I bought the SW Comic Premium and it has been set up for about three weeks and has almost 500 plays on it already. Really interesting to read all of the comments since this game came out. Here are my thoughts:
1. In my opinion, the premium is significantly more interesting than the pro. Not only is the hyper loop the best toy on any pin IMO, but the fact that the shot is so difficult really makes it much more interesting... and more satisfying when you hit it. Can’t imagine the game without it.
2. I got the game level and at 6.5 and narrowed the outlines to the easiest setting and it played amazing for 2+ weeks. No signs of any of the complaints I had read about. Then I waxed the PF and re-leveled, and for whatever reason, it played like garbage afterward. SDTM drains from the inner loops (both directions), SDTM from the scoop. I HATED it. After “hours” of adjusting the leg heights and scoop power I learned two things. The first is that a few turns on the nut in just one leg makes a huge difference in how this game plays, and secondly, it explains why some people love this pin and some hate it. I was really questioning how anyone couldn’t love this game for the first two weeks, then I found out. It’s been said many times, but setup on this pin is critical. When set up well, I’d give it 10/10. When not, 2/10.
3. Now that I have some time on this machine, I keep a wrench nearby and if it starts to drain SDTM, I know it just needs a slight adjustment of just one or two complete turns to get the pitch and level just right. Not really tough now that I know what to look for and how to fix it.
4. Did I mention the hyper-loop. Amazing!!!
5. I love that you have to hit DIFFERENT shots on this pin depending on the mission. Too many pins have that one big shot that really gets boring after a few plays. SW doesn’t have that. Even the Death Star shot has variety depending on the mode and whether the fork is up or not. Love it!
6. I added a shaker (set to minimal) and I think it makes a huge difference. Hitting the Tie Fighter is really satisfying with the shaker, and meh, without it. That alone makes the shaker a must-have with this pin IMO.
7. The music and call outs are awesome. I don’t tire of it at all and it brings back great memories of seeing the films when I was a kid. Not often mentioned, but the lighting is absolutely awesome on this game. Great variety too, with lightsaber battle and escape from Boba Fett having a totally different look and feel than others modes.
8. I also like the variety of the multi-ball modes. Tie Fighter MB is fairly easy to unlock and has 3 balls. The 4 different mission final modes each have 2 balls, which is cool and different. Then the Hyperspace MB is on a totally different level with anywhere from 2-6 balls at once. Victory MB has 4 balls, and Jedi Master MB has 6. Really keeps things fresh.
9. I also think this pin makes great use of the center smash button for shooting Toe Fighters when lit. Great risk-reward feature and also fun for someone else to hit if they are watching you play.
10. One thing I wish they would improve is the use of the mini-LCD screen. Other than the initial skill-shot plunge, that screen is pretty pointless. I wish they would find better uses for it through a code update.
This is by far my favorite modern pin, and if set up correctly (and a premium), I can’t imagine anyone thinking it is less than a 9/10. For me, it’s a 10/10!