pro
PRO V0.89 - August 14, 2017
===========================
Fixed:
- Corrected the response time for the action button to add-a-ball. Response
time is increased only during "TIE fighter Assault".
- Fixed the order of scenes for "Destroy the Death Star"; they were not being
played in order.
- Fixed ball search and the double post. It will now release the ball
correctly.
New:
- Added topper support throughout the game.
Tweaked:
- Changed "Shot Multipliers" at ball start. The multipliers are off at ball
start. You can move them any time. They cannot be turned on until the ball
is plunged. Valid playfield will always lock them on. They can be changed
at ball start and are always on at the start of each ball.
- Increased the length of time that the button is ignored at the end of "TIE
Fighter Assault" with regard to changing multipliers.
- Only the last tilt warning will blink the word "DANGER". This will help
communicate how many remain.
- Improved the holo-text messaging system. Messages are now able to interrupt
themselves when appropriate.
- Made "Destroy the Death Star" easier to complete. It now requires a total
of eight shots instead of nine. Increased the duration of the timers in each
phase of "Destroy the Death Star".
PRO V0.88 - August 11, 2017
===========================
Fixed:
- Fixed text that ran too long in the extra ball instant info page
- Fixed restarting a 4th mission from grace with add a ball. It will now
end correctly.
- Custom coinage for Canadian coin issue resolved.
- Deathstar III could cause a crash if played a second time in a game.
- Fixed some modes that sometimes, didn't handle their state correctly when
played a second time in the same game.
- Deathstar I was not starting the hurry ups correctly.
New:
- Added support for new headphone jack accessory
- Added an adjustment to stop the stacking of missions or to stop stacking
until their 2nd character. Default is STACKING ALLOWED.
- Added a new bonus scene
- Added 3 new ball saved animations. Now each character has their own.
- Added a new feature adjustment to adjust the trough power
- Added a sound for the end of the high score presentation
- Added Jedi-Multiball:
- You need to complete the path to Jedi Multiball to light it,
including:
- Start all four 4th missions
- Complete Escape from Boba Fett
- Defeat Light Saber Duel (currently spotted for you)
- Destroy 100 TIE fighters
- Reach Jedi Master
- If you bring medals to Jedi Multiball you will be awarded bonus
points. You can collect a medal from each Victory Multiball.
- There is an instant info page that shows your progress on the path
- There is an instant info page that shows how many Medals you have
collected.
- Added a page to the start of bonus if you have advanced toward Jedi
Multiball on that ball
- Added adjustment "ALLOW TWO MISSIONS TO STACK" to the competition install.
There will be no stacking in competition mode.
- Ticket Dispenser will now work correctly
Tweaked:
- Tweaked default High Scores to reflect new score levels
- The moving Skill Shot speed will now be random from ball to ball
- Improved the Tilt animations
- You can now press both flippers to end the extra ball show
- Added new match number animations
- Added death star powering up its main weapon during match lamp show
- TIE Fighter Multiball JACKPOTs now increase in value for each
one collected.
- Improved the Hyperspace Multiball lighting to be not so dark
- Tweaked some of the speech calls for tilt and tilt warning
- Tweaked some of the attract mode scenes
- Tilt Warning sound ran a bit too long.
- Improved the choreography when TIE Fighter multiball starts during TIE
fighter Assault.
- Tweaked the description of the Death Star lights in test mode to be
accurate.
PRO V0.87 - July 26, 2017
======================
Fixed:
- v0.86 broke - Far left mini target will now work correctly.
Tweaked:
- Changed the priortiy of TIE fighter hurry up lamps to be higher than Death
Star III mission.
PRO V0.86 - July 26, 2017
======================
Fixed:
- Removed Accelerator switches from reporting they are bad in tech alert.
- Game will no longer crash during mini-wizard modes if you complete them
during the grace.
- Made 2nd Hyperspace multiball in the same game end correctly.
- Made 2nd Victory multiball in the same game end correctly.
Tweaked:
- Shortened one of the speech calls for choosing Han.
- Greatly slowed down how fast the shot arrows blink esecpially if there is
more than one color the arrow is cycling through.
- Added left side flasher to the TIE fighter explosion.
- Greatly reduced the scoring of most of the game.
- Tweaked default High Scores to reflect new score levels.
PRO V0.85 - July 19, 2017
=========================
Fixed:
- Improved how the ball is detected in the inner loop.
- Improved memory allocation.
- Shot multipliers now show up during Mystery and mission selection.
- Fixed adding balls to multiballs during grace period.
- Fixed how missions are calculated when awarding light extra ball.
- Fixed the width of feature adjustment #6. It was a bit too long.
- Stopped sounds from the action button during bonus.
- Removed Jedi training from the "choose your path" if you are a Jedi master.
- Fixed the "Path to Jedi Multiball" instant info page to read “Lightsaber
Duel” instead of “Jedi Duel”.
- Fixed the “Choose Your Path” instant info page to read "Choose Your Path"
- TIE Fighters will now be awarded correctly when the ball hits the 3-bank
during “TIE Fighter Assault.”
- Improved the inner loop logic to trap the ball more consistently.
- “TIE Fighter Multiball” will now end properly when down to one ball.
- Improved the handling of dollar bill acceptors.
New:
- Added Mystery light to the mystery background lamp effect.
- Added Holo-Text for when Double Multipliers start.
- Added Game Credits Easter Egg @123.
- Added Bonus Champion.
- Added lamp effects to “Hyperspace Multiball”.
- Added grace period to “Escape from Boba Fett”. It will now continue if you add time
from the hitting the three bank targets.
- In competition mode the left orbit will always loop and the right orbit will
always go to the top lanes.
- Added Extra ball instant info page.
- Removed +5% score from “Choose Your Path” if in competition mode.
- Added adjustment for “Hyperspace Multiball” difficulty.
- Added an adjustment for the base number of TIE fighters required to start multiball.
- “Install Competition Mode” now:
- Sets MULTIPLIERS DIFFICULTY to HARD
- Sets HYPERSPACE MBALL DIFFICULTY to HARD
- Sets TIE FIGHTERS MULTIBALL to 50
- Sets START GAME FROM BUTTON to NO
- Sets REDUCE INTENSE LAMP EFFECTS to YES
- Upper shooter lane switch now sets valid playfield.
Tweaked:
- Added red general illumination to the tie fighter toy explosion effect.
- Tweaked the pop bumper rule to change the frequency of some of the awards.
- Changed the default, min and max for how many missions are needed for
Extra Ball.
- Removed redundant speech from character selection event.
- Three bank target now starts valid playfield. This will end some at ball-start,
at ball-launch confusion.
- Tweaked the flipper speech call outs.
- Tweaked some of the attract mode scenes.
- Tweaked the verbiage of some “holo”-text messages.
- Stopped scenes in the mini-lcd during “Destroy the Death Star” from
interrupting each other.
- Tweaked background lamp effect for Death Star III so it will not get buried
when TIE Fighter multiball runs.
- Prioritized the sound of start scenes to not play over each other. They will always
interrupt each other.
- Shot arrows and multiplier arrows will now show their game state during many of
the award lamp effects.
- The combo timer will now pause for various things, including when the ball is
in the pop bumpers.
- During “Escape from Boba Fett” the orbits will always loop around.
- Stacking two 4th missions will now award an extra ball for the combined
multiballs.
- Improved the delay before kicking the ball out from the right eject.
- Tweaked the character start speech to be more random.
- Changed extra ball when set to points to award 10 Million points.
- Changed the timing of the shot multipliers:
- Lowered how long the multipliers stay increased
- Lowered the time that multipliers remain incremented when in
competition mode.
- Selecting R2-D2 now awards more time before shot multipliers time out.
- As your multiplier value increases the available time duration is decreased.
- In competition mode, if you have the multipliers at maximum, you can not
increase the time.
PRO V0.84 - July 11, 2017
======================
- The shaker motor in test mode now works correctly.
- Added extra bonus scenes
- Added more sounds
- Changed how TIE Fighter Assault works. It will stop allowing TIE fighters to
be destroyed at zero seconds.
- Fixed bonus count for Missions on your second character within one game.
- Changed how TIE fighter multiball starts and awards jackpots / Super
Jackpots
- Changed the layout of the bonus multipliers during the skill shot.
- Changed the test menu to be blue.
PRO V0.83 - July 7, 2017
=====================
- Initial release.