(Topic ID: 71415)

Stern ST - Boring to watch? (Strategy talk now!)

By FrederikFrost

10 years ago


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  • 116 posts
  • 37 Pinsiders participating
  • Latest reply 10 years ago by EricR
  • Topic is favorited by 3 Pinsiders

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#47 10 years ago

Two comments:

First, I wish there was a way to time out modes without waiting. I think that having there be a reasonable decision point on the game between playing or not playing modes is an interesting rule: I just wish it didn't take 30 seconds. Use the punch it! or start buttons, maybe, to immediately set the mode to 'final shot'?

Second:

Quoted from SolarRide:

Shot Doubler and tekkamaki maroon correspondence map (can be placed right next to the song bonus chart of someone's website if they want ):

Prime Directive: Left saucer
Klingon Battle: left ramp
Save the Enterprise: Right ramp
Space Jump: right orbit
Destroy the Drill:Vengeance Target
Nero:Left Spinner

Sk8ball commented in an earlier thread that the doubler for DtD was actually the warp ramp. He was hoping he could cash in some sweet vengeance at double scoring and was sad.

#54 10 years ago
Quoted from SolarRide:

There is not even a red combo arrow for the warp ramp.

Not true. The little red light on the warp ramp "insert" floating above the ramp lights for combo, I believe.

Quoted from sk8ball:

Would like to see the Captains Chair awards stack when you finish with a corner mode. So if I complete PD mode to finish the left and right sides I should get Super Ramps AND Bumpers. Would definitely add some strategy rather than just blowing out the right side awards ASAP.

Is Katana Mode Multiball in lieu of the last one- or two-captain's chair modes? That seems... poorly thought out.

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