Stern Star Trek: summary of playfield fixes and adjustments


By nosro

3 years ago


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  • Latest reply 4 months ago by pipes
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There are 167 posts in topic. You are on page 1 of 4.
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#1 3 years ago

This is a summary of all "fixes" that I am aware of that other people have documented. I am assembling this in one place for convenience. All credit goes to the original authors!

I would like to clarify that this is for "fixes" that take care of apparent design deficiencies right out of the box. This is not a thread for "mods" like adding playfield toys or speaker upgrades. Please add whatever you find and I will try to keep this first post up to date.

1) Ball getting stuck on pop bumpers.

http://pinside.com/pinball/forum/topic/ball-getting-stuck-on-st

2) Improve flow (not necessary with software newer then 1.4), kickout consistency, slow warp ramp for consistency

http://pinside.com/pinball/forum/topic/star-trek-gameplay-tweaks

3) Reduce slingshot power to reduce airballs

http://pinside.com/pinball/forum/topic/star-trek-pro-getting-balls-stuck-in-slingshots

4) Reduce scratching of balls

http://pinside.com/pinball/forum/topic/star-trek-pinballs-getting-torn-up

5) Vengeance ship leaning

http://pinside.com/pinball/forum/topic/star-trek-vengeance-ship-leaning-and-alignment-fix

6) Adjust warp ramp, adjust kicker power, add urethane "rubbers" (See first comment of the article, which is directly from Steve Ritchie!)

http://www.pinballnews.com/games/startrek/index4.html

Fixes and adjustments from Steve Ritchie's comment are copied here:

The ST Warp Ramp exit is easily adjustable at the exit end on all models. There is a fixing screw with washers pinching the plastic ramp between them. A lateral slot has been designed into the ramp, and with the playfield pulled forward so that the "feet" of the playfield support brackets safely parked in the front molding tray, one can grasp and adjust the Warp Ramp exit with the left hand while loosening and tightening can be achieved with a long-ish #2 Phillips screwdriver with the right hand. There is an access port cut into the Beta Ramp edge and plastic just for this use.

While the ball is wild and speeds vary along the Warp Ramp, every ST model can be adjusted so that a nice feed to the upper right flipper can largely be attained. Some ST games need the adjustment and some don't.

I don't recommend the use of post sleeves on the mini posts in place of the rubber donuts. Sleeves have too little rebound for my tastes, and they don't belong on ST. "Says who?" Says The King! You can use sleeves, but I will laugh and jeer like the Black Knight when I see your game.

There are some great new urethane post, mini post and flipper rubbers (Super Bands) available from Marco that are super durable and provide great rebound. They are manufactured by C.U.E. led by Joe Scalleta, and come in a full range of colors and styles. I wish I knew about them and not sure they were even available before ST production; I would have specified them on all models. They show no wear at all after hundreds of fun plays in my testing.

...

There are new adjustments in the diagnostics to adjust kicker power for sling shots and the left eject.
...

7) Flashers too bright:
http://pinside.com/pinball/forum/topic/stern-star-trek-how-to-dim-flashers#post-1437743

8 ) Spotlight bulbs on slingshot repeatedly fall out of socket:
http://pinside.com/pinball/forum/topic/star-trek-slingshot-lamp-bulbs-continue-to-fall-out

9) Improve lighting uniformity of Warp ramp insignia
http://pinside.com/pinball/forum/topic/st-proprele-warp-ramp-insignia-lighting-mod-

10) Improve lighting uniformity of right Enterprise inserts
http://pinside.com/pinball/forum/topic/st-pro-two-right-enterprise-inserts-are-dim#post-1573036

11) On some machines, the Vengeance entrance opto does not work when the Vengeance magnet is energized. Fix by twisting the opto wires:
http://pinside.com/pinball/forum/topic/stern-star-trek-multiball-magnet/page/7#post-1601229
http://pinside.com/pinball/forum/topic/stern-star-trek-multiball-magnet/page/7#post-1603880

---------------------------------

12) Install service rails missing in Pro

http://pinside.com/pinball/forum/topic/has-anybody-installed-service-rails-on-a-star-trek-pro-yet

1 month later
#2 3 years ago

Thanks for this summary! I've only had STLE for a few days, but I'm already bumping into several of these.

#3 3 years ago

My Premium is hopefully coming tomorrow, thanks for bumping this, missed it the first time.

#4 3 years ago

Can someone tell me exactly what mini post super band rubber I should order from Marcos to put on ST LE?

#5 3 years ago
Quoted from Gusphan:

Can someone tell me exactly what mini post super band rubber I should order from Marcos to put on ST LE?

http://www.pinballlife.com/index.php?p=product&id=3305

I find the SuperPosts to be so bouncy that I have to open up the out lane.

#6 3 years ago
Quoted from nosro:

http://www.pinballlife.com/index.php?p=product&id=3305

For those of you that have upgraded to these, did you replace every single black mini-post rubber with one? What colors did you use?

#7 3 years ago
Quoted from gweempose:

For those of you that have upgraded to these, did you replace every single black mini-post rubber with one? What colors did you use?

SR made it sound like he would have used them everywhere:

I don't recommend the use of post sleeves on the mini posts in place of the rubber donuts. Sleeves have too little rebound for my tastes, and they don't belong on ST. "Says who?" Says The King! You can use sleeves, but I will laugh and jeer like the Black Knight when I see your game.

There are some great new urethane post, mini post and flipper rubbers (Super Bands) available from Marco that are super durable and provide great rebound. They are manufactured by C.U.E. led by Joe Scalleta, and come in a full range of colors and styles. I wish I knew about them and not sure they were even available before ST production; I would have specified them on all models. They show no wear at all after hundreds of fun plays in my testing.

#8 3 years ago

This topic is one of your favorites [×]

Thanks.

#9 3 years ago

I replaced everything on mine with super bands. I used the clear ones for the flippers and posts.

#10 3 years ago
Quoted from Imeh:

I replaced everything on mine with super bands. I used the clear ones for the flippers and posts.

Would you mind taking some pics? I'm curious as to what colors look best...

#11 3 years ago

Thanks for this thread, and I'm also very curious on which color other people chose.

#12 3 years ago

Clear Super Posts match the brightly lit clear ramps perfectly.

P2251213.JPG

Also, per my post in the pop bumper thread, using Super Posts in the pop bumper area seems to help reduce the chances of the ball getting stuck.

P2251210.JPG

#13 3 years ago
Quoted from nosro:

Clear Super Posts work perfectly with the brightly lit clear ramps.

Those look great. I'll have to count up my posts when I get my machine and put in an order.

#14 3 years ago

18 for Pro, including the two in the pop bumper area.

I presume a few less for the LE

#15 3 years ago

I can't find the post that had a link to those post rings can someone link me to them.
Thanks

#16 3 years ago

5th post here

#17 3 years ago
Quoted from nosro:

5th post here

I need to get my eyes checked

#18 3 years ago
Quoted from nosro:

Clear Super Posts match the brightly lit clear ramps perfectly.

Also, per my post in the pop bumper thread, using Super Posts in the pop bumper area seems to help reduce the chances of the ball getting stuck.

Thanks for the pics. Do the clear super posts fly off the posts pretty often like the regular old black ones or do they stay put?

#19 3 years ago

I played 15 games on my pro today with new black flipper rubber and 15 games with orange superbands

My score averaged about 3.5 Million more with new black rubber

The scoop shot seems very difficult with the superbands.

Although the away team shot was made more consistently with superbands

Just an observstion

#20 3 years ago
Quoted from nosro:

http://www.pinballlife.com/index.php?p=product&id=3305
I find the SuperPosts to be so bouncy that I have to open up the out lane.

Those look great! Is this the size I need for all of them? Any of them a pain to get to?

#21 3 years ago

Those are the ones I purchased for all 18 locations on the Pro. The ones near the Shield stand-ups will need the ramp loosened up and is a bit of a pain. The rest are fairly straightforward.

#22 3 years ago
Quoted from nosro:

Those are the ones I purchased for all 18 locations on the Pro. The ones near the Shield stand-ups will need the ramp loosened up and is a bit of a pain. The rest are fairly straightforward.

Cool thanks, got a premium so may not have the ramp issue?

#23 3 years ago
Quoted from The_Dude_Abides:

Thanks for the pics. Do the clear super posts fly off the posts pretty often like the regular old black ones or do they stay put?

I've never had mini post rubber fly off!

#24 3 years ago

Ok so my drop target was randomly dropping on my STLE (with out being hit) so I went into test function and it works perfectly but it is so sensitive that if you blow hard on the target it would drop. Someone had posted pics of the drop target assy and showed where stern says you have to tweak the bracket a little. I can't find the thread where this adjustment was mentioned can anyone link to it?

#25 3 years ago

FYI I have had two superband mini post rubbers break on my location ST. That said, regular ones break just as often, but they are a hell of a lot cheaper. They are always the two on the entrance to the warp ramp. Those just get obliterated by the upper flipper. The left entrance post is already bent as well.

On another note, I can not get my warp ramp adjusted properly to save my life. I can never get a consistent feed off of it no matter what kind of adjusting I do to its position.

#26 3 years ago
Quoted from Concretehardt:

Ok so my drop target was randomly dropping on my STLE (with out being hit) so I went into test function and it works perfectly but it is so sensitive that if you blow hard on the target it would drop. Someone had posted pics of the drop target assy and showed where stern says you have to tweak the bracket a little. I can't find the thread where this adjustment was mentioned can anyone link to it?

http://www.sternpinball.com/SB/ServiceBulletin_165.html

#27 3 years ago
Quoted from shock_me:

http://www.sternpinball.com/SB/ServiceBulletin_165.html

Thanks Shock_me! I just did the washer trick and it still seems to glitch a little. I am gunna check my optos tomorrow.
If any one has an ST with a randomly resetting drop target let know what you did for a fix.

#28 3 years ago
Quoted from Gov:

FYI I have had two superband mini post rubbers break on my location ST. That said, regular ones break just as often, but they are a hell of a lot cheaper. They are always the two on the entrance to the warp ramp. Those just get obliterated by the upper flipper. The left entrance post is already bent as well.
On another note, I can not get my warp ramp adjusted properly to save my life. I can never get a consistent feed off of it no matter what kind of adjusting I do to its position.

Perhaps posts with sleeves may be needed? Mine have not split but I've had them fly off way too often no matter how new the ring is.

#29 3 years ago

I know Steve Ritchie isn't a fan of the post sleeves, but I am growing tired of putting new rings on those posts once a week.

#30 3 years ago
Quoted from Gov:

I know Steve Ritchie isn't a fan of the post sleeves, but I am growing tired of putting new rings on those posts once a week.

I'm sure the Superband product will give you the best of both worlds. I've tried post sleeves as a replacement on other pins and I've noticed they don't play as well (so I agree with SR on this issue).

#31 3 years ago
Quoted from The_Dude_Abides:

Perhaps posts with sleeves may be needed? Mine have not split but I've had them fly off way too often no matter how new the ring is.

Are you referring to the black rubber ones that came on the game, or the Super Band ones?

#32 3 years ago

No problems withe the super band post rubbers. Over a month with 100 games+

#33 3 years ago
Quoted from c2scanada:

No problems withe the super band post rubbers. Over a month with 100 games+

I think I'm going to order a bunch of clear ones.

#34 3 years ago
Quoted from Concretehardt:

Thanks Shock_me! I just did the washer trick and it still seems to glitch a little. I am gunna check my optos tomorrow.
If any one has an ST with a randomly resetting drop target let know what you did for a fix.

My TNT targets on ACDC were resetting without the targets even dropping. I reflowed solder on the connector pins on the opto board as well as some questionable solder on the optos themselves and problem solved

#35 3 years ago

So the post sleeves are not recommended... Well, I am in any case planning on installing narrows posts in front of the ramps, since I have already chipped a piece off of one of the ramps:

http://pinside.com/pinball/forum/topic/chipped-a-piece-of-st-pro-ramp-should-i-protect-it-now-somehow

Narrow posts should provide more protection than just the installing of post sleeves, even though it would be a bit of mixing WMS parts with Stern parts

#36 3 years ago
Quoted from snaroff:

I'm sure the Superband product will give you the best of both worlds. I've tried post sleeves as a replacement on other pins and I've noticed they don't play as well (so I agree with SR on this issue).

I am using the Superband post rubbers right now and I have had 2 break in a week. At a $1 each, I am going to try something else.

#37 3 years ago
Quoted from Gov:

I am using the Superband post rubbers right now and I have had 2 break in a week. At a $1 each, I am going to try something else.

Man, that sucks. I thought the Superbands were durable. 2 break in one week? That's worse than standard rubber.

#38 3 years ago
Quoted from Gov:

I am using the Superband post rubbers right now and I have had 2 break in a week. At a $1 each, I am going to try something else.

Not what I wanted to here as I just ordered 20 of them

#39 3 years ago
Quoted from Concretehardt:

Not what I wanted to here as I just ordered 20 of them

Hopefully I just got a bad batch or something.

#40 3 years ago
Quoted from gweempose:

Are you referring to the black rubber ones that came on the game, or the Super Band ones?

Both standard that came with game and standard black ones purchased from pinball life (not the super bands).

I've put posts on XM and have no issues with them it seems like they even reduced air balls a little. So I may just go that route again. ST Pro is probably one of the fastest pins I've ever played I doubt having posts installed is going to change gameplay or slow things down noticeably.

#41 3 years ago

My black post rubbers under the Vengeance disintegrated in 50 plays and showed wear after just a dozen of plays. No sign of wear with Super Post rubbers after 25.

#42 3 years ago
Quoted from The_Dude_Abides:

Both standard that came with game and standard black ones purchased from pinball life (not the super bands).
I've put posts on XM and have no issues with them it seems like they even reduced air balls a little. So I may just go that route again. ST Pro is probably one of the fastest pins I've ever played I doubt having posts installed is going to change gameplay or slow things down noticeably.

I put the same cliffy post I did for xmen on my STLE warp entrance. Much better results and less air balls! And I don't have to replace a rubber every other game : lol:

But be warned, removing the post is a b*tch! Hard to get to and threaded in the wood so you gotta unscrew it completely.

#43 3 years ago
Quoted from Eskaybee:

But be warned, removing the post is a b*tch! Hard to get to and threaded in the wood so you gotta unscrew it completely.

Thanks for the info SKB, I always assume changing something out is going to be a pain in the ass that way if it is I'm not surprised but if it's easy I'm pleasantly surprised.

#44 3 years ago

Will a Williams post fit there? I have a bunch of those lying around but no Stern ones.

#45 3 years ago
Quoted from The_Dude_Abides:

I always assume changing something out is going to be a pain in the ass ...

These games certainly weren't designed to easily swap stuff like rubbers, posts, plastics, etc ... I installed plastic protectors and Cliffys today. It was a pain in the ass, and I didn't even bother with the big protector that goes under the Warp ramp, or the one that goes all the way under the Vengence. Just to get the VUK Cliffy installed you have to unscrew about 20 screws and remove a good portion of the left playfield.

#46 3 years ago

Are those Super-Band mini post rubbers from PBL flat on one side and rounded on the other like the ones I got from Marco? What side do you put facing upwards?

#47 3 years ago

I had the flat side facing up.

#48 3 years ago
Quoted from Gov:

I had the flat side facing up.

I think the flat side is supposed to face down.

#49 3 years ago

Since I wrote one of the tweaks posts, I should state that with the latest software version, it is no longer necessary to tie strap open the left orbit gate. The software does a decent job of keeping it open as needed.

#50 3 years ago
Quoted from gweempose:

These games certainly weren't designed to easily swap stuff like rubbers, posts, plastics, etc ... I installed plastic protectors and Cliffys today. It was a pain in the ass, and I didn't even bother with the big protector that goes under the Warp ramp, or the one that goes all the way under the Vengence. Just to get the VUK Cliffy installed you have to unscrew about 20 screws and remove a good portion of the left playfield.

Hey Gwempose,
The Pinbits plastic protector under the Vengence is pretty easy to install. just remove the front 2 screws on each side of the entrance, then there are 2 screws holding the back of the right plastic in between the 2 left bumpers. Once you remove the right side plastic, just slide the plastic protector under the left plastic, then replace the right plastic and all screws. That's it and no more air balls!

Hope this is helpful.

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