Quoted from dmarston:Reverse-engineering rulesets from EM schematics is a noble undertaking, and often feasible. I suggest that you go over the 6 volt section first, to see all the "when lit" lights. On this game, you would be tracing down how the "lit feature" is changed. Also, there is a captive ball that can be lit for special, but that is not one of the "lit feature" options, so you need to work backwards from the special light to get the set of conditions that light it.
The flyer can be a big help! It's almost a ruleset by itself.
.................David Marston
The flyer was helpful for sure. It doesn’t give a complete ruleset but it’s a good start. Things like point values for targets and switches is straight forward from the schematic and your idea of starting with the lights and going backwards is a great idea.
The feature lights have a strange order. They don’t seem to light sequentially, but they jump around a bit. If I’m reading the schematic below correctly, it seems like it goes:
Spinner, 2x bonus, hole & extra lane together, spinner, 2x bonus, spinner, 2x bonus, 2x bonus, spinner, hole & extra lane together. Is this correct?
It seems like the extra lane is always lite together with the hole. Is that right?
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