I was going through some of the older patch notes a few weeks ago and I came across the following in the Code 0.93 update:
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- A new challenge was added to the TIE fighter mini-screen main-play 3-bank rules.
- You can now light extra ball from destroying TIE fighters on the mini-screen.
- At each new ball, a random target from the 3-bank, is selected.
- After you destroy some TIE fighters on that target, an Advanced TIE fighter will start showing up.
- After you destroy enough Advanced TIE Fighters a pinball ball will show up."
- Hit the target associated with the pinball on the display to light "Extra Ball".
- There is only one opportunity to light an "Extra Ball" during each ball, and only one can be lit per game.
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3BankExtraBall (resized).jpg
Note: It appears that during both TIE Fighter & HyperSpace Multiballs you are temporarily locked out of 3-Bank Challenge; you'll need to find the Advanced TIE Fighter outside of these modes.
Code 0.93 was before my time; my machine arrived around when 1.01 was released. While I had collected numerous EB's from the 3-Bank, I thought it was completely random until I read these patch notes.
Since learning how to activate the EB from the 3-Bank Challenge it's changed the way I play, in a good way. My priorities have changed a tad, for instance when I'm in a Victory MB (and don't have TFMB or HSMB stacked) instead of trying to go for medals I first try to reveal an Advanced TIE Fighter on the mini-screen. And when trying to keep my multiplier up I try to hit 2 targets instead of 1 and shoot to destroy a TIE Fighter more so than I did before. And in general, I pay much closer attention to the mini-screen, always on the lookout for that elusive Advanced TIE Fighter. The mini-screen in combination with the 3-Bank Challenge is a very engaging feature to this pinball machine and it fits the theme of Star Wars so well.