(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You


By Micky

2 years ago



Topic Stats

  • 8,390 posts
  • 580 Pinsiders participating
  • Latest reply 8 hours ago by kermit24
  • Topic is favorited by 218 Pinsiders

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“Which one are you getting.”

  • Pro 129 votes
    28%
  • Premium 191 votes
    41%
  • LE 148 votes
    32%

(468 votes)

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Topic index (key posts)

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There are 8390 posts in this topic. You are on page 163 of 168.
#8101 45 days ago
Quoted from rai:

I was so close to blowing up DS for the first time yesterday (on DS multi ball R2D2).

Awesome. You will do it soon. And when you do it will be satisfying. Escape from Endor is easier than Destroy the Death Star.

#8102 45 days ago
Quoted from kermit24:

Awesome. You will do it soon. And when you do it will be satisfying. Escape from Endor is easier than Destroy the Death Star.

I never tried Endor mode yet. My favorite is start R2D2 (so DS is lit) hit hyper loop + start mode on same shot.

#8103 45 days ago

I was curious about hyperspace multi ball.

On the rule sheet it says (after the time on loop runs out)

many yellow shots will light to score hyperspace jackpots worth the hurry-up value you collected. Collecting all of the Jackpots will relight the Death Star and allow you to begin another hurry-up.

Is that everything or is there any super JPs?

Also what is the JP value?

#8104 45 days ago
Quoted from VillaThrills:

under cabinet lighting

where did you buy that? looks like an addition i might be interested in.

#8105 45 days ago

Anyone know what mod company is making backlighting for the Light Sabre armor?
Could have sworn I saw this a while back.

#8106 45 days ago

I see the “comic” versions of Star Wars are now their own unique game in the Pinside database of pins. It would be great if “comic” owners could modify their collection of games to reflect the appropriate “comic” version. That way we can all see how rare (or not) these alternate art packages are. I have been told there were only 200 premiums made in the first wave with no plans to make a second run at this time.

#8107 45 days ago

Just editing my collection but there is no picture yet, hopefully they’ll use the back box image.
37C9DD08-8E2B-4C02-B2AD-BFDBEE011B13 (resized).jpeg

#8108 45 days ago

I read a post recently on the question of how many multi ball modes there are and don't remember if anyone answered it. The flyer lists as additional features: 16 missions, 1 wizard mode with 9 distinct multiball modes.
I only count 8.
1. Tie fighter multiball
2. Hyperspace multiball
3. Destroy the Death Star planet multiball
4. Escape from Tattooine planet multiball
5. Battle above Endor planet multiball
6. Escape from Hoth planet multiball
7. Victory multiball
8. Jedi multiball / wizard mode
What am I missing?

#8109 45 days ago
Quoted from VillaThrills:

Added in some under cabinet lighting. Easy mod. Couldn’t decide if I wanted red or white.[quoted image]

What did you buy to light your rails and how difficult? Do you have shot of other Side?

#8110 44 days ago
Quoted from No_Pickles:

I read a post recently on the question of how many multi ball modes there are and don't remember if anyone answered it. The flyer lists as additional features: 16 missions, 1 wizard mode with 9 distinct multiball modes.
I only count 8.
1. Tie fighter multiball
2. Hyperspace multiball
3. Destroy the Death Star planet multiball
4. Escape from Tattooine planet multiball
5. Battle above Endor planet multiball
6. Escape from Hoth planet multiball
7. Victory multiball
8. Jedi multiball / wizard mode
What am I missing?

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

#8111 44 days ago
Quoted from JoshODBrown:

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

Never saw that before, pretty cool.

Stern, bring it back!

#8112 44 days ago
Quoted from JoshODBrown:

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

Yeah!! Bring it Back!! The video highlighted the same reaction I had when I first encountered Midnight madness mode playing my recent purchase of NBA Fastbreak. This would be an awesome nice feature to have....

#8113 44 days ago
Quoted from kermit24:

Awesome. You will do it soon. And when you do it will be satisfying. Escape from Endor is easier than Destroy the Death Star.

I agree, my best bang for the buck is Han go to Endor make the 8 shots go to death star simply awesome. End up with Victory MB.

#8114 44 days ago
Quoted from JoshODBrown:

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

that's hilarious. Please bring that back??

How is it started just by the time of day?

#8115 44 days ago
Quoted from rai:

that's hilarious. Please bring that back??
How is it started just by the time of day?

When you set your clock, then wait for when the clock rolls to midnight and either be in the middle of a game or start a game within that first minute. Doesn’t work with this game anymore, but a few Dwight games have midnight madness

#8116 44 days ago
Quoted from JoshODBrown:

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

1 hour video? I wouldn’t call that short. Skip to 50 minutes to see the 1 minute of Midnight Madness. Fortunately, I skipped till I found it, instead of watching for 50 minutes. Too bad it’s not still in the game. Thanks for posting the video.

#8117 44 days ago
Quoted from Thunderbird:

1 hour video? I wouldn’t call that short. Skip to 50 minutes to see the 1 minute of Midnight Madness. Fortunately, I skipped till I found it, instead of watching for 50 minutes. Too bad it’s not still in the game. Thanks for posting the video.

The entire video is an hour, but the link takes you to a point right before Midnight Madness.

#8118 44 days ago
Quoted from JoshODBrown:

Midnight Madness used to be a Multiball mode back in .91 version of the code, but for whatever reason they removed it in a later code update. My guess is it didn't fit into some guideline set forth by Disney on how they can use the assets. I have a short video of the mode on our Youtube Channel from a couple years ago

Can you still go back and download this version? Is it worth doing this and sacrificeing updates since then? Don't know if there were bug fixes also along the way.

#8119 44 days ago

You’d need to find a copy of old code. I believe Stern only keeps the latest code on it’s site.

#8120 43 days ago

I would not recommend going to an older code with these Spike 2 systems. Some of the node boards update with new code releases. Who knows what would happen.

#8121 43 days ago

Figured I’d post this here as well

If anyone with the Stern armor wants a plug and play solution to lighting their lightsabers and imperial/Jedi logo in red and blue let me know.

I need a minimum of 4 others to get an order with PinGraffix. Will be $99

Send me a PM

#8122 43 days ago

Question for the ball save on launch , I see you can adjust the time , but if it drains immediately after that save , is there a setting for another save ?

#8123 43 days ago
Quoted from HC2016:

Question for the ball save on launch , I see you can adjust the time , but if it drains immediately after that save , is there a setting for another save ?

Nope.

Would be nice if there was a second ball timer for when you drain straight off the auto plunge.

#8124 43 days ago

I got sick of the huge left out lane and finally bought a siamese post to narrow it down. It makes the machine much more enjoyable. The audits now reflect a more even distribution of ball outs.

#8125 43 days ago
Quoted from D-Gottlieb:

I got sick of the huge left out lane and finally bought a siamese post to narrow it down. It makes the machine much more enjoyable. The audits now reflect a more even distribution of ball outs.

What is that, do you have a picture?

#8126 43 days ago
Quoted from HC2016:

Question for the ball save on launch , I see you can adjust the time , but if it drains immediately after that save , is there a setting for another save ?

Quoted from rai:

Nope.

Would be nice if there was a second ball timer for when you drain straight off the auto plunge.

The answer above matches my experience on Stern SW. I never saw a setting in menus to modify ball save algorithm.

On JJP Wonka, we have mostly default settings, but I did increase the ball save time to 10 seconds. Here, the ball save time is truly a ball save TIME. If you get a quick drain, and the ball save auto plunge sends the ball to the pops and SDTM again, you will get a second ball save as long as the ball save time hasn't expired.

I've seen someone else (really, not me!) even get 3 ball saves on Wonka.

#8127 43 days ago
Quoted from Psw757:

Figured I’d post this here as well
If anyone with the Stern armor wants a plug and play solution to lighting their lightsabers and imperial/Jedi logo in red and blue let me know.
I need a minimum of 4 others to get an order with PinGraffix. Will be $99
Send me a PM

Still looking for 2-3 more interested in doing this.

#8128 43 days ago
Quoted from Psw757:

Still looking for 2-3 more interested in doing this.

I definitely like the idea. I’d be in.

#8129 43 days ago
Quoted from GamerRick:

I definitely like the idea. I’d be in.

Great, shoot me a pm. I’m putting list together so far we have 4 interested including myself.

Would like to get a minimum of 1-2 more and we can move forward.

#8130 43 days ago
Quoted from rai:

Nope.
Would be nice if there was a second ball timer for when you drain straight off the auto plunge.

Ok thanks

#8131 42 days ago

Got a tech question. I have an official Stern shaker motor coming in the mail for my Star Wars comic premium. Do I or don’t I need that goofy inline capacitor?

#8132 42 days ago
Quoted from Mad_Dog_Coin_Op:

Got a tech question. I have an official Stern shaker motor coming in the mail for my Star Wars comic premium. Do I or don’t need that goofy inline capacitor?

It should come with it and yes, you should install it.

#8133 42 days ago

I’m hoping some time there will be art associated with the SW comic art pinball designation. Currently it’s a generic light pattern they use when something doesn’t have an image.

It does not look like many people are updating their collection to the comic art version yet.

#8134 42 days ago
Quoted from D-Gottlieb:

It should come with it and yes, you should install it.

Cool, thanks. The shaker arrived late last night and did include the inline capacitor. Looks like I’m all good.

#8135 41 days ago
Quoted from rai:

What is that, do you have a picture?

Here is my install of the siamese post on the left outlane

IMG_20191212_124633.jpg
#8136 41 days ago

Just got the call. My new Star Wars Comic Premium will be arriving Monday between 10 and 2. It was originally scheduled to be here today which would have been nice since it is my normal day off. I guess I'll be happy if it just arrives in one piece.

#8137 41 days ago
Quoted from Mad_Dog_Coin_Op:

Just got the call. My new Star Wars Comic Premium will be arriving Monday between 10 and 2. It was originally scheduled to be here today which would have been nice since it is my normal day off. I guess I'll be happy if it just arrives in one piece.

Awesome.

#8138 41 days ago
Quoted from Mad_Dog_Coin_Op:

Just got the call. My new Star Wars Comic Premium will be arriving Monday between 10 and 2. It was originally scheduled to be here today which would have been nice since it is my normal day off. I guess I'll be happy if it just arrives in one piece.

I got mine on Wednesday. It looks way better in person than online. However, it is apparent that the clear on the playfield is thinner than my IMDN. If I run my fingers across it, I can feel the inserts and painted art. Whereas my IMDN is smooth everywhere. We'll see how it holds up long term.

#8139 40 days ago

What’s the logic of the attract mode videos?

I’ve had this game for 2 years now and all of a sudden I’m seeing many clips I’ve never seen before and seldom repeats lately.

#8140 40 days ago
Quoted from bigdaddy07:

the clear on the playfield is thinner than my IMDN. If I run my fingers across it, I can feel the inserts and painted art. Whereas my IMDN is smooth everywhere. We'll see how it holds up long term.

same with mine.

#8141 40 days ago
Quoted from bigdaddy07:

I got mine on Wednesday. It looks way better in person than online. However, it is apparent that the clear on the playfield is thinner than my IMDN. If I run my fingers across it, I can feel the inserts and painted art. Whereas my IMDN is smooth everywhere. We'll see how it holds up long term.

I actually think I prefer the clear being on the thinner side. Seems to be a lot less problematic these days. My Elvira is that way also.

#8142 40 days ago

It's great until it wears through, if ever. Too thick has it's own set of problems.

#8143 40 days ago

Finally got 2 balls in during Hyperspace multiball... got to say after playing pinball for 40 years , this indeed is the best gimmick in pinball ...the speed and excitement is a rush like no other .

#8144 40 days ago

Hello All
Just secured a SW Pro from Iceman. Great deal and a great pinsider! Can anyone advise latest code version? I believe mine is at 1.04. Also is there any issue with using Wizards Shine on the play field. This was recommended for use on WOZ and was thinking it would be fine for SWP as well. Any thoughts pro or con?

Thanks fellas. Amazing game. Very fast!!

G

#8145 40 days ago

This is my most modern game in my small collection. Simply amazing how the main board in the back box is so darn small yet does so much. A far cry from the older 90’s games with multiple boards. Very neat indeed!

#8146 40 days ago
Quoted from GPS:

Hello All
Just secured a SW Pro from Iceman. Great deal and a great pinsider! Can anyone advise latest code version? I believe mine is at 1.04. Also is there any issue with using Wizards Shine on the play field. This was recommended for use on WOZ and was thinking it would be fine for SWP as well. Any thoughts pro or con?
Thanks fellas. Amazing game. Very fast!!
G

Looks like current rev is 1.05. If anyone could weigh in on the polishing that would be great. Thank you!

#8147 40 days ago

I’m so excited I just destroyed my first Death Star and got a Victory Multiball plus two Tie Fighter Multiballs before that! First time I beat Endor also. Super fun. The game is so fast I didn’t even realize I destroyed the Death Star until it started exploding. I didn’t see the shot that did it but didn’t see the fork up. Don’t you have to hit the Death Star with the fork up to kill it? Topped 3 billion for the first time also. This pin is growing on me every time I play it.

#8148 40 days ago
Quoted from GamerRick:

I’m so excited I just destroyed my first Death Star and got a Victory Multiball plus two Tie Fighter Multiballs before that! First time I beat Endor also. Super fun. The game is so fast I didn’t even realize I destroyed the Death Star until it started exploding. I didn’t see the shot that did it but didn’t see the fork up. Don’t you have to hit the Death Star with the fork up to kill it? Topped 3 billion for the first time also. This pin is growing on me every time I play it.

This pin is just fun...once you understand what’s going on and what to look for. Wait until you get to battle the emperor.

#8149 40 days ago
Quoted from GamerRick:

The game is so fast I didn’t even realize I destroyed the Death Star until it started exploding. I didn’t see the shot that did it but didn’t see the fork up. Don’t you have to hit the Death Star with the fork up to kill it? Topped 3 billion for the first time also.

Congrats on destroying the Death Star! You may have shot the left loop the instant the fork ramp went up and not noticed, usually happens in Endor 4 as there aren't that many shots involved.

There are also some rare occasions in which the fork ramp goes down after timing-out the hurry-up and during the grace period of a half a second or so you can destroy the Death Star with a regular left loop shot. It's happened to me a number of times, particularly with the Hyperspace hurry-up shot.

#8150 40 days ago

Taking a shot...anyone in the NE want to trade a SW pro for a GB pro?

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