(Topic ID: 145848)

Stern releases 1.56 code update for TWD

By Jared

8 years ago


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  • Latest reply 8 years ago by markmon
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#1 8 years ago

twd code 156 graphic.jpgtwd code 156 graphic.jpg

Today Stern Pinball has released the 1.56 code update for The Walking Dead pinball. This release contains changes and updates that are contained in the READ ME file. Download here on our website.

http://www.sternpinball.com/game-code/game-code-the-walking-dead-pro

http://www.sternpinball.com/game-code/game-code-the-walking-dead-premium

http://www.sternpinball.com/game-code/game-code-the-walking-dead-le

#2 8 years ago

Premium/LE Read Me

V1.56 - Dec. 1, 2015
====================

- Crossbow motor ball clearing procedure was not waiting for the "mark"
switch to be made before firing the ball. This has been corrected.
- Changed crossbow from ignoring switches after the ball was fired to
stopping the sequence when certain switches are hit after firing. This
behavior is reasonably like the PRO now.
- Fixed an issue where a ball in the crossbow may not get cycled through
if the player did not hit the button and fire the ball.
- Crossbow sequence no longer killed (stopped) when a playfield target
is hit before the ball is physically fired out of the crossbow.
- Improved crossbow handling when the ball is accepted for player-
controlled firing and the ball leaves the switch.

- Added the crossbow mode timer to the background display effect for the
crossbow shot (when it is ready to be made).
- Paused the crossbow mode timer while the player is allowed to make a
crossbow shot.
- "Other" switches not part of crossbow awards during crossbow or crossbow
mode awards during crossbow mode no longer kill off the sequence during
multiball.
- Added background art for crossbow HSTD in attract mode and the crossbow
mode total page.
- Multikill scores carryover at HORDE start set to YES for competition
mode.
- Knocker sound/q24 option synced better with the replay effect.
- Crossbow mode was not blinking the crossbow lamp. This has been
corrected.
- Combo was not recording the combo champion properly. This has been
corrected.
- Crossbow mode was not un-lighting itself after it was started. This
has been corrected.

-1
#6 8 years ago
Quoted from Pinfactory2000:

Hey Jared, many of us have been kicked off Facebook for asking about code so we have nowhere else to ask this...any idea when KISS will see an update? It's been months and it's basically still in beta form...could be such a kickass title for you guys. Thanks

Hey there! Code updates are a priority at Stern, as you will continue to see in the coming weeks and months. Games already released and soon to be released alike are in all kinds of various stages of code development at nearly all times. The PD area at the factory has never been more busy that it is now! I personally believe KISS is already a "kickass" title, but you can count on it getting even better with time. I cannot give a timeline for code updates for any game specifically as it is not the company policy. I will say that if you own KISS you have an awesome game and there is more to come! Thanks!

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