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(Topic ID: 199423)

Stern of the Union Address


By pinghetto

3 years ago



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  • 267 Pinsiders participating
  • Latest reply 6 months ago by pinball_keefer
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There are 1599 posts in this topic. You are on page 32 of 32.
#1551 10 months ago

This month's fluff piece was just sent out, but the link is broken

#1552 10 months ago
Quoted from Yoko2una:

This month's fluff piece was just sent out, but the link is broken

Lonnie must've coded it.

#1553 10 months ago
Quoted from Yoko2una:

This month's fluff piece was just sent out,

I know right? When is Stern gonna hire some hard-hitting investigative reporters to do their monthly PR newsletter, and really get down to the awful truth?!

#1554 10 months ago

STERN OF THE UNION ADDRESS JANUARY 2020:

https://sternpinball.com/2020/01/06/stern-of-the-union-address-january-2020/

Status of code:

Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.89.0). This code contains bug fixes, additional polish and game enhancements. Be on the lookout for a new code update soon.

Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v0.96.0). This code contains multiple new wizard modes, bug fixes, enhancements and additional polish. Be on the lookout for a new code update later this month.

#1555 10 months ago

Updates, updates, everywhere
But no BK code proper;
Updates, updates, everywhere
And nothing 'bout our topper.

#1556 10 months ago

They're now hiding what stranger things accessories look like to insiders? Cmon Stern. I thought buying the game have would be enough. Guess not.

I'm thinking about paying for it just to share it for free throughout the year.

#1557 10 months ago

Membership has it's privileges!

4 weeks later
#1558 9 months ago

STERN OF THE UNION ADDRESS FEBRUARY 2020:

https://sternpinball.com/2020/02/04/stern-of-the-union-address-february-2020/

Status of Code:

Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.89.0). Be on the lookout for a new code update this month.

Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v0.97.0). Be on the lookout for a new code update later this month which will include the final wizard mode, Escape Nublar!

Stranger Things – For all Stranger Things Pro owners, please make sure you have updated your game to the most current code version (v0.81.0). With LEs currently in production, be on the lookout for a new code update later this month across all models.

Accessories:

Check out our Stern Shop for all accessories, collectibles, clothing and more including this month’s featured item, the Black Knight Topper! This interactive topper is currently in production and will be available for purchase soon!

4 weeks later
#1559 8 months ago

STERN OF THE UNION ADDRESS MARCH 2020:

https://sternpinball.com/2020/03/03/stern-of-the-union-address-march-2020/

Status of Code:

Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v1.00.0). This update features the final wizard mode: When Dinosaurs Ruled the Earth! This wizard mode can only be achieved through standard gameplay and successfully escaping the penultimate wizard mode, Escape Nublar! This code still includes the Escape Nublar mini challenge game option. To activate, players will hold both flipper buttons during attract mode (with credits on the machine or free play enabled) and select “CHALLENGE”. The Escape Nublar Challenge mini game has its own dedicated high score board!

Black Knight – For all Black Knight owners, please make sure you have updated your game to the most current code version (v1.01.0). This update contains full topper incorporated code, making our custom, one-of-a-kind animatronic Black Knight toppers interact like no other topper! It also includes custom interactive speech available exclusively to machines installed with this topper. This code also features an alternative soundtrack to the gameplay experience available as an adjustment. In addition this code also contains mode balancing, scoring improvements, bug fixes, enhancements and additional polish.

Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.92.0) released last week. Be on the lookout for a new code update later this month.

Stranger Things – For all Stranger Things owners, please make sure you have updated your game to the most current code version (v0.86.0). Be on the lookout for a new code update later this month.

#1560 8 months ago

Man, I was really hoping for another mini game for Jurassic Park but doesn’t look like that will happen.

Escape Nublar is super fun and it would have been cool to see a multiball challenge much like ghostbusters.

#1561 8 months ago

I was hoping to get Game of Thrones update. Can't use tournament button. If you turn game off it deletes the setting for the tournament you set.

#1562 8 months ago
Quoted from Spiderpin:

I was hoping to get Game of Thrones update. Can't use tournament button. If you turn game off it deletes the setting for the tournament you set.

You can try an full reload of the SD card.

#1563 8 months ago

Stern EU Store - Me likez!

Now send them a bunch of Black Knight Vinyl LPs (EU Edition) over!

#1564 8 months ago
Quoted from DS_Nadine:

Stern EU Store - Me likez!
Now send them a bunch of Black Knight Vinyl LPs (EU Edition) over!

The EU shop is a great news, indeed.
The Deadpool Vinyl LP has been added...at 269.35€.
Hope that the Black Knight one (SDCC edition or not) will be listed at a cheaper price.

#1565 8 months ago
Quoted from Peanuts:

STERN OF THE UNION ADDRESS MARCH 2020:
https://sternpinball.com/2020/03/03/stern-of-the-union-address-march-2020/
Status of Code:
Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v1.00.0). This update features the final wizard mode: When Dinosaurs Ruled the Earth! This wizard mode can only be achieved through standard gameplay and successfully escaping the penultimate wizard mode, Escape Nublar! This code still includes the Escape Nublar mini challenge game option. To activate, players will hold both flipper buttons during attract mode (with credits on the machine or free play enabled) and select “CHALLENGE”. The Escape Nublar Challenge mini game has its own dedicated high score board!
Black Knight – For all Black Knight owners, please make sure you have updated your game to the most current code version (v1.01.0). This update contains full topper incorporated code, making our custom, one-of-a-kind animatronic Black Knight toppers interact like no other topper! It also includes custom interactive speech available exclusively to machines installed with this topper. This code also features an alternative soundtrack to the gameplay experience available as an adjustment. In addition this code also contains mode balancing, scoring improvements, bug fixes, enhancements and additional polish.
Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.92.0) released last week. Be on the lookout for a new code update later this month.
Stranger Things – For all Stranger Things owners, please make sure you have updated your game to the most current code version (v0.86.0). Be on the lookout for a new code update later this month.

Yawn

#1566 8 months ago
Quoted from davijc02:

Man, I was really hoping for another mini game for Jurassic Park but doesn’t look like that will happen.
Escape Nublar is super fun and it would have been cool to see a multiball challenge much like ghostbusters.

Huh? There is a challenge mode in ghostbusters?????? I just updated the route JP and had some fun last night playing escape from nublar. I like having that different mode to play

1 month later
#1567 7 months ago

STERN OF THE UNION ADDRESS – APRIL 2020:

https://sternpinball.com/2020/04/07/stern-of-the-union-address-april-2020/

Status of code:

Iron Man – For all Iron Man owners (Vault and Original editions), there was a surprise code release so please make sure you have updated your game to the most current code version (v1.85.0). This dynamic code update will bring your Iron Man pinball machine to another level. It contains a new skill shot rule in addition to a Mark Suit mini bonus feature leading to the ultimate replayability in FUN! This code also includes bug fixes, additional polish, and game enhancements.

Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.93.0) released last month. Be on the lookout for a new code update later this month.

Stranger Things – For all Stranger Things owners, please make sure you have updated your game to the most current code version (v0.87.0). Be on the lookout for a new code update later this month.

#1568 7 months ago

Glad to see Stern is continuing with their commitment to pushing code.

4 weeks later
#1569 6 months ago

STERN OF THE UNION ADDRESS – MAY 2020:

Status of Code:

Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v1.01.0) released last month.

Iron Man – For all Iron Man owners (Vault and Original editions), please make sure you have updated your game to the most current code version (v1.86.0) released last month.

Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.95.0) released last month. Be on the lookout for a new code update later this month.

Stranger Things – For all Stranger Things owners, please make sure you have updated your game to the most current code version (v0.88.0). Be on the lookout for a new code update later this month.

Engineering Update:

Stern continuously looks to improve our systems and features available to our customers. Moving forward, all Stern games will include the unique system adjustment TARGET_GAME_TIME. The TARGET_GAME_TIME standard adjustment is only accessible when the BALL_SAVE_TIME adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver, whose duration is dynamically calculated for each ball to help ensure the player has a guaranteed amount of play time per game. The TARGET_GAME_TIME adjustment has a range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled). When disabled a traditional single-use BALL_SAVE_TIME ball saver will be used for each ball in play. When TARGET_GAME_TIME is enabled the first ball of play will have a multi-use ball saver of BALL_SAVE_TIME seconds. The second ball will have a multi-use ball saver which is 25% of the (TARGET_GAME_TIME – player_game_time). The third and beyond will have a multi-use ball saver which is 50% of (TARGET_GAME_TIME – player_game_time).

#1570 6 months ago

The multi ball saver will be pretty cool for route games to keep new players interested!

#1571 6 months ago
Quoted from Peanuts:

STERN OF THE UNION ADDRESS – MAY 2020:
Status of Code:
Jurassic Park – For all Jurassic Park owners, please make sure you have updated your game to the most current code version (v1.01.0) released last month.
Iron Man – For all Iron Man owners (Vault and Original editions), please make sure you have updated your game to the most current code version (v1.86.0) released last month.
Elvira – For all Elvira owners, please make sure you have updated your game to the most current code version (v0.95.0) released last month. Be on the lookout for a new code update later this month.
Stranger Things – For all Stranger Things owners, please make sure you have updated your game to the most current code version (v0.88.0). Be on the lookout for a new code update later this month.
Engineering Update:
Stern continuously looks to improve our systems and features available to our customers. Moving forward, all Stern games will include the unique system adjustment TARGET_GAME_TIME. The TARGET_GAME_TIME standard adjustment is only accessible when the BALL_SAVE_TIME adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver, whose duration is dynamically calculated for each ball to help ensure the player has a guaranteed amount of play time per game. The TARGET_GAME_TIME adjustment has a range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled). When disabled a traditional single-use BALL_SAVE_TIME ball saver will be used for each ball in play. When TARGET_GAME_TIME is enabled the first ball of play will have a multi-use ball saver of BALL_SAVE_TIME seconds. The second ball will have a multi-use ball saver which is 25% of the (TARGET_GAME_TIME – player_game_time). The third and beyond will have a multi-use ball saver which is 50% of (TARGET_GAME_TIME – player_game_time).

Will the multi-use ball saver be the same for all players in a game?
No dynamically calculated when in tournament mode?

#1572 6 months ago
Quoted from Joe_Blasi:

Will the multi-use ball saver be the same for all players in a game?
No dynamically calculated when in tournament mode?

Stern releases a new feature today. Must be your birthday today!

#1573 6 months ago
Quoted from Joe_Blasi:

Will the multi-use ball saver be the same for all players in a game?
No dynamically calculated when in tournament mode?

I assume for tournament play, that it will be disabled? But reading the info on it, yes every ball is dynamically calculated.

#1574 6 months ago
Quoted from northvibe:

I assume for tournament play, that it will be disabled? But reading the info on it, yes every ball is dynamically calculated.

But is the dynamically calculated. the same for all players in a game?? each one will get the same for ball X

#1575 6 months ago

Where can you get the cool Stern Facemask?

#1576 6 months ago
Quoted from Joe_Blasi:

But is the dynamically calculated. the same for all players in a game?? each one will get the same for ball X

No. Example: game is set to 3 mins.

If player 1 plays for 1 min on balls 1 and 2 (total of 2 mins) and player 2 plays for 5 mins total. Player 1 will get extra ball saver time to reach the 3 min goal while player 3 will not get extra ball saver time on ball 3 as they surpassed the min game time.

#1577 6 months ago
Quoted from 85vett:

No. Example: game is set to 3 mins.
If player 1 plays for 1 min on balls 1 and 2 (total of 2 mins) and player 2 plays for 5 mins total. Player 1 will get extra ball saver time to reach the 3 min goal while player 3 will not get extra ball saver time on ball 3 as they surpassed the min game time.

So it's the old min game time but under an new and more confusing name?

#1578 6 months ago

It sounds like the same idea, but implemented through the service menu instead of user controlled selection. I think it was called NOVICE before?
I remember it with few sega games. I think it will help location pinball so newbies get some more play time for their coin.

Quoted from Joe_Blasi:

So it's the old min game time but under an new and more confusing name?

#1579 6 months ago

This is smart. On location play is too quick on a fast machine for some of my friends. If they knew they would get at least “x”amount of time to play I think they would play more.

It could also be a way to increase play cost without losing novice players. If game play cost raises to $1.50 a play or 3 plays for $3 on newer machines many new players might only play once. Yet with a healthy ball save dynamic, they might feel like they are getting more out of their money and keep dropping more coins.

#1580 6 months ago
Quoted from luvthatapex2:

It sounds like the same idea, but implemented through the service menu instead of user controlled selection. I think it was called NOVICE before?
I remember it with few sega games. I think it will help location pinball so newbies get some more play time for their coin.

Games had both is the past.

#1581 6 months ago
Quoted from 85vett:

No. Example: game is set to 3 mins.
If player 1 plays for 1 min on balls 1 and 2 (total of 2 mins) and player 2 plays for 5 mins total. Player 1 will get extra ball saver time to reach the 3 min goal while player 3 will not get extra ball saver time on ball 3 as they surpassed the min game time.

Its close to that, except the time is front loaded on ball 1 and then drops depending on “player time” after “target time”

So if it’s set to 3 min, then you get 180 seconds on your first ball. The amount of time a player plays beyond that is subtracted from 3min and divided by 4.

Player 1 plays for 4 min total on ball 1, then they will get an additional ball save on ball 2 of 30seconds. (180 seconds-60seconds)/4

Then ball 3 takes the ”player time” and subtracts it from the “target time” and divided by 2.

Player 1 plays ball 2 for 1min (30seconds of player time)

On ball 3 player 1 will have had 90seconds of “player time” so they will have a ball save for an additional 45 seconds. (180 seconds - 90 seconds)/2

That’s all assuming the timer is set at the maximum of 3min. If it’s set at the minimum of 90seconds the time decreases dramatically.

If the same player plays 1min of player time on ball 1 then they will only have 7.5seconds on ball 2 (90seconds- 60 seconds)/4
If they then play the same 30 seconds of player time on ball 2, they will have 0 seconds on ball 3. (90seconds-90seconds)/2

#1582 6 months ago

Interesting and it adds up but how does the player know how much time he has? Is there some indicator, some timer? I like the concept though for sure.

Quoted from chubtoad13:

Its close to that, except the time is front loaded on ball 1 and then drops depending on “player time” after “target time”
So if it’s set to 3 min, then you get 180 seconds on your first ball. The amount of time a player plays beyond that is subtracted from 3min and divided by 4.
Player 1 plays for 4 min total on ball 1, then they will get an additional ball save on ball 2 of 30seconds. (180 seconds-60seconds)/4
Then ball 3 takes the ”player time” and subtracts it from the “target time” and divided by 2.
Player 1 plays ball 2 for 1min (30seconds of player time)
On ball 3 player 1 will have had 90seconds of “player time” so they will have a ball save for an additional 45 seconds. (180 seconds - 90 seconds)/2
That’s all assuming the timer is set at the maximum of 3min. If it’s set at the minimum of 90seconds the time decreases dramatically.
If the same player plays 1min of player time on ball 1 then they will only have 7.5seconds on ball 2 (90seconds- 60 seconds)/4
If they then play the same 30 seconds of player time on ball 2, they will have 0 seconds on ball 3. (90seconds-90seconds)/2

#1583 6 months ago
Quoted from luvthatapex2:

Interesting and it adds up but how does the player know how much time he has? Is there some indicator, some timer? I like the concept though for sure.

Maybe a countdown will be shown on the screen?
Hopefully there’s some way of telling the player what’s happening. I can imagine someone who has never played pinball before draining over and over on ball 1. The game just keeps giving their ball back, so they keep playing, and then they play player 2s ball because they don’t realize it’s over.

#1584 6 months ago

That gives me the idea that it would be nice to be able to set this up for 1 player in a group. Kind of like bumper bowling.

My daughter would definitely play more if there was a way to make the game more even. If she could get a timer and I don’t, that would be really cool.

#1585 6 months ago
Quoted from chubtoad13:

Maybe a countdown will be shown on the screen?
Hopefully there’s some way of telling the player what’s happening. I can imagine someone who has never played pinball before draining over and over on ball 1. The game just keeps giving their ball back, so they keep playing, and then they play player 2s ball because they don’t realize it’s over.

copy R & M and TNA and put the display on top of the drain!

#1586 6 months ago

The idea of this setting is to prevent novice players from feeling ripped off but not make the game too easy for expert players. So based on your ball time of ball one the ball save is dynamically calculated for ball 2 & 3. If you had a less than stellar ball 1 then your ball save is boosted not only in duration but number of saves. If you had a great ball one then your ball save works as normal balls 2 & 3.

Unlike guaranteed ball time settings of past games this will prevent having a good game and only getting to play one ball. It also does not guarantee you will hit the minimum game time but will help you reach it.

This setting is disabled during competition.

#1587 6 months ago

I like this. I think it will be great for casuals and no one feels ripped off. For better players they won't even notice.

#1588 6 months ago
Quoted from sk8ball:

Unlike guaranteed ball time settings of past games this will prevent having a good game and only getting to play one ball

There where 2 ways of guaranteed game time in the past. and the non player choice one let you play an full 3/5 ball game.

Also buy in's give you an unlimited number of saves for XX time on a lot of the games with buy in's Even if main ball saver off. (some have an buy in ball save time setting)

#1589 6 months ago
Quoted from sk8ball:

The idea of this setting is to prevent novice players from feeling ripped off but not make the game too easy for expert players. So based on your ball time of ball one the ball save is dynamically calculated for ball 2 & 3. If you had a less than stellar ball 1 then your ball save is boosted not only in duration but number of saves. If you had a great ball one then your ball save works as normal balls 2 & 3.
Unlike guaranteed ball time settings of past games this will prevent having a good game and only getting to play one ball. It also does not guarantee you will hit the minimum game time but will help you reach it.
This setting is disabled during competition.

I just want to know one thing. Did Josh scream "Not Like This" when he first heard the concept of extra ball saves as we know how much he cherishes a ball save.

Pretty cool feature. Only question I have, it states "moving forward, all Stern Games....". Do you know if this coding will be added to existing games that get a code update? I assume it wouldn't be added to games that are considered complete and not going to get another update but was curious if the newer games may see it added to a future update (Like Elvira, JP2, Stranger Things, Etc). My kids love Iron Maiden and Deadpool. Still waiting on my JP2 but I know they will love it too. Their games often times are less than 3 mins so it would be AWESOME to be able to set it to allow for longer games for them.

#1590 6 months ago

I believe these are associated with the Stern TARGET_GAME_TIME feature.

Ball Save Stern_Page_1 (resized).jpgBall Save Stern_Page_2 (resized).jpg
#1591 6 months ago

Will this stand up in court under prior art? If stern trys to be an patent bully / troll?

#1592 6 months ago

Why would Stern need a patent for this feature? It could be reproduced and called something else, it's just a formula.

#1593 6 months ago
Quoted from luvthatapex2:

Why would Stern need a patent for this feature? It could be reproduced and called something else, it's just a formula.

In a number of industries these days, the philosophy is "If it even <i>might</i> qualify for a patent, apply for the patent. Even if we have no intention of enforcing the patent, even if it gets thrown out later, it'll still prevent <i>someone else</i> from patenting it and using that patent against us."

And there's quite a history of patents in pinball. In my opinion, one of the biggest competitive advantages that Bally/Williams had over Data East during the peak of their rivalry was that Bally/Williams machines could automatically compensate for switch failure and Data East machines legally couldn't. That made a big difference in perceived reliability, and probably led to some of the uninteresting one-ramp-that-awards-everything-eventually Data East rulesets.

#1594 6 months ago
Quoted from Joe_Blasi:

There where 2 ways of guaranteed game time in the past. and the non player choice one let you play an full 3/5 ball game.
Also buy in's give you an unlimited number of saves for XX time on a lot of the games with buy in's Even if main ball saver off. (some have an buy in ball save time setting)

I think Gottlieb dmd machines had minimum game time and just kept serving balls from memory. It’s been a long time since I owned Frank Thomas’ Big hurt

#1595 6 months ago
Quoted from Audioenslaved:

I think Gottlieb dmd machines had minimum game time and just kept serving balls from memory. It’s been a long time since I owned Frank Thomas’ Big hurt

sega games did kind of the same

#1596 6 months ago

GTB Waterworld does that. I think it minimal adjustments for time.

#1597 6 months ago

Kinda nice when you are playing someone that either doesn't know the game or isn't really into pinball.

#1598 6 months ago

Gottlieb DMDs have multiple ways to do this... there is a minimum time per ball, and a minimum time per game. This has been done before. Nothing new. You could also set them where you could BUY IN for more time too...

#1599 6 months ago

Last time I read the prosecution on this patent it had had to be neutered in such a way that something must physically block a drain on order to be patentable making it mostly useless. That was some months ago, but that's my recollection.

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