(Topic ID: 180236)

Stern Star Trek Warp Ramp shorting

By Invi00

7 years ago



Topic Stats

  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 7 years ago by Invi00
  • Topic is favorited by 1 Pinsider

You

Linked Games

#1 7 years ago

Hello,
When I was doing a monthly maintenance of Star Trek Pro, I found out that when energizing the right flipper coil, it shorts somewhere and makes the Warp Ramp register a lot of hits. Can someone tell me where the short could be?

#2 7 years ago
Quoted from Invi00:

Hello,
When I was doing a monthly maintenance of Star Trek Pro, I found out that when energizing the right flipper coil, it shorts somewhere and makes the Warp Ramp register a lot of hits. Can someone tell me where the short could be?

Are you sure it's not just a loose mounting of one of the warp optos? Sometimes the movement of a coil will vibrate the game enough that a loose opto will move, break the beam, and start registering hits.

#3 7 years ago

I'm sure its not a loose opto, the opto triggers on and off very quickly in active switch test while holding the right flipper in up position, so no vibrations, it must be a short somewhere.

#4 7 years ago

A short is not the only possibility. Holding the right flipper button in also raises and holds 2 flippers which draw a decent amount of power in a pulsing manner. The optos are power driven and if their power source drops below a threshold then the opto registers open (which generates a switch closure).

#5 7 years ago

Then how to fix it?

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