This issue is a cluster fuck .
Quoted from nicoga3000:Pat: Do optic switches 33 and 34 register during switch test? Do either of these switches register during switch test if you pound on the playfield?
Me: Switches register during switch test and do not register when I pound the playfield.
Pat: Try reseating the (2) and (5) pin connectors going to the opto amplifier boards under the playfield. Also, inspect the wires going into the connectors for poor crimps.
Me: I checked everything and played a few games. Ball is still sticking. I noticed that it stuck with the right flipper one game, and the left flipper on another.
Pat: Please swap the amplifier boards under the playfield and see if the problem persists
I have done all the above and more. tested every opto wire by taping pounding tugging on wires in switch test trying to get the opto to trip. Nothing . Opto only trip when beam is broken as intended . Swap of amplifier board did nothing to fix flakey issue. I tapped on all boards and pulled on all wires in switch test . Optos will not trigger if beam is not broken as intended. Wire twisted ferrite core beads in place . If all boards work and all switches work . Why does my STLE not work during Vengeance Muti-Ball 45% of the time ? STERN is sending me all new optos (4) and a new amplifier board . But the components that are in my pinball already all work 100% according to hours of trouble shooting testing . Any thoughts I am at my wits end.
Played and documented 35 games regarding Vengeance magnet issues .
1. normal
2.normal
3.flakey = pinball on magnet . Shot second pinball into area breaking opto# 33 but pinball did not stick nor did it release ball on opto#34/magnet. Second hard shot released pinball on magnet and launched 3rd pinball into play .
4.flakey
5. flakey
6.stuck = pinball one and two stuck together timed out then released.
7. stuck
8.normal
9.normal
10.stuck
11.stuck
12.normal
13.normal
14.normal
15. stuck
16.normal
17.stuck
18. flakey
19. normal
20.flakey
21.normal
22. normal
23.normal . got to second Vengeance where magnet grabs pinball. Second pinball stuck timed out
24.stuck
25. normal
26.normal
27. normal
28.flakey
29. normal
30. normal
31.flakey
32. stuck
33. stuck
34. normal
35. flakey
Note : Due to this annoying magnet issue. I increased the time to knock / trip opto#33 . If pinball's get stuck together and you nailed the shot quickly . Do not touch flippers. Machine will go into ball search while the Vengeance timer has not reached zero. Magnet will release stuck pinball's and trip opto#33 on the way out and 3rd ball will be plunged into play. Open to all suggestions. Thanks Rob Knapp