I had to adjust the switch at the entrance of the mummy captive ball to because the switch was too low - the ball failed to activate the upper sarcophagus switch 100% of the time. It might still be a little off, but it's much better than before.
With that said, is anyone else having issues with the game detecting when you've knocked the captive ball out of the sarcophagus? This is a pretty annoying issue, but, assuming it's not a programming bug, does anyone know what switch(es) need to be adjusted?
More details: After I lite "MUMMY" the second time and knock the captive ball into play, the game takes a short pause before "activating" mummy multiball. During this time, the game will sometimes kick another ball into play and mistakenly start the mode with 3 balls instead of 2, causing my game to end once two balls drain (even though the 3rd ball is still on the playfield)... I think that immediately hitting the captive ball a second time (after knocking the locked ball into play) might cause this, but there have been plenty of times when I have shot the locked ball into play but mummy multiball failed to activate...