Fact check time!
You'll have to point out that 4th flipper on LZ to me.
As well as that second magnet?
To be fair here, GNR only has 2 shootable ramps. One that is plastic->metal and one that is plastic->drumsticks->metal. There is also a 3rd-level return ramp that is fed by a popper (metal->3rd level mini-pf->bass ramp wireform).
Nope, both GNR spinners are optos, as we've mostly used since Hobbit. Nice to see Stern finally get on board with these, though. They shoot way better.
Quoted from Chuckwebster:
Special feature: GNR spinning disc (same basic design used in the 70's) -- LZ new Electric Magic multifunction pop up spinner/ ball lock, kickback etc...
The disc isn't quite the same as it's bidirectional now, and the lightshow syncs perfectly with it. Personally I'd put the upper playfield here too, but you do cover it below.
No, GNR has it and it's patent pending. LZ has cabinet lighting that's been seen before.
GNR: 2 active (1 on each ramp), 4 passive (1 into 6-ball lockup, 3 on bass ramp mini pf). CE has a 3rd diverter in the left outlane that leads to a second lockup.
The diverter action in GNR gives 9 shots with 22 possible ball paths. LZ seems to have 7/8 shots and 10/12 ball paths.
Quoted from Chuckwebster:
however If you're gonna say a game "sucks" at least back up your statement with some kind of facts.
Preferably accurate ones!