Quoted from flashinstinct:SW was an absolute disaster from a BOM perspective
Realistically, you don't know the licensing costs and hardware BOM costs for this game, so how can you state it was a disaster?
Rob
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Quoted from flashinstinct:SW was an absolute disaster from a BOM perspective
Realistically, you don't know the licensing costs and hardware BOM costs for this game, so how can you state it was a disaster?
Rob
Quoted from Aurich:The game is done, let it go. There will never be cannon modes, Lyman has said there were an idea and they weren't fun and he scrapped them.
So the original idea wasn't fun, but I don't think that means it is ok to just leave the inserts unused then. I bought the game (when still in production, before code was 'done') expecting something fun to be done with those inserts, not for them to just be useless. Nobody is criticizing Lyman or Steve, but I don't think it's not unreasonable to expect the special inserts on a game to have some purpose, and within a reasonable timeframe not running into several years of silence. But, it is what it is.... It would be nice, but I'm not holding my breath....
Rob
Quoted from flashinstinct:It doesnt take a genius to look at that thing. and realized stern thought these things were going to sell like hot cakes due to the license alone and to compensate for th bs alone they offered le buyer the 3 backglasses. Not to mention taking out the shaker...i could go on but its been hashed out in other threads
Yeah the price sucked... But for me I wanted the game so I ponied up the change. I would not do it for many other games. I'm happy with my game so that's what matters to me.
Rob
Quoted from chuckwurt:Last time Dwight commented on the code he considered the game done, so bug fixes seems logical. Maybe a balance of scoring here or there, but yeah.
There's still some moderate bugs, one that lets two modes play at the same time as an example. My #1 wish is that some of the hard coded difficulty settings become changeable in the game settings. Captive ball timeouts and award difficulties, ghost collection difficulty any maybe the mission timers (or add more time for Spook Central alternate shots).
Rob
Quoted from KingBW:No mention of fixing the ACDC oi Mania bugs ... fixing existing bugs should be a high priority.
Patience on this one. It's certainly not forgotten.
Rob
Quoted from DNO:Stern SOTU was created to shut Pinside up when all anyone would do is bitch about the state of code on Stern machines.
Every other thread was about how Stern had “no communication” and pleas for anything besides radio silence. Tons of people just begging for any type of word from Stern about things such as what’s on the line, status of code, anything about what is going on with Stern!
The bitching was well deserved in some cases.
Rob
Quoted from PinMonk:Not really. I was just wondering what brewery got screwed out of an award last month so Stern could give it to a long-closed brewery that didn't even like modern Sterns when it existed.
I don't even read it any more. It stopped being 'informative' long ago.
Rob
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