(Topic ID: 199423)

Stern of the Union Address

By pinghetto

6 years ago


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  • 1,619 posts
  • 269 Pinsiders participating
  • Latest reply 1 year ago by frolic
  • Topic is favorited by 61 Pinsiders

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#366 6 years ago
Quoted from master_of_chaos:

Still no final AC/DC code.... that s*cks.
No question, the code is great at the momentary state, but still incomplete (cannon inserts) and there are so many poissible improvements ( lower playfield in conjunctiosn with upper playfield for example) that it would be a shame do not release another update.
But what is most confusing to me: if "I" would release a vault edition of a game, i would do a huge code improvement for sur, because so, the owners of the "original" machines would NOT sell theirs and new customers come in.
Well, maybe thats "german" thinking.

Union always mentions surprise releases, so any title is always a candidate!

#380 6 years ago

More new resources could/should mean the already present resources get less new work assigned and have more time available in the future to finish their earlier projects.
But the decision to assign the resources to new titles to be released or to finish the already released ones is up to Stern of course.

#390 6 years ago
Quoted from master_of_chaos:

Still no final AC/DC code.... that s*cks....

Quoted from DavidPinballWizz:

Union always mentions surprise releases, so any title is always a candidate!

1 month later
#599 6 years ago
Quoted from lordloss:

Correct. At JJP, you can do a LOT more with your game. No game in recent memory from stern can stand up to JJP pirates. Brian Eddy can do well at stern since its a lot of his old coworkers work there, but its wasted potential. Every stern is a rehash and the code is lightyears behind JJP.

Actually I like my Sterns a lot.

When I'm looking to buy a game I pay attention to:
theme and licensing (fe custom voice work of involved people, artwork,music ..)
layout
rules and scoring
fun vs risk factor
spare parts availability in the future (a company that sells a lot of units is almost equal to parts availability)

JJP is well designed, beautiful, toys... but to me the fun and wow factor is completely missing..
WOZ: ok game
Hobbit: played it a lot of times but I just get bored with it, even in the middle of a multiball..
Dialed in: certainly the better one to me but certainly not something I would buy due to the theme
POTC: really great effort but they missed out completely on the license part

10 months later
#1281 5 years ago

Problem with GB is currently:

- score balancing
- and a wizard mode like are you a god is simply needed No matter if it's on the card or not.

There is nothing that ties the game together regarding an overlapping strategy.

You catch ghosts for mass hysteria, you play the modes for the modes wizard mode.
Here and there you qualify for one more superjackpots.

But what about the dog or gozer hurryups, what about gears, what about a multiball superjackpot, scoleris being worth it beside a low super jackpot? To reach the 'end' of the game, you can ignore all this.
Those things should be needed in order to qualify to the big wizard mode. Complete modes, x superjackpots, x gears, x pke level value, x ghosts, x hurry up values, x slimed shots, etc.... get all this and you play are you a god. Heck even a big points award for "are you a god" or a small speed run (like destroy the ring) or ...

I think with little work you can make this game perfect.

#1289 5 years ago

Not actually true... in acdc you make shots to qualify multiballs

for jam you need (both) ramps
for tour you need (both) loops
for album you need target banks

these shots also advance your jukebox, path to encore, so you build it together

Except for some unbalanced points, mostly too low, there is no real reason for me in GB to shoot the hurryups for gozer, terror dog or gears.

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