(Topic ID: 255248)

Stern Nine Ball - Left Ball Lock issues thread - Fixed!!!!

By Barakawins1

4 years ago


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  • 126 posts
  • 13 Pinsiders participating
  • Latest reply 4 years ago by slochar
  • Topic is favorited by 5 Pinsiders

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#23 4 years ago
Quoted from slochar:

quench your lamp driver schematic while saying nine ball is actually for flight 2000...
here is the corrected one someone sent me a while ago[quoted image]

Some of the left side of your diagram is missing.

Here is the left hand side of the drawing showing the right hand sling shot solenoid. Unfortunately, while I can see the right hand sling solenoid coil I can't find the left sling solenoid coil in the drawing.

Both sling switches are in column D of the switch matrix.

I am going to life my play field and look at the left sling shot wiring. I can't believe the left sling solenoid has been left out of the print but I am not seeing it at all.

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EDIT: I see the left sling shot coil way down in the lower right of the diagram.

#24 4 years ago
Quoted from Barakawins1:

Not sure where the white/brown wire attaches in the pic

the brown wire will attach to one of the switches with the orange wires. A Brown/white wire will attach to the other set of switches.

I can get you some pics tomorrow. I have to shuffle a couple of pins and remove the glass.

#47 4 years ago
Quoted from slochar:

Update on code:
Codebase is disassembled into stern pigs macros and compiles successfully. Now documenting flags for the code and thinking about possible solutions to the ball handling, as well as crunching the code down as much as possible so it continues to fit into the 2x2732 eproms. Might have to sacrifice some things to do, there's not much free space in the stock footprint.
I can see they tried to implement a williams-like approach to the trough switches and keeping track of balls. The thing I remember most about the flaws in the game were that the mutliball would end early, or the game would put 2 balls into the shooter lane at times. Williams solved this kind of issue with careful switch timing/checking coding. (Stern solved this later on in Catacomb, when I had a catacomb, it was very difficult to get the ball logic fooled. Now, if I had catacomb completely disassembled as well, I could just look and see how they did it there. It MIGHT be the different trough design with the vertical switches. Flight 2000 seems to be ok too, but that software was written by Pfutz and he certainly did things in a different manner)

Since you have brought up Catacomb, during Catacomb multi-ball if a ball lands back in the saucer it stays there, which sort of diminishes the effect of multi-ball.

Would there be any way the code could be changed to force the saucer to kick the ball(s) back out onto the play field during multi-ball?

#57 4 years ago
Quoted from slochar:

I'm moving even farther into understanding the codebase. The guy that wrote it was incorrect on how some of the operating system works (he's trying to catch momentary switch closures instead of looking in the history register, for instance, to keep track of balls). As soon as I figure out what flags should be set for which modes I'm going to revamp the entire way it's set up. Right now it's just a kludge. You can tell it didn't work right in testing and they just shipped it when it was "good enough".
I do have to wonder if another programmer was helping out as there as 2 different coding styles evident in the code.

Just for you, sir.

o-din posted this link on another thread. This is an interview with Steve Kirk, the designer of Nine Ball. This is a rather long .PDF file. These pages in the interview are close to the bottom of the interview.

http://www.backglass.org/stern/steve_kirk_playmeter_4.pdf

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#87 4 years ago
Quoted from TheLaw:

Duh duh duuuuuh. Whelp shorting Q13 didn't work for me which means it's a coil issue. Ah shit i gotta get into that goddamn drop housing. Oh boy.

That drop housing is not difficult. You have 8 targets instead of 4. You have 8 active coils instead of none. If you have not yet replaced your metal lamp boards with Christopher Eddy's 555 lamp boards you will need to be careful and replace the assembly with electrician's tape to make sure you do not short it out on the lamp boards.

The nice thing about this drop assembly is that it has a molex connector for all of the switches inside. I cannot remember if solenoid coil is molexed or not.

It is easy. Don't be a wuss.

#96 4 years ago
Quoted from TheLaw:

I know it's easy, I've already broken it down in the past smart ass
The problem is I got other stuff goin on
[quoted image]

Hmmm. Catacomb. OK. I will retract my comment

1 week later
#106 4 years ago
Quoted from Barakawins1:

Way to go.. Hey when you get a chance, can you check the ball trough microswitches to see if you have disc caps on them. Also, do you have disc caps on the slingshots?

The orange trigger wires on the slings contain one cap each.

The trough micro switches do NOT have any caps.

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