Stern Pinball to go online in 2019

(Topic ID: 227763)

Stern Pinball to go online in 2019


By FalconPunch

4 months ago



Topic Stats

  • 108 posts
  • 75 Pinsiders participating
  • Latest reply 4 months ago by FalconPunch
  • Topic is favorited by 10 Pinsiders

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    There are 108 posts in this topic. You are on page 3 of 3.
    #101 4 months ago

    Hackers don't care about bricking your pinball machine, but they'll use anything connected to the internet as a way into something else. Does no one remember this story?

    https://www.barstoolsports.com/barstoolu/genius-hackers-just-used-a-casinos-fish-tank-thermometer-to-steal-a-bunch-of-high-rollers-personal-information

    #102 4 months ago

    I honestly have zero worries about my pinball machine getting hacked. Is it possible? Sure, you put something on a network it's possible, that's life. You do it when your expertise is in other areas, it's some percentage more likely. But that's not my concern.

    I'm in the more benign camp that just thinks it's a waste of time, will cause more frustration than it helps, will probably be an excuse to jack up prices, and ultimately offers very little benefits.

    We're all just bitching with zero info here, us grumps could eat our words when Stern announces a slick plan that works and we wonder how we lived without. I'm sure not afraid of being wrong on the internet, by all means, wow us. But until then I think it sound dumb and like one more thing we don't need in pinball.

    How about you spend the time and money on developing fun original games instead?

    #103 4 months ago

    This feature already exists with games like Big Buck Hunter and they don't have issues with being hacking.

    Gary Stern recently touched upon this at a pinball operators meeting here in Sydney. Going online has huge benefits for operators, who could not only remotely keep the code on their games up to date without physically visiting the venue, but also keep track of daily income or do things like adjust the volume (or turn off the Ghostbusters 'scare' feature as I had to urgently do one night) or temporarily change pricing for things like 'happy hour'. Many venues are slow to report faults (if they do at all), and usually their description of the issue is vague at best. Alerts with details of the fault on the game, instantly messaged to the operator would also be very valuable, and minimize revenue losses.

    Lastly the potential for players to be able to play a game with others via the net locally and internationally is massive!

    I see pinball going online as a great step forward both for operators, and the guy with a game in his basement. If you don't want to put your game online, then I'm sure you can simply choose to turn this function off!

    #104 4 months ago
    Quoted from Bublehead:

    Ok, here is my take:
    The online leaderboard parts... so pushing data to the web is not an issue, no security hole there, but on the downlink side, opening up to receive new code is a massive risk, one that will need strong security. Are Stern the ones we want gatekeeping the bad out of our machines? Automatic updates need confirmation and security certificate handshaking to work well, is Stern the company that could pull this off? You only have to hire one or two guys who are pretty smart and knowledgeable on this kind of security to implement it correctly. I talked to Tanio Klyce one on one about software and the challenges facing designers and I found him to be quite the resource and impressive from the standpoint of one coder talking to another coder. I write code for a major bank, and I am well versed in the security that that involves. I think Tanio and his team at Stern have the ability to pull this off. As for what you can do with a push and pull interface, the sky is the limit. What will make people buy more pins? For an op it is how does it keep itself clean, working, and accepting money? For a player it is, how do I match up to other players? Be that specific player statistics, high scores, or the like. Some of the things a player may want feedback on... how many times did I lite a shot and not hit it, or a stat on timing, like showing a chart of shots, and your percentage of taking and making each shot. The math behind those types of statistics would take time to develope and display and the change management of player expectation and benefits of data presented realized. If you knew you were constantly shanking a specific shot, either too soon or too late, knowing which way you need to adjust your timing would be a benefit. It could also tell you what shots you suck at and need practice. Could you see a “practice” Menu item appear with a flipper button press while you have credits on the machine and the machine goes into shot practice mode. Even charge extra to activate the mode, like $5 per 5 minutes of practice time or You select a shot you want to practice and you have a pricing menu come up with how much to practice this shot. Would an operator care you are teaching the player how to beat the machine? Not if he’s making a buck a minute to let you try.
    And the machine software would then set up practice shots for you and deliver the ball to the flipper, you shoot your shots, it tells you you are fast or slow. You finish your session and get a report that can be pushed to an email address the player enters during profile setup when they start the practice session. This guys, this. This is what is waiting, and this can make pinball earnings great again. What player would not drop a fiver to get a practice session hosted by the designer, or hosted by major Wizards (Not going to drop any names here because you all know who you are). So what if a mode like Lyman’s Lament could be purchased, and what if it could help you learn the rules. What shots to take and why, and when? Scoring hints and “inside” info could be sold based on credits (Press both flippers for scoring advice- cost X credits) why make a player have only one option to pay for play? As operators go, anything that puts more money into the machine is a win. If the players get better, free game score reflexing takes care of that. For a player, anthing that increases my score and makes it easier to win a free game is, well a win. Win-win... just saying...

    When using talk to text; insert a paragraph or four please.....

    #105 4 months ago
    Quoted from fridgejam:

    This feature already exists with games like Big Buck Hunter and they don't have issues with being hacking.
    Gary Stern recently touched upon this at a pinball operators meeting here in Sydney. Going online has huge benefits for operators, who could not only remotely keep the code on their games up to date without physically visiting the venue, but also keep track of daily income or do things like adjust the volume (or turn off the Ghostbusters 'scare' feature as I had to urgently do one night) or temporarily change pricing for things like 'happy hour'. Many venues are slow to report faults (if they do at all), and usually their description of the issue is vague at best. Alerts with details of the fault on the game, instantly messaged to the operator would also be very valuable, and minimize revenue losses.
    Lastly the potential for players to be able to play a game with others via the net locally and internationally is massive!
    I see pinball going online as a great step forward both for operators, and the guy with a game in his basement. If you don't want to put your game online, then I'm sure you can simply choose to turn this function off!

    My Goldentee is also online and its fine.

    #106 4 months ago
    Quoted from RCA1:

    I do not want my pinball machines or my appliances connected to the internet.
    Or my garage door opener, or my thermostat, or my doorbell, or my watch.
    And get off my lawn, you damn kids!

    I believe you mean...

    A3C6DADC-6522-4A34-8CA6-31CC463055F9 (resized).jpeg
    #107 4 months ago

    Think it'd be great,
    Jukeboxes are online, I have almost 70% of people that pay through a phone app.
    Megatouches used to be online
    like someone mentioned, Buckhunter is online
    Golden tee's are online.

    It makes it a lot easier when doing collections.... The problem is, some people have a variety of old and new. So some online and some offline won't really make it to much easier. It's a step in the right direction at least.
    Personally, I'd be happy not having to update games every couple of days.
    As long as it didn't reset the recent earnings count, cause it would be a little tedious having to get some earnings off the comp. and some off the games.

    The main problem I have with online stuff, is there are always fee's associated with the services provided.
    I make a lot in on golden tee's but after fees and op gift cards, that amount almost gets cut in half.

    #108 4 months ago

    In this thread

    10% good ideas about what Stern can do online.
    90% people worried about being hacked.

    Would be awesome if you could initiate Head 2 Head battles with friends.
    First to start Multiball, finish a mode etc. Just simple objectives.
    Or like they do now in H2H battles, the highest score you can get in 2~5 minutes.

    Machine counts down for you, 3, 2, 1, start.
    And then its a race. As soon as someone hits the target it kills the flippers and awards a point. Damn that would be serious fun.

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