it needed it already. My best guess is alignment through the playfield holes. Just gotta get in there and see what is going on. Do not lube. Almost nothing on a pinball machine should ever be lubed (other than gear boxes or a drop on a spinner). Good luck and let us know what you find!

Strangley enough I had pivoted the machine to have more room to slide the glass / playfield out to look at the assembly again but decided to play a game since the ball lock posts were down. Has been playing for 2 hours without issue but I also have not moved the machine back to its' original position in the room - had a level table in both positions so I don't position affected it. Perhaps the power cycle aspect of keeping it off all day helped?

#9757 1 year ago
Quoted from ralphwiggum:

Here you go... I am not sure how many of these are out there, but I wouldn't wait a long time to grab one.
https://littleshopofgames.com/shop/playfield-parts/figures-and-toys/led-lit-millennium-falcon-ship-assembly-for-stern-pinball-machine-511-7887-00/
It is literally plug and play.

Ordered it 10 minutes ago! This is a necessary mod!

#9758 1 year ago

Thanks for the shout out.

I have received pms asking about what models the work with. They are designed to work with all models (Pro, Premium, and Limited)

I also now make a kit for Data East Jurassic Park and Bally Xenon and many more titles are currently in development and will soon be released.

#9759 1 year ago

So my SW COMIC EDITION PREMIUM is my first pin ever and I had my first rubber ring break and I have no idea how to replace it. I ordered some more rubber rings, but I don't know how to go about getting it on once it arrives. One of the posts I can just fit over the top, but the other post is screwed in on the top and bottom. It looks like to remove it I'd have to remove a spotlight and shift some of the wireform. Is there an easier way?

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#9760 1 year ago

Just remove the nut, being careful of washers, that holds the wireform in place. You will need to first lift up the playfield for better access.
You will need to remove the philips screw as well and the other screw that holds the wire clip. Carefully lift it enough to slide in the new band.

#9761 1 year ago

Has anyone added any custom video with Chewbacca in it they are willing to share? Not too comfortable with pinball browser myself yet.

#9762 1 year ago

anyone know any distributors with toppers left?

#9763 1 year ago
Quoted from mbrave77:

anyone know any distributors with toppers left?

Was gonna say Flipnout but I guess I bought the last one about a month ago..

Don't even own the game yet but I knew it would be hard/impossible to get the topper so I went with the pre-emptive buy. Waiting for the next run of regular art to get me a NIB Prem. Should be Feb-Mar, depending on how much COVID is screwing their production schedule..

#9764 1 year ago
Quoted from mbrave77:

anyone know any distributors with toppers left?

Reach out to Marshall at little shop of games
Tell him freddy sent ya

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#9765 1 year ago

NEW CODE for STAR WARS 1.10!!! Woohoo, happy holidays and may the force be with you all!

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#9766 1 year ago
Quoted from ausretrogamer:

NEW CODE for STAR WARS 1.10!!! Woohoo, happy holidays and may the force be with you all![quoted image]

Not seeing anything all that exciting in there

#9767 1 year ago
Quoted from Psw757:

Not seeing anything all that exciting in there

DJ mixer, left plus start to quit game, limit video mode...all things I have seen people ask for.

#9768 1 year ago

Can someone post a listing of the changes
(Pro) ? Can't get into Sterns site for some reason.

#9769 1 year ago
Quoted from crujones4life:

DJ mixer, left plus start to quit game, limit video mode...all things I have seen people ask for.

What is DJ mixer?

No changes to ball drain callouts I guess?

#9770 1 year ago
Quoted from mollyspub:

Can someone post a listing of the changes
(Pro) ? Can't get into Sterns site for some reason.

PRO V1.10 - December 18, 2020
=============================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the
back of the loop is adjusted flush with the playfield.

NOTE - Upgrading to this version of software will reset all High Score tables,
Audits, and Adjustments. Any potential future updates will retain
these settings.

New:
- Added boot logo
- Added HOW TO Videos in the attract mode
- Added a GAME PLAY MENU
- Press both flippers to start
- Choices are STANDARD PLAY, COMPETITION MODE, DJ MIXER
- Added DJ MIXER
- To start, hold in both flippers. When the GAME PLAY MODE MENU appears use
the flippers to navigate to the player and press the START BUTTON
- Use buttons to control the player
- Left button will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- Right button will move to the next song.
- The ACTION button will change the current playlist.
- The START button will exit the mode.
- Both flipper buttons will Pause or un-pause the mode. After some time
while paused the will automatically end.
- Use the STANDARD ADJUSTMENTS to change some of the behavior:
- PLAYER DJ MIKXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Added adjustment: BALL SAVE LIMIT AT START. You can adjust how many balls
can be saved per ball. The default is two.
- Added an adjustment to allow less video modes.
- Its called - ALLOW 2+ VIDEO MODES PER JEDI. YES is default.
- YES equals the FORCE targets will light Vidoe Mode each time you get
to the 3rd completion.
- NO equals the Video mode wil not light from the FORCE targets if you
have played the video mode once already. PLaying Jedi Multiball will
clear allow another video mode.

Tweaked:
- Improved a lcd stability issue
- Added ALLOW FORCE ENDGAME to the DIRECTORS CUT and HOME Installs.
- Improved the diagnostic colors.
- Tweaked the sound volumes of several tunes and sound FX.

Moved to System 2.64:
- Update to nodeboard firmware v0.65.0

- When starting a game ramp the backbox GI from
"ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This
is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.

- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

- Improve backbox and cabinet audio synchronization.

- Update the HSTD reset counter when the Standard Adjustment is changed.

- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).

- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the
volume levels of the cabinet (front) and backbox (back) speakers. The
term Balance was misleading and implied adjusting the level of the left
and right backbox speakers.

- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ".
Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output.
Useful when using the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the
BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet
speakers.

- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.

- Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.

- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.

- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.

- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is
"REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

- Update Italian translation of "ENTER INITIALS" to
"INSERISCI LE TUE INIZIALI"

- Added Coin door interlock switch support for Spike2.

- Updated instructions for RESTORE SETTINGS.

- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.

- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.

- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.

- Updated Custom Pricing Editor to display Pricing Format description in the
title area when it is being edited.

- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and
"MIN W/ MONETARY SYMBOL".

"MINIMAL" will replace consecutive identical coin/credit
increments with "..".

"MONETARY SYMBOL" will add the leading or trail monetary symbol
appropriate for the currency is use. For CUSTOM PRICING this can be
TOKEN, COIN, SWIPE, or TAP.

USA 13 (as opposed to the correct active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).

STANDARD - USA 13 would be formatted as:
1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as:
1/0.50 2/1.00 4/1.50 6/2.00

MINIMAL - USA 13 would be formatted as:
1/1.00 .. 7/5.00
- USA 7 would be formatted as:
1/0.50 .. 4/1.50 6/2.00

STD W/ MONETARY SYMBOL - USA 13 would be formatted as:
1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as:
1/$0.50 2/$1.00 4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL - USA 13 would be formatted as:
1/$1.00 .. 7/$5.00
- USA 7 would be formatted as:
1/$0.50 .. 4/$1.50 6/$2.00

- Updated Custom Pricing Editor to display using Pricing Format. Use
<BACK and NEXT> to select the pricing and EDIT to change the Pricing
Format. The Pricing Format adjustment will also be updated upon EXIT.

- Updated TechAlert switch numbering to be consistent with the game manuals.

- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".

- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).

- Updated Pricing Table:
Standard Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
Italian Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0"

Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU,
2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"

Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"

Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"

Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to
"1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"

Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"

Removed Portugal "1/EUR 0.50"

Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"

Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"

Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0" remains unchanged

Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"

When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring to
a different DeadPool Pro) you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"

When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring to
a Munsters Pro) you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed
below and all Feature Adjustments.

"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"

- Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24.

- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.

- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.

- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of
PULSES generated by each coin switch (left, center, right, 4th, 5th,
6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0
to 100. For example the USA coin door has a UNIT of 25 and the left and
right slots generate 1 PULSE and the center slot (the DBV) generates
four PULSES. The coin mechanisms accept quarters and the DBV dollars.
Therefore, the UNIT is 25 (for 25 cents) and the left and right generate
1 PULSE for a single quarter and the center slot generates 4 PULSES for
a dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with
different UNITS PER PULSE than the active CUSTOM coin door, the custom
coin door will be reset to the factory default for that Game Pricing
selection.

- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).

- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.

#9771 1 year ago
Quoted from Psw757:

What is DJ mixer?
No changes to ball drain callouts I guess?

You can play the games music kinda like a jukebox. No change to drain callouts.

#9772 1 year ago

Getting ready to load the new code! I think those features are pretty cool. Pumped to play for a while tonight!

#9773 1 year ago

Anybody else have the lightsaber shooter lane mod from Mezel Mods (made by 2Niro Pinball) stop working after updating to v1.10?

#9774 1 year ago

DJ Mode spelling error.

REAPAIR THE HYPERDRIVE

Minor yes, but none the less.

#9775 1 year ago

Don't see any reason to update. I don't want to use my pin as a jukebox. Plus, I have a lot of non-pinball friends. When they or their kids come up to a machine, the first thing they do is double flip. I can see them getting stuck in that game mode menu system. Seems pointless to me. I wish they would have added a few more drain clips to add some variety.

#9776 1 year ago
Quoted from Crile1:

Don't see any reason to update. I don't want to use my pin as a jukebox. Plus, I have a lot of non-pinball friends. When they or their kids come up to a machine, the first thing they do is double flip. I can see them getting stuck in that game mode menu system. Seems pointless to me. I wish they would have added a few more drain clips to add some variety.

If you have a lot of kids and non-pinheads playing the left flipper start button quit feature is awesome for those four player games kids start.

#9777 1 year ago

Yes, but did they get rid of the Yoda end ball call outs?

#9778 1 year ago
Quoted from Crile1:

Don't see any reason to update. I don't want to use my pin as a jukebox. Plus, I have a lot of non-pinball friends. When they or their kids come up to a machine, the first thing they do is double flip. I can see them getting stuck in that game mode menu system. Seems pointless to me. I wish they would have added a few more drain clips to add some variety.

To me this update is worth it just to be able to limit the video modes finally. I also want to install the coin door switch on the game so it's nice to see that they've tweaked the code to support that fully. It also says there's some sound tweaks that seemed very worthwhile.

#9779 1 year ago

Looks like some nice functional changes, but virtually nothing to actual game play other than the ability to limit the number of video modes (yay!) and the target game length ball save feature (probably won’t use it, but I like the option especially if new pinball players are looking to play. Also like not only having one ball save so that back to back drains still get a ball save.

However, really disappointed in nothing new in terms of gameplay. No cantina scene, no new video modes, no change to Mystery, no change to call outs, etc.

#9780 1 year ago
Quoted from D-Gottlieb:

Yes, but did they get rid of the Yoda end ball call outs?

Is this true?

#9781 1 year ago
Quoted from Psw757:

Is this true?

Someone hasn’t had their coffee yet. You should perhaps read SLOWLY what you put in quotes. LOL

The order of the words and the question mark at the end are important.

#9782 1 year ago
Quoted from MrMikeman:

Someone hasn’t had their coffee yet. You should perhaps read SLOWLY what you put in quotes. LOL
The order of the words and the question mark at the end are important.

Lol...I read it as “but they did” rather than “ but did they?”

#9783 1 year ago

A code update?! Cool!

Thank you Stern and Merry Christmas fellow SW owners!

#9784 1 year ago

What is that ball save limit at start ???

Does that mean you can save ball more than once on the same ball?

That might be helpful for auto drains.

#9785 1 year ago

So very happy to get this unexpected treat! As I have made abundantly clear, the video mode issue was my #1 wish, and I'm so happy Dwight fixed it! As far as video modes go, I love this one...but I do not want to see it 5-6 times in a good game. I am very thankful for this! Game end shortcut is definitely nice to have, and hopefully the audio tweaks will eliminate the minor clipping heard in a few sounds. Good stuff.

I will still hold out hope that someday he will go back and tweak some of the A/V priorities so the regular multiballs no longer step over the mini-wizard modes, and make finishing a mini-wizard more of a big event (I'd like to see the flippers killed even, at least as an option, then relaunch into Victory after the celebration). Of course a bit more variety in end of ball callouts would be cool too. These are minor asks though. Vid mode was the big one for me, so I am a very happy camper right now!

Thanks Dwight and crew!

#9786 1 year ago
Quoted from rai:

What is that ball save limit at start ???
Does that mean you can save ball more than once on the same ball?
That might be helpful for auto drains.

Yes

#9787 1 year ago

I agree there are a lot of simple changes that could make this game better, but any update is better than nothing. I'm glad to see the video mode limits, but it would have been nice to still get some compensation for enabling it. In STTNG the video mode could be bypassed for points. Funny the video mode changes are not in the Premium Read Me file.

#9788 1 year ago
Quoted from John_I:

I agree there are a lot of simple changes that could make this game better, but any update is better than nothing. I'm glad to see the video mode limits, but it would have been nice to still get some compensation for enabling it. In STTNG the video mode could be bypassed for points. Funny the video mode changes are not in the Premium Read Me file.

Yeah, there would have been a few ways to do it. I personally would have liked to see the STTNG method (trade for points), or even GoT (simple yes or no), but I'm definitely not mad with just not having it qualify again.

#9789 1 year ago

I had to format my thumb drive as exFAT to fit the file since it is more than 4 gig.

#9790 1 year ago

Things I noticed with this v1.10 update...

Stern logo comes up after 5 seconds upon turning on the game vs. 20 seconds or so
2 balls saves within my 10 second ball time setting
Game play tutorials during attract mode
Much less confusing multi colored inserts during modes
Some inserts are no longer lit if not related to the mode in play

#9791 1 year ago
Quoted from crujones4life:

DJ mixer, left plus start to quit game, limit video mode...all things I have seen people ask for.

YES! the left button / start to quit game is what I was wafting for. My other Sterns all have this but Star Wars was missing out.

#9792 1 year ago

Just a quick reminder that this update will wipe all your high scores and settings, just like the good old days. So if you have any customized settings such as kickout strength, Tatooine ball saver in case it kicks SDTM, stacking settings, knocker volume, etc, you will have to reset them. I admit I have gotten a little spoiled by most Spike updates not resetting everything.

#9793 1 year ago
Quoted from ausretrogamer:

- Added an adjustment to allow less video modes.
- Its called - ALLOW 2+ VIDEO MODES PER JEDI. YES is default.
- YES equals the FORCE targets will light Vidoe Mode each time you get
to the 3rd completion.
- NO equals the Video mode wil not light from the FORCE targets if you
have played the video mode once already. PLaying Jedi Multiball will
clear allow another video mode.

I see this on the Pro Read-Me, but not the Premium/LE. Am I missing something?

#9794 1 year ago
Quoted from Jediturtle:

Just a quick reminder that this update will wipe all your high scores and settings, just like the good old days. So if you have any customized settings such as kickout strength, Tatooine ball saver in case it kicks SDTM, stacking settings, knocker volume, etc, you will have to reset them. I admit I have gotten a little spoiled by most Spike updates not resetting everything.

This took me by surprise also!

#9795 1 year ago

I did a full update and that definitely wipes out all audits and adjustment settings.

As I was reminded by a friend, the quick update is not supposed to erase the audits, but does it erase the adjustments?

#9796 1 year ago
Quoted from Jediturtle:

Just a quick reminder that this update will wipe all your high scores and settings, just like the good old days. So if you have any customized settings such as kickout strength, Tatooine ball saver in case it kicks SDTM, stacking settings, knocker volume, etc, you will have to reset them. I admit I have gotten a little spoiled by most Spike updates not resetting everything.

I believe they said future updates won’t erase everything.

#9797 1 year ago
Quoted from rai:

I believe they said future updates won’t erase everything.

Correct, this is erasing everything because it is bringing Star Wars up to the current base software. Now that it has that, future updates will not loose those things, just like newer Sterns.

#9798 1 year ago
Quoted from PinballManiac40:

Things I noticed with this v1.10 update...
Stern logo comes up after 5 seconds upon turning on the game vs. 20 seconds or so
2 balls saves within my 10 second ball time setting
Game play tutorials during attract mode
Much less confusing multi colored inserts during modes
Some inserts are no longer lit if not related to the mode in play

Thanks for the info! Anyone noticing anything else beyond these changes?

#9799 1 year ago

Made the update to my Prem. The DJ mixer thing is cool, but doubtful that I'll use it much. The only odd thing that I am experiencing is that I have gotten a TILT warning a few times, and I'm not a nudger. I've owned the machine for over three years (NIB) and have never gotten a warning. Then, in the middle of a great Leia game, I got a Slam Tilt out of nowhere. No clue how all this tilt stuff is happening. Ideas?

#9800 1 year ago

So does the premium code have the 2 ball save feature as well? It doesn't mention that in the release notes.

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