(Topic ID: 71718)

Stern ST: Mission Final Shot

By Duex

10 years ago



Topic Stats

  • 7 posts
  • 2 Pinsiders participating
  • Latest reply 10 years ago by Duex
  • Topic is favorited by 1 Pinsider

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#2 10 years ago

Hi Duex, the coruscating shot is worth a lot more than the one which is solid so try to hit it; ideally with the combo arrow lit for double the value. Also it will contribute to the value of the shots in the Kobyishim Maroar two-ball mode which is started if you finish all level one modes and hit the center vengeance shot.

Quoted from Duex:

Hi everyone,
short question to the mission's final shot. Couple of shots are lit to finish the mission but at least one (sometimes two) have changing color (e.g. blue and red). Does something special happen in case I finish the mission by one of these shots with the changing color, obviously there should be a different.
Thnaks for your comments.
Max

#4 10 years ago

Hi Duex you are not missing something special. In fact, you are not missing anything at all. It is two balls in non-multiball as you suggest once KM is finished by hitting the required shots (of course you can then start Klingon or Vengeance multiball more safely utilizing one ball for hitting the lock stand-ups and/or vengeance drop target with the other ball cradled). Obviously, it would have been better if all the shots relight for larger values instead of ending the mode as long as you keep two or more balls in play. Perhaps in a newer release they will change this.

Quoted from Duex:

Thanks for your reply, rider, thought so but was not able to prove (shooting and watching the display is sometimes difficult ).
Perhaps you can answer me one more question concerning the Kobyishim Multiball: After I collected all 6 shots (=12 shots in sum) nothing happens or am I missing something special? Just 'normal' game-play with 2 balls?

#6 10 years ago

When the red combo arrow is lit, the mode/multiball jackpot shot value is doubled (plus you score the combo value itself). The combo arrows are lit by simply shooting one of the other shots. There are specific rules, but I think right-side shots lite hurry-up combo arrows on the left side and vice-versa. I believe the warp ramp lights all combo shots briefly and the center vengeance target shot does not light any combo shot. Completing level III of any mode (see below **) will light a red-arrow doubler (which can be stacked with a hurry-up combo) for the remainder of the ball. As for a combo jackpot, combo shots themselves build in value. So you could simply start shooting the left and right ramp to score and build up combo values (like AC/DC or Stern Spider Man for example).

Quoted from Duex:

Thanks again for the reply. I am sure they will do some changes about this with the new software (perhaps additional ball, double value etc.).
Any hints concerning combo values and combo Jackpot?

** Level III completion shot-doubler map
Prime Directive: Left saucer
Klingon Battle: left ramp
Save the Enterprise: Right ramp
Space Jump: right orbit
Destroy the Drill:Side Ramp
Nero:Left Spinner

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