I’ve got mine set for a short ball saver when it kicks out. I got tired of draining every other time...
I’ve got mine set for a short ball saver when it kicks out. I got tired of draining every other time...
Quoted from imagamejunky:Damn! I saw 16 new posts on this thread and thought MAYBE the stupid topper had been released...
That topper better be damn amazing when they finally do reveal it!
I keep spending the money earmarked for the damn topper! First a color DMD for my Met Pro and now an Apple Watch. I’m afraid expectations are so high now that it won’t ever come out...because Stern knows what we expect after waiting so long.
Quoted from dnapac:I keep spending the money earmarked for the damn topper! First a color DMD for my Met Pro and now an Apple Watch. I’m afraid expectations are so high now that it won’t ever come out...because Stern knows what we expect after waiting so long.
I don't care anymore. I've gotten used to it already and really don't have the desire to spend a gazillion more dollars on the game
Quoted from sublime90803:The topper is just a big R2-D2 on top that beeps and turns it's head, no?
Nobody knows if it moves, lights up, or makes noise. It really will depend how interactive it is as to what’s going on in the game. A plexiglass cut out of R2 that backlit with a few leds will be a huge fail.
Quoted from sublime90803:For $400 it better light up and cook me breakfast in the morning.
Even worse, it’s listed at $500!
Quoted from dnapac:I keep spending the money earmarked for the damn topper! First a color DMD for my Met Pro and now an Apple Watch. I’m afraid expectations are so high now that it won’t ever come out...because Stern knows what we expect after waiting so long.
Color dmd on MET is phenomenal! Good choice
Quoted from the_one:Got the custom made Instruction Card yesterday. Matching perfect.
Are the two aluminum cards a different "shade" or is that just the lighting?
Quoted from fosaisu:Are the two aluminum cards a different "shade" or is that just the lighting?
The left one is stainless steel. It really shows in the photo, but in reality you hardly notice, unless you look for it.
Joe's set is white when off, not pink at all. Here is a pic with them off. Obviously you must remove the siderails and unbolt the hinges from inside the head to install, but electric wise it's one plug.
You can adjust the brightness, and set it to steady on or variable speed blinking on and off. I like them on steady at full brightness.
Quoted from yzfguy:Joe's set is white when off, not pink at all. Here is a pic with them off.
Sounds like they're finally back in stock, looking forward to getting my set installed finally! Worth the wait for the non-pink stuff, for sure.
Hi, I'm Nadav, from Israel.
I helped an operator today on adjusting the price per credit on his Star Wars (Pro) that he operates in a large mall in Tel Aviv. The problem is that the machine gives 11 pulses per coin instead of a single pulse. No matter which coin mechanism we used, we didn't solve this issue. Any suggestions?
Thanks in advance
Quoted from Kobaja:How is this connect to the electrics? Does it require drilling?
No drilling. You remove two nuts from a metal shield in the back box and plug into a connector.
Sounds really interesting - do you have a link for the article? ON the website I can only find the art blades for INSIDE the cabinet...
Officially in the club with a LE. I can’t believe how deep this game actually is!! I kinda feel the general pinhead Community doesn’t know it’s at that level.
Quoted from Bartzenegger:I kinda feel the general pinhead Community doesn’t know it’s at that level.
They just count the dolls these days.
Quoted from Kobaja:Sounds really interesting - do you have a link for the article? ON the website I can only find the art blades for INSIDE the cabinet...
https://www.pingraffix.com/product-page/stern-star-wars-le-pinball-armor-illumination-kit
Note that the LE side armor is not included - this is just the light panels that install behind the side armor. So it only works if you have an LE, or are able to get a set of LE side armor somewhere else.
Quoted from TheLaw:They just count the dolls these days.
LOL 100% this, right here.
Any of you guys have an issue with the Death Star double posts binding? I noticed mine wasn’t working properly when hoth and death star were lit. Raised it up and the three screws appeared loose. I tightened them and that was a mistake...complete binding, so I spent 2 hrs adjusting them to make sure it was free, but the mechanism moves. Is this normal? Thanks
Quoted from Bartzenegger:Does. Anyone know can time be added to the hyper loop in hyper loop mb ?
Yes. Shoot the right ramp or left orbit. Yellow shots add time.
Quoted from Aflacjack:Any of you guys have an issue with the Death Star double posts binding? I noticed mine wasn’t working properly when hoth and death star were lit. Raised it up and the three screws appeared loose. I tightened them and that was a mistake...complete binding, so I spent 2 hrs adjusting them to make sure it was free, but the mechanism moves. Is this normal? Thanks
Check my posts in this thread. My double post was binding and I shaved some plastic from the connector. Works great now.
Mods I’m getting the powebladz! But they have not come in yet. Hemi has a cool hyperspace Black Glass that looks like it’s moving through hyperspace
Also There’s a really cool light saber that goes over the shooter lane. These are all pricy but truly awesome!
Quoted from Bartzenegger:Mods I’m getting the powebladz! But they have not come in yet. Hemi has a cool hyperspace Black Glass that looks like it’s moving through hyperspace
Also There’s a really cool light saber that goes over the shooter lane. These are all pricy but truly awesome!
I have the shooter lane lightsaber it's so cool, I would highly recommend.
I have powerbladez on my LOTR really amazing, can you post some gameplay video with your powerbladez installed.
Regards Pinwaz
I think my machine is due for its first cleaning and waxing. I'm relatively new to this, do I need to take everything off of the playfield to do this? I'm afraid I won't be able to figure out how to put it back together if I remove things.
Quoted from ktownhero:I think my machine is due for its first cleaning and waxing. I'm relatively new to this, do I need to take everything off of the playfield to do this? I'm afraid I won't be able to figure out how to put it back together if I remove things.
For a regular light cleaning you can probably just do everything reachable by hand.
Quoted from Bartzenegger:Officially in the club with a LE. I can’t believe how deep this game actually is!! I kinda feel the general pinhead Community doesn’t know it’s at that level.
It sure is, easily one of Sterns deepest pins to date. Each of the 4 location mini wizard modes feels like a Destroy the Ring type mode which is awesome. The game does an excellent job of offering a rewarding experience by having 3 missions per planet plus a mini wizard mode. You can have a decent game, reach one planets mini wizard mode and feel like you accomplished something.
I've been debating on selling my LE for a while to put towards a Pirates LE. However, after seeing how the code for Star Wars has developed and considering it has multiple licensed assets that Pirates lacks (movie clips with actor audio, actor audio callouts, movie music) I plan on hanging onto it.
Now just give us the damn topper Stern! Lol
Quoted from pinwaz:I have the shooter lane lightsaber it's so cool, I would highly recommend.
I have powerbladez on my LOTR really amazing, can you post some gameplay video with your powerbladez installed.
Regards Pinwaz
i have both the lightsaber shooter mod and the powerbladez in my pro. lightsaber is amazing but does sit awkwardly on top of the plastic ramp.
the powebladez are amazing between balls. the general gameplay light illumination completely washes out the bladez.
Quoted from attitude05:Just brought mt SW Pro home today. Love this game. What mods should I get?
Shaker motor. Not everyone like's them, but I think it's great in this game. Many have commented, and I agree, it's well integrated into this game and it adds a nice effect to the overall SW gameplay.
There's also a fair amount of posts on this thread showing some cool individual add-on's of SW miniature starships (star destroyer, x-wings, tie fighters, etc.).
This game will keep you pretty busy, there's a lot to do in the game. Its fast, fun and addictive.
Congrats on getting it!!
Quoted from PanzerFreak:It sure is, easily one of Sterns deepest pins to date. Each of the 4 location mini wizard modes feels like a Destroy the Ring type mode which is awesome. The game does an excellent job of offering a rewarding experience by having 3 missions per planet plus a mini wizard mode. You can have a decent game, reach one planets mini wizard mode and feel like you accomplished something.
I've been debating on selling my LE for a while to put towards a Pirates LE. However, after seeing how the code for Star Wars has developed and considering it has multiple licensed assets that Pirates lacks (movie clips with actor audio, actor audio callouts, movie music) I plan on hanging onto it.
Now just give us the damn topper Stern! Lol
I got an IMDN PRO, AFMrLE, and SW PRO all within about a month of each other. SW is easily my favorite. AFM and IMDN are pinside top 10 games; and I get it, they really have the overall total package compared to SW. But still, as far a gameplay is concerned, I play SW 10 to 1 vs the other 2. It just keeps getting cooler and cooler. And now that I got mine dialed in good at about a 7deg pitch and finding the shots, I am enjoying and appreciating the layout more and more; so fun to shoot!
Quoted from zacaj:Does anyone know for sure how to relight the death star during Hyperspace MB?
So I 'Think' Hyperspace multiball is different on the pro than the LE/Prem. But, from what I gather on my pro - and please someone feel free to correct my mistakes as I don't think this is entirely accurate....
The First shot to start Hyperspace Multiball locks the ball in Death Star. That starts 2 or 3 different hurry ups. The First hurry up is the ball saver, this goes away pretty quick. Second hurry up is to hit the locked ball out of the Death Star; doing so re-activates the ball saver hurry up, adds a ball into play, and starts a new hurry up at the Death Star where you can lock another ball. If you lock a ball into the Death Star during this hurry up, it will start another hurry-up where if you can hit the locked ball out of the Death Star again, it'll restart the ball saver timer again, and add another ball into play while also starting another hurry-up at the Death Star. Rinse + Repeat. If at anytime you miss the hurry-up to lock a ball on the Death Star, it then begins the 'repair the hyperdrive' stage in which you have to hit all the hyperspace shots (6?) to repair it which lights the Death Star Hyperspace hurry up. If you can successfully do that, and lock a ball in the Death Star during that hurry up, it will start another hurry-up at the Death Star where if you can hit the ball out, it'll start the ball saver hurry up again and add a ball in play in which it'll start you back at the hurry-up phase where you can start adding balls into play again and refreshing the ball saver. Some of that may be inaccurate but that's what ive gathered from playing so far.
Quoted from Eskaybee:So I 'Think' Hyperspace multiball is different on the pro than the LE/Prem. But, from what I gather on my pro - and please someone feel free to correct my mistakes as I don't think this is entirely accurate....
The First shot to start Hyperspace Multiball locks the ball in Death Star. That starts 2 or 3 different hurry ups. The First hurry up is the ball saver, this goes away pretty quick. Second hurry up is to hit the locked ball out of the Death Star; doing so re-activates the ball saver hurry up, adds a ball into play, and starts a new hurry up at the Death Star where you can lock another ball. If you lock a ball into the Death Star during this hurry up, it will start another hurry-up where if you can hit the locked ball out of the Death Star again, it'll restart the ball saver timer again, and add another ball into play while also starting another hurry-up at the Death Star. Rinse + Repeat. If at anytime you miss the hurry-up to lock a ball on the Death Star, it then begins the 'repair the hyperdrive' stage in which you have to hit all the hyperspace shots (6?) to repair it which lights the Death Star Hyperspace hurry up. If you can successfully do that, and lock a ball in the Death Star during that hurry up, it will start another hurry-up at the Death Star where if you can hit the ball out, it'll start the ball saver hurry up again and add a ball in play in which it'll start you back at the hurry-up phase where you can start adding balls into play again and refreshing the ball saver. Some of that may be inaccurate but that's what ive gathered from playing so far.
On the LE you hit a 2nd HS hurry up to start HSMB. The ball stays in the loop and another hurry up starts. If you get the second ball loaded in the loop before the hurry up ends, a third ball is added into play while 2 balls zip around the loop. More balls in the loop = faster count up of the jackpot shot values (shown on mini lcd) to a max of 5 million points. I've had 3 balls in there a few times. Maybe 4 once... It would be nice if there was a second ball save that became active when the balls unload. To counter the ball saver being expired by this time, I increased the ball save time in the settings.
I also increased ball save times for the mini wizard modes to 40 seconds. It doesn't make it easier really, but gives more of a fair chance to complete them I think.
Rob
My right flipper tends to stick in the up position sometimes and not sure why. Sometimes the only way to get it to fall back into place is by hitting the left flipper. Has anyone had this issue also, or know how to fix this?
Quoted from finnflash:My right flipper tends to stick in the up position sometimes and not sure why
If this lasts for more that four hours be sure to contact your doctor...
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