(Topic ID: 35605)

Stern Pinball, and Why Williams Still Outperforms Them


By PDXGeek

6 years ago



Topic Stats

  • 310 posts
  • 94 Pinsiders participating
  • Latest reply 6 years ago by PDXGeek
  • Topic is favorited by 2 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    There have been 6 images uploaded to this topic. (View topic image gallery).

    201205161503030.kleeenex-portfolio.jpg
    BEYOTCH.jpg
    Fthis.gif
    Awarded_no_points.jpg
    L-Ford-GT-40-5.jpg
    Ford-GT_mp8_pic_21988.jpg

    You're currently viewing posts by Pinsider dsuperbee.
    Click here to go back to viewing the entire thread.

    #151 6 years ago

    Since lloyd is an OP and his experience doesn't count, so to speak, how about a pinball player who worked in a bowling alley for 8 years? We got almost all the NIB B/W (and Gott.) games back then, and I was usually around when they were being unboxed. The OP was always nice enough to let me play doubles with him when he was testing the games. Here is some of the brand new out of the box issues I remember:

    TAF: bookshelf would not open fully, flakey rollover switch for for right inlane.

    TZ: Didn't work out of the box. Not sure what the problem was (as I only played back then, could not afford to own a game), but I do remember board work.

    IJ: POA would not tilt to the right

    STTNG: After a lock, always popped 2 balls onto PF.

    DW: Popper was mis-aligned, and game had great difficulty shooting ball into habitrail.

    MM: Right troll quit registering hits after the 2nd game, the habitrail for the left ramp was not mounted properly, and balls would fall off at the joint where it attached to the plastic part of the ramp constantly.

    JM: Hand Magnet started having issues the 2nd day.

    RS: Red's mouth motor (or jaw gear) broke within the first week.

    FWIW, the Gott. games had very few problems it seemed. I remember that rescue 911 had the stupid helicopter that hardly ever worked, and the rotating flipper in SF 2 would get stuck constantly. Beyond that, I don't remember too many issues.

    So yes, from what I remembered, B/W games had their fair share of issues as well. Those games got the CRAP played out of them. The bowling alley made boatloads of cash from the games they had. I remember the owner saying that the profit from the games for the month paid most of the electrical bill for the alley (No clue if that was true or not)

    Promoted items from the Pinside Marketplace
    $ 7,500.00
    From: $ 25.00
    Gameroom - Decorations
    Gameroom Mods
    $ 229.99
    $ 69.99
    Playfield - Toys/Add-ons
    Lighted Pinball Mods
    $ 39.50
    $ 69.00
    Playfield - Protection
    The MOD Couple
    $ 12,500.00
    Pinball Machine
    Nitro Pinball Shop
    From: $ 99.99
    $ 42.99
    Lighting - Interactive
    Lee's Parts
    From: $ 75.00
    Magazines/books
    The Flipper Room
    $ 35.00
    Electronics
    Yorktown Parts and Equip
    $ 20.90
    Apparel - Unisex
    Pinball Haus
    From: € 17.00
    Flipper Parts
    Buthamburg
    $ 26.99
    Lighting - Interactive
    Lee's Parts
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 19.99
    Eproms
    Matt's Basement Arcade
    $ 2.00
    Playfield - Decals
    Doc's Pinball Shop
    $ 96.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 999.00
    Pinball Machine
    Mircoplayfields
    $ 154.00
    Cabinet - Toppers
    Id Rather Play Pinball
    $ 159.99
    Lighting - Other
    Lighted Pinball Mods

    You're currently viewing posts by Pinsider dsuperbee.
    Click here to go back to viewing the entire thread.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside