(Topic ID: 82803)

Stern Star Trek multiball magnet *Solution found*

By nodyeliab

10 years ago


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Topic Stats

  • 539 posts
  • 81 Pinsiders participating
  • Latest reply 9 years ago by paul_8788
  • Topic is favorited by 34 Pinsiders

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#189 10 years ago
Quoted from mo_twister:

Add another to the growing list... I just unboxed my new ST Pro this weekend and I've only seen the multiball work correctly a couple times. Most times the second ball just sticks there with the first until it times out and lets them go. This is pretty sad that Stern would let an issue that seems so serious get past their quality control. I'm definitely not spending my own time and money to tear this thing apart and try to fix it myself. Stern better have some sort of reimbursement program for this issue to be fixed on a brand new game that I just spent good money on. On a side note, another issue I've noticed on my game is with the lockdown bar. It has those new clip things that lock it down, and when those clips are actually locked, the fire button does not work. When I undo the clips, the fire button does work. This isn't as serious to me as the multiball issue, but still not acceptable on a brand new game.

Your lockdown bar issue sounds like the leaf switch is gapped too close and it closes when the bar is locked. Just spread it apart slightly if so. A switch test would confirm.

#191 10 years ago
Quoted from mo_twister:

Thanks for the reply about my lockdown bar... Sorry to be a pinball noob but I don't know what a leaf switch is... I assume it's the metal contact that activates when you press the fire button? Thanks again for the quick help!

Yes you are correct on the switch. The contacts might be too close and they actually contact each other when you lock down the bar rendering the fire button useless. It's worth a look see

2 weeks later
#281 10 years ago
Quoted from phishrace:

Either way, it's not a huge problem. Not as bad as balls getting stuck on Hulk

Stuck balls on HULK is completely a mechanical problem and a mechanical fix. Simply remove the coil stop behind HULK's back, Put the bracket in a vise or down on a cement floor and tap the top of the bracket down, with a hammer, to a 90 degree angle and re-install in the game. Now there is enough adjustment to adjust HULK's arms high enough to let the ball slip by. Simple. It always surprises me why this stumps so many people

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