Quoted from frobozz:That is one of the other classic frequently seen bugs in the game. As you say, it's totally dependent on seeing those targets drop when it pulls the solenoid. If a solenoid or switch is bad, the game is dead. But even if everything is working, the programmer's insistence on seeing the target DROP (switch going from open to closed) rather than just seeing it DOWN (switch closed) causes problems when those transitions are missed in the thick of things. So when a million things are going on - it's counting up a recent 173,000 hit on the single drop, you've just ripped a great maxed-spinner shot, and it clips the #2 target on its way into the lock with #1 still flashing... it missed the #2 target transition, and now it sits in the hole with the #2 solenoid going "click click click click" forever. If you open the glass and reach in and lift up the #2 target and then it drops back down, the game will proceed.
Thanks for describing it farther so I know what to add.