Two comments:
First, I wish there was a way to time out modes without waiting. I think that having there be a reasonable decision point on the game between playing or not playing modes is an interesting rule: I just wish it didn't take 30 seconds. Use the punch it! or start buttons, maybe, to immediately set the mode to 'final shot'?
Second:
Quoted from SolarRide:Shot Doubler and tekkamaki maroon correspondence map (can be placed right next to the song bonus chart of someone's website if they want ):
Prime Directive: Left saucer
Klingon Battle: left ramp
Save the Enterprise: Right ramp
Space Jump: right orbit
Destroy the Drill:Vengeance Target
Nero:Left Spinner
Sk8ball commented in an earlier thread that the doubler for DtD was actually the warp ramp. He was hoping he could cash in some sweet vengeance at double scoring and was sad.