Quoted from j_m_:I think you're incorrect. the market has already shown that it will bear prices exceeding $7000 easily. the fact that people are still pre-ordering machines to the point of selling out the LE many times before a single image is leaked just shows stern that with the right license (and the right people behind the helm of said title) they will sell through their allocated [limited] numbers
unless the generic public, operators and collectors [collectively all] go back to sitting on their stacks of cash and actually waiting for the machine to arrive in the distributor showrooms before deciding, people will continue to do what they've doing. get worried that they'll miss out on what may be a limited run and pay up front so as to not miss out
if this were not the case, things like the Predator and j-pop fiascos would never have occurred
some of the members here will collectively continue to moan about lack of code, shortcuts that were taken, options that could have been included (or been better), but in the end, as long as they are selling [out] the LEs/premiums as soon as they are announced, they will be able to set (and/or continue to raise) the prices of their offerings
This is a simple argument of "new pu$$y" vs. "old pu$$y". Spider-Man is old and I don't think people will be willing to pay. That being said, if the changes made make it feel like an entirely "new" game, your theory will be correct. This is not about a price barrier at $6500, because to your point, we know there is no barrier, this is about people wanting to pay $6500 for a game most have already owned or played to death. Ironman was a huge success because it was priced as a pro, same with the 15th run of Tron.......Great games, at a great price.