(Topic ID: 82652)

Stern Nineball alltek mpu replacement

By onetaste

10 years ago


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  • 13 posts
  • 6 Pinsiders participating
  • Latest reply 10 years ago by onetaste
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#1 10 years ago

image.jpgimage.jpg
I'm a newbie restorer. Just put an alltek mpu into a stern nineball along with new driver and rectifier boards, repinned the driver brd, rectifier brd & two left plugs on the mpu. Will do them all eventually. Currently, game boots up fine but can't start a game, nor go into diagnostics from the front door switches. Can do self tests from the alltek mpu board. I am thinking it's maybe a continuity problem with the door switches or a switch matrix issue. However, i just want to check i'm not missing something. On boot up i get the image attached - 21 credits, don't know what the 27 or 600 means. Next step is finishing off the repinning.

#2 10 years ago

it might help to check the dip switches ( including the clock speed) then read page 11
http://www.allteksystems.com/pdfs/Complete%20_Ver_L_Manual.pdf

#3 10 years ago

Also check the coin door switches to make sure they are all connected. They all share a common wire, so if one of the coin switches has been disconnected the start button and diagnostic buttons will not work on this game.

#4 10 years ago

Yep, followed everything in the alltek manual including setting dip switches & a memory clear. Test points are solid 4.95V and 44V. Thanks for the tips, I'll check the common wire on the door.

#5 10 years ago

Clock speed jumpers need to be on the left on the alltek board, for later sterns like nineball...

I tried an alltek board in my nineball a couple months ago and it worked fine but had the wrong background sound. Might've just been me though.

Good luck! Hope you can get it all figured out...

#6 10 years ago

The problem is usually the coin door connector block pins if the MPU connectors are good:
Coin door block.PNGCoin door block.PNG

#7 10 years ago

@pinbilly, thx for yr advice. Yep, jumpers are on left. Don't know if i have sound yet, it may yet prove a problem because at present i just get white noise in the sound test.

Thank you @superchicken for the tip and photo re block connector, i hadn't thought of this. Thanks for taking the time to take a photo, i didn't know that thing was called a block connector!

#8 10 years ago

Hi,

Repin J2 and J3 of MPU card too (especially the pin in relation to the matrix) - don't remember the numbers , but take a look on the schematics.

i had two issues (on my Xenon, and Nineball) and it was this SAME problem.

Lionel.

#9 10 years ago

Thx so much everyone, you have been a great help!

#10 10 years ago

Did you get it fixed? If so, what was the resolution?

#11 10 years ago

The machine is at a mate's place and I'm waiting for him to find time for me to come around and work at it. I'll post the solution.

1 week later
#12 10 years ago

OK, this problem is solved, and I am embarrassed to say... there was no problem. All the game needed was a ball in the ball trough.

So now the NB is playing like a dream. Thanks for all the advice, I've learnt a few useful things from this thread. (BTW The '600' in the image in my OP was the default high score.)

#13 10 years ago

The good news is this Nineball is playing like a dream now. It's a great feeling to bring back a machine from the dead.

(I've got a problem with the 6 target spotting as soon as the 5 target drops, ie goes straight from 6 to 8, I'll take a look at that later.)

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