I'm curious to hear players opinions on R2-D2's unique mission in Hoth 3.
The way the mission currently works is that you have 3 blue shots (LO, RL and the RR) and when shooting one of them you are awarded 7.5 million base points and then it starts a 15 seconds hurry-up on the LL that can be timed-out. If you timeout that shot, the mission restarts.
Now here's the interesting part. The 3 shots that activate the LL hurry-up can be multiplied (I originally thought they could not). So 40 x 7.5mil = 300 million points. If you timeout the LL shot, the original 3 activation shots re-light, and again they can be multiplied! So this mission can technically go on for as long as you want.
Here's the setup:
Enter mission with 40x. (or the highest multiplier possible at the time)
Step 1: Shoot the easiest shot of your choice RL or RR and make sure it's multiplied. (I like the RR)
Step 2: Control the ball then shoot the 3-Bank to refresh your multipliers about midway into the LL hurry-up.
Step 3: Control the ball and by this time the LL hurry-up has most likely expired; restarting the mission.
Then repeat the steps.
It helps if you have the game set up to not pause timers when inactive but the above works with both options, on or off.
The 3-Bank shot is so evil on my machine. It loves directing the ball to either the left out-lane or SDTM. I've tried to see how many loops I can do, my current highest is 8. I had to fight the machine to get those 8 repetitions (I usually get far fewer before draining). The fact that I currently have to fight the machine to exploit the mission tells me that the mission is probably fair as is but the mission's points potential still worries me a bit.
So for those that have tried it, I'd like to hear your opinions.