Hello,
When I was doing a monthly maintenance of Star Trek Pro, I found out that when energizing the right flipper coil, it shorts somewhere and makes the Warp Ramp register a lot of hits. Can someone tell me where the short could be?
Hello,
When I was doing a monthly maintenance of Star Trek Pro, I found out that when energizing the right flipper coil, it shorts somewhere and makes the Warp Ramp register a lot of hits. Can someone tell me where the short could be?
Quoted from Invi00:Hello,
When I was doing a monthly maintenance of Star Trek Pro, I found out that when energizing the right flipper coil, it shorts somewhere and makes the Warp Ramp register a lot of hits. Can someone tell me where the short could be?
Are you sure it's not just a loose mounting of one of the warp optos? Sometimes the movement of a coil will vibrate the game enough that a loose opto will move, break the beam, and start registering hits.
I'm sure its not a loose opto, the opto triggers on and off very quickly in active switch test while holding the right flipper in up position, so no vibrations, it must be a short somewhere.
A short is not the only possibility. Holding the right flipper button in also raises and holds 2 flippers which draw a decent amount of power in a pulsing manner. The optos are power driven and if their power source drops below a threshold then the opto registers open (which generates a switch closure).
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