Ok, I think there's a problem with your #7 drop target release coil.
In your video above when the ball enters the left lane saucer, the game should drop the numbered drop targets in reverse order starting from number 7 but yours is not doing that. Then when you manually knock drop target #7 with your finger and the game detects it, the game then resumes dropping the other targets as it should and then finally kicks the ball out of the saucer.
If any of the drop target release coils don't work, the game will sit there waiting for the respective drop target switch to activate before proceeding.
So go into solenoid test mode and check that the drop target release coils for drop targets #7, #6, #5, #4, #3, #2 and #1 are working.
Quoted from TheLaw:
EDIT: The 1 ball switch doesn;t work the first time he hits it...or is that another weird thing becasue the ball is in the saucer?
That happens in emulation too so it's probably normal when the ball is in the saucer.
[EDIT]
Quoted from TheLaw:
What I thought I noticed from your vid, and was true with mine, is every time it seems to let the ball go when you hit drop 7.
Or, if you place the ball in the saucer when lock is lit, it will release another ball when you hit drop 7.
Oops it took so long for me to write my reply, I think you already found where the problem is coming from..
[/EDIT]