This turned out great. Can you explain in the other post or here perhaps which tracks you used for which requests and which Star Trek CDs you bought?
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This turned out great. Can you explain in the other post or here perhaps which tracks you used for which requests and which Star Trek CDs you bought?
Is there possibility of just listing textually the track starting positions in which track and how you mapped that to which req for those of us that can handle the details?
Ok just reporting back. I tried this out and everything went well for the most part with the following changes:
1) The free version of Acid xpress does not allow for saving as a .wav. You have to save as mp3 and only 128kbit. But that works fine for this purpose. So step #6c had to be saved as 128kbit mp3. Then step #6e is open mp3 file.
2) Track sr50 - jump, was odd. It had a section of track doubled up with 2 minutes of spaces in between after exporting from acid. So I simply cut it in audacity.
Image from original file:
jump.jpg
Other than these two extremely minor issues which might confuse a newb with computers a bit, everything was great. Thanks for the guide
Ok. I did flash it all. Works very well. Only thing is the music is pretty low. I had to set music vol to -50 in the game to equalize it. Perhaps we should increase it by 6db it such? I have just "remix" on track 26. I am definitely enjoying the new audio. I wonder how much these requests will change in the next update.
Quoted from Aurich:If you increase the volume on those waveforms they're gonna clip. Did you normalize already? Might have to compress the dynamic range a bit to make it more pin friendly.
Yea the instructions already accounts for compression. The original wavs actually have some decent dynamic range and I think could be vol increased without clipping. I dont know about 6 db.
But it's not much different than doing it digitally in sterns software on the fly anyway. I bet audacity's algorithm is cleaner than sterns software player.
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