Quoted from Eskaybee:To me, GOT has more satisfying multiplied shots as they are displayed prominently and graphically adequate in the display unlike SW. SW, lots of the times, either will not display scoring for a huge final shot (i.e. final shot of one of the major multiballs) or it won’t display your totals for key modes (i.e Boba Fett or LSD). The only time the display makes good use of scoring display is the hyperspace hurry up which so happens be the #1 priority for having a shot multiplied as it can reach the billions.
GOT is fantastic for its multipliers because you can track what’s happening on the display and it makes sense (unlike SW). Like getting a big combo X shot from a regular mode for half a billion points which is abnormal. Or wailing on the RAM for super jackpots.
GOT prem/LE isn’t very good at keeping multipliers alive because the upper pf can eat up the timers and you’re ruined. But the flow on the pro makes it much easier. As for playfield multipliers via RAM shot; it’s one of the biggest adjustments you have to make when you get the pin. It’s known to be stiff as a board and not register direct shots and this makes the game very frustrating. Once you loosen up the mech and it’s working more freely, it’s a matter of true risk/reward coupled with skill. On SW, the multipliers pretty much build itself; that’s when you have to pay attention to the countdown sound effect To keep it alive. GOT pf multiplier is more like acdc bell but much much more generous with the grace periods of refreshing it.
In essence, GOT feels much more satisfying because it compliments the rules so well and gives the player the payoff on the display. SW may feel better if they were more consistent with the scoring display. There are big moments in SW and a few of the main ones gets ruined by code; more specifically anytime you make the final shot of one of the planet multiballs it will not display your score for the shot nor for the multiball. Additionally, the fan fare of making that final shot is often interrupted because either tie fighter multiball is stacked, a hyperspace hurryup is running, or hyperspace multiball is stacked.
All in all GOT has more satisfying moments when it comes to multipliers for the reasons I stated. But remember, as I said in my previous post, setting up the board on GOT is much longer and takes a little more effort than SW which starts pretty fast paced and never really slows down.
The fantastic double edged sword of having completed, but not polished code
I think apart from Hyperspace Hurry-Up, Asteroid Field Video Mode and Escape from Boba Fett Mode totals, all other modes or shots in the game can be interrupted before a shot or total is shown on screen by other choreography that has been given a higher priority on the main display. Like you said, if you have things like TIE Fighter/Victory/Hyperspace MB active or even LSD queued, then things can get very busy on the main display and very often the total points per mode and final shot are recorded but not shown.
Disclaimer: Just so there is no confusion for maybe those that are reading but are unfamiliar with the game, there is nothing wrong with the main score display in the game, everything gets recorded accurately. This is about temporally showing the player what total score the player earned during some modes and how some modes like TF MB when stacked can interrupt the display of that score.
Here's a pic showing that all the mode totals can in normal circumstances be shown in game:
SWTotal (resized).jpg
(I couldn't get a decent pic of video mode from that angle)
This is what I've concluded:
Hyperspace Hurry-Up: Total is displayed.
Lightsaber Duel: Total is usually displayed. I've recorded a few of my games and sometimes it doesn't appear.
Asteroid Field Video Mode: Total and breakdown of points are displayed.
Escape from Boba Fett: All shots and total are displayed.
Planet mini-wizard modes: All shots but the last are shown and a total for that mode is displayed but very often can get hidden/interrupted when stacked with things like TF MB.
Regular missions: Total is usually displayed, unless LSD is queued, then the LSD graphics take priority upon mission completion. TF MB can also hide the score being shown.
TIE Fighter MB: Total is usually displayed; I think LSD queued can interrupt it.
Hyperspace MB: Total is usually displayed; I think LSD queued can interrupt it.