(Topic ID: 283504)

Stern Led Zeppelin Hype Thread

By westofrome

10 months ago


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  • 458 Pinsiders participating
  • Latest reply 51 days ago by HOOKED
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There are 3349 posts in this topic. You are on page 66 of 67.
#3251 9 months ago
Quoted from Litedpinballmods:

Thank you. They will be $249.99 on our website, $259.99 here (the difference on price goes to Pinside). It comes with the videos shown plus a few more, it also comes with software that you could load any video on facebook and use it, to have the best effect you want a clip that has a black background. The Celebration clip is their promo clip that is in the public. We have been making these since 2019 and these won the best new mod at the Chicago Pinball Expo in 2019. It comes with the stand as well as a wall mount, if you want to mount on the wall. It is designed to turn on and off with any game, in case you want to move it to another game later, and we sell the video packs for those games for $49.99. We have 40 games done and should have 53 done by the end of February.
[quoted image]

Much cheaper than the official topper

Sorry one more question. How much is shipping to the UK?

#3252 9 months ago
Quoted from domrod:

Much cheaper than the official topper
Sorry one more question. How much is shipping to the UK?

$20 for United States, $60 for overseas.

#3253 9 months ago
Quoted from PokerJake:

If you don't like it, then why do you care?

If he doesn't like it, then why do you care?

#3254 9 months ago

So much in the new code release ! !

PRO V0.93 - January 18, 2021
==========================
Fixed:
- Fixed an issue that could prevent the cabinet lights from showing in test
or gameplay.
- Fixed an issue that could prevent the tournament screens from appearing in
attract mode while a tournament was running. Tournaments started and still
in progress from previous code revisions should now display in attract mode.
- Fixed an issue which could cause the light show to continue running for
super features after super scoring had been exhausted.
- Fixed an issue which could cause the light show to continue running for
tour objectives after they had been achieved.
- Fixed an issue which prevented the Icarus X multiplier from being applied
during grace period.
- Fixed instances where the Icarus X multiplier would not apply to certain
game scores.
- Fixed an issue where song mode shots could become re-lit during grace
period.
- Fixed an issue where Instant Info would not show show the player's Icarus X
value.
- Fixed an issue which could sometimes cause certain devices to award points
twice when they only should have been awarded once.
- Fixed an issue which could show the incorrect mode totals for tour multiball
modes.
- Fixed an issue which could cause certain high score names to overrun the
display.
- Fixed an issue which could prevent the Zeppelin Multiball super jackpot
from lighting.
- Fixed an issue which prevented the drop targets from resetting, even when
all of them were down.
- Fixed an issue which could prevent a player from completing World Tour
multiball.
- Fixed an issue which could freeze the expression lights if different players
had selected the same song.
- Fixed an issue which prevented the skill shot from being awarded when it
was also the last target hit to complete the LED target bank.
- Fixed an issue which allowed the player to advance to the next tour mode
during World Tour multiball.

Tweaked:
- Adjustments:
- Changed the trough eject power minimum to 64.
- Removed the "Song Repeats After Ending" adjustment.

- Lights:
- Greatly improved the Expression Light effects for all 10 songs.
- Tweaked the RGB colors on the band member inserts to better represent
the player's multiplier values.
- Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show
the number of locks qualified and earned.
- Removed the Song Mode arrows from game award light shows.
- Reduced the intensity of the Band Member symbol flahers by 50%.

- Display:
- Improved the Icarus X overlay display effect.
- Tweaked the record scoring overlay display effect to only show the record
award when the display is not busy showing other awards.
- Extended the duration of the Tilt animation.
- Improved the spinner effect overlay behavior.
- Improved the instruction text during UK 1971 tour.

- Sounds:
- Delayed the knocker sound effect until the REPLAY text appears in the
REPLAY display effect.
- Reduced the delay of the game start speech.

- Rules:
- Reduced the maximum number of right ramp shots to light a tour from 6 to
4.
- Hold up the left eject kickout if the Extra Ball is Lit display effect is
running.
- Changed the multiball total screens to hold up endball.
- Increased the values of super features each time you start them.
- Tweaked combo scoring. Combo scores increase each time you successfully
terminate a combo.

- Tweaked Bonus:
- Bonus now counts all gold records earned, then all platinum records
earned.
- Bonus awards 25,000 per gold record. 500,000 per platinum record.
- Added a combo bonus.
- Improved sound effects.
- Improved timing.

- Tweaked Song Mode Behavior:
- Increased song mode scoring.
- Various scoring tweaks related to balancing song modes.
- Implement a fixed base value for the number of sales earned per song
shot in addition to the dynamic value based on the song length.

- Tweaked Kashmir Mode:
- Kashmir verse sections will now remember the player's shot progress.

- Tweaked Good Times Bad Times Mode:
- Added a guitar solo section in which the center ramp is always lit.

- Tweaked Rock and Roll Mode:
- Added a guitar solo section in which the center ramp is always lit.

- Tweaked Multiballs:
- Score balancing for every multiball.
- Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.)

- Tweaked Earl's Court Multiball:
- Reworked the multiball to encourage shooting diverse target banks for
super jackpots.

- Tweaked USA 1975 Tour Multiball:
- Made the different ramp shots become available more often.

- Tweaked USA 1977 Tour Multiball:
- Gate will close unless a higher priority shot is
available at the hermit target.

- Tweaked World Tour Multiball:
- Add-a-ball can be earned after every 2nd city jackpot.
- Added points-per-mile scoring.

- Tweaked Super Pops:
- Gate will close during super pops unless a higher priority shot is
available at the hermit target.

- Additional score balancing.

New:
- Audits:
- Added audits for all multiballs.

- Adjustments:
- Default the sound filter to use the 10-band equalizer with the recommended
settings for each EQ band.
- Added an adjustment to disable the flipper lane change on the LED targets.

- Sounds:
- Added a sound effect for the hermit target switch.

- Display:
- Added Zeppelin Award status to instant info.
- Added the Icarus X timer to instant info.
- Added additional high score entries.
- Added display text to show the number of song sales awarded each shot when
the record is not spinning.

- Lights:
- Added a lamp effect to show that the Icarus target was hit.
- Added a lamp effect to show that World Tour Multiball is ready.
- Added Expression Light effects to DJ Mixer.

- Rules:
- Added a 4th difficulty level to tours. Tours get harder each time they are
completed until the 4th level is reached. A tour difficulty setting of
HARD starts at level 3.
- Added a rule to increase pop bumper base values by shooting the right
orbit.
- Added a rule to increase spinner base values by scoring the inlanes.
- Added ball save on a skill shot award.
- Added a hidden ball save for rebounds off of the Hermit target that travel
directly into the right outlane.
- Added a rule to disable the bottom lane change if a player is repeatedly
shooting the center ramp. The lane change will enable again once a player
shoots a different major shot.

- Added the change song feature:
- Lights by earning enough gold records (default 5) or by earning a
platinum record if not already lit.
the song change is lit feature at the top eject.
- Choosing a song you have already played will reset the scoring bonus
applied for the number of shots made during that song.

- Added Top of the Charts Multiball:
- Lit by completing all 10 song modes.
- Allows a player to progress through the 10 song modes and earn more record
sales. Songs which a player has already gone platinum are skipped and the
player is awarded bonus points.
- When a player earns a platinum record during Top of the Charts multiball,
the song ends and the player moves to the next song.

- Added Top of the Charts Challenge Mode:
- Display the game mode menu by holding in both flippers.
- Choosing Top of the Charts challenge mode starts a challenge mode game.
- Top of the Charts Challenge is plays through all 10 songs starting from
a fixed number of sales. Shooting lit shots and hitting switches advances
the number of sales.
- When a player earns 999,999 sales, shooting the left eject will award a
platinum record, advance the player to the next song, and add an
additional ball into play.
- When the song ends, Top of the Charts challenge ends, all balls in play
will drain, and the game will end.
- Player starts with 4 balls in play.
- Shooting the ejects during a song increases the song shots and sales
earned at each shot to 2x and 3x.
- When a player drains all balls in play, the song sales they have earned
are reduced and a ball is returned to play.
- Added a leaderboard to show the top 3 Top of the Charts challenge scores
and Top of the Charts challenge times.
- Added a high score entry for Top of the Charts multi-album master.

- Set the gameplay backbox brightness to 50% by default to improve visibility
on the playfield.

- Added additional shaker motor effects.
- Added additional game light shows.

#3255 9 months ago
Quoted from m00nmuppet:

So much in the new code release ! !
PRO V0.93 - January 18, 2021
==========================
Fixed:
- Fixed an issue that could prevent the cabinet lights from showing in test
or gameplay.
- Fixed an issue that could prevent the tournament screens from appearing in
attract mode while a tournament was running. Tournaments started and still
in progress from previous code revisions should now display in attract mode.
- Fixed an issue which could cause the light show to continue running for
super features after super scoring had been exhausted.
- Fixed an issue which could cause the light show to continue running for
tour objectives after they had been achieved.
- Fixed an issue which prevented the Icarus X multiplier from being applied
during grace period.
- Fixed instances where the Icarus X multiplier would not apply to certain
game scores.
- Fixed an issue where song mode shots could become re-lit during grace
period.
- Fixed an issue where Instant Info would not show show the player's Icarus X
value.
- Fixed an issue which could sometimes cause certain devices to award points
twice when they only should have been awarded once.
- Fixed an issue which could show the incorrect mode totals for tour multiball
modes.
- Fixed an issue which could cause certain high score names to overrun the
display.
- Fixed an issue which could prevent the Zeppelin Multiball super jackpot
from lighting.
- Fixed an issue which prevented the drop targets from resetting, even when
all of them were down.
- Fixed an issue which could prevent a player from completing World Tour
multiball.
- Fixed an issue which could freeze the expression lights if different players
had selected the same song.
- Fixed an issue which prevented the skill shot from being awarded when it
was also the last target hit to complete the LED target bank.
- Fixed an issue which allowed the player to advance to the next tour mode
during World Tour multiball.
Tweaked:
- Adjustments:
- Changed the trough eject power minimum to 64.
- Removed the "Song Repeats After Ending" adjustment.
- Lights:
- Greatly improved the Expression Light effects for all 10 songs.
- Tweaked the RGB colors on the band member inserts to better represent
the player's multiplier values.
- Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show
the number of locks qualified and earned.
- Removed the Song Mode arrows from game award light shows.
- Reduced the intensity of the Band Member symbol flahers by 50%.
- Display:
- Improved the Icarus X overlay display effect.
- Tweaked the record scoring overlay display effect to only show the record
award when the display is not busy showing other awards.
- Extended the duration of the Tilt animation.
- Improved the spinner effect overlay behavior.
- Improved the instruction text during UK 1971 tour.
- Sounds:
- Delayed the knocker sound effect until the REPLAY text appears in the
REPLAY display effect.
- Reduced the delay of the game start speech.
- Rules:
- Reduced the maximum number of right ramp shots to light a tour from 6 to
4.
- Hold up the left eject kickout if the Extra Ball is Lit display effect is
running.
- Changed the multiball total screens to hold up endball.
- Increased the values of super features each time you start them.
- Tweaked combo scoring. Combo scores increase each time you successfully
terminate a combo.
- Tweaked Bonus:
- Bonus now counts all gold records earned, then all platinum records
earned.
- Bonus awards 25,000 per gold record. 500,000 per platinum record.
- Added a combo bonus.
- Improved sound effects.
- Improved timing.
- Tweaked Song Mode Behavior:
- Increased song mode scoring.
- Various scoring tweaks related to balancing song modes.
- Implement a fixed base value for the number of sales earned per song
shot in addition to the dynamic value based on the song length.
- Tweaked Kashmir Mode:
- Kashmir verse sections will now remember the player's shot progress.
- Tweaked Good Times Bad Times Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Rock and Roll Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Multiballs:
- Score balancing for every multiball.
- Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.)
- Tweaked Earl's Court Multiball:
- Reworked the multiball to encourage shooting diverse target banks for
super jackpots.
- Tweaked USA 1975 Tour Multiball:
- Made the different ramp shots become available more often.
- Tweaked USA 1977 Tour Multiball:
- Gate will close unless a higher priority shot is
available at the hermit target.
- Tweaked World Tour Multiball:
- Add-a-ball can be earned after every 2nd city jackpot.
- Added points-per-mile scoring.
- Tweaked Super Pops:
- Gate will close during super pops unless a higher priority shot is
available at the hermit target.
- Additional score balancing.
New:
- Audits:
- Added audits for all multiballs.
- Adjustments:
- Default the sound filter to use the 10-band equalizer with the recommended
settings for each EQ band.
- Added an adjustment to disable the flipper lane change on the LED targets.
- Sounds:
- Added a sound effect for the hermit target switch.
- Display:
- Added Zeppelin Award status to instant info.
- Added the Icarus X timer to instant info.
- Added additional high score entries.
- Added display text to show the number of song sales awarded each shot when
the record is not spinning.
- Lights:
- Added a lamp effect to show that the Icarus target was hit.
- Added a lamp effect to show that World Tour Multiball is ready.
- Added Expression Light effects to DJ Mixer.
- Rules:
- Added a 4th difficulty level to tours. Tours get harder each time they are
completed until the 4th level is reached. A tour difficulty setting of
HARD starts at level 3.
- Added a rule to increase pop bumper base values by shooting the right
orbit.
- Added a rule to increase spinner base values by scoring the inlanes.
- Added ball save on a skill shot award.
- Added a hidden ball save for rebounds off of the Hermit target that travel
directly into the right outlane.
- Added a rule to disable the bottom lane change if a player is repeatedly
shooting the center ramp. The lane change will enable again once a player
shoots a different major shot.
- Added the change song feature:
- Lights by earning enough gold records (default 5) or by earning a
platinum record if not already lit.
the song change is lit feature at the top eject.
- Choosing a song you have already played will reset the scoring bonus
applied for the number of shots made during that song.
- Added Top of the Charts Multiball:
- Lit by completing all 10 song modes.
- Allows a player to progress through the 10 song modes and earn more record
sales. Songs which a player has already gone platinum are skipped and the
player is awarded bonus points.
- When a player earns a platinum record during Top of the Charts multiball,
the song ends and the player moves to the next song.
- Added Top of the Charts Challenge Mode:
- Display the game mode menu by holding in both flippers.
- Choosing Top of the Charts challenge mode starts a challenge mode game.
- Top of the Charts Challenge is plays through all 10 songs starting from
a fixed number of sales. Shooting lit shots and hitting switches advances
the number of sales.
- When a player earns 999,999 sales, shooting the left eject will award a
platinum record, advance the player to the next song, and add an
additional ball into play.
- When the song ends, Top of the Charts challenge ends, all balls in play
will drain, and the game will end.
- Player starts with 4 balls in play.
- Shooting the ejects during a song increases the song shots and sales
earned at each shot to 2x and 3x.
- When a player drains all balls in play, the song sales they have earned
are reduced and a ball is returned to play.
- Added a leaderboard to show the top 3 Top of the Charts challenge scores
and Top of the Charts challenge times.
- Added a high score entry for Top of the Charts multi-album master.
- Set the gameplay backbox brightness to 50% by default to improve visibility
on the playfield.
- Added additional shaker motor effects.
- Added additional game light shows.

Wow. How did you hear bout this?

#3256 9 months ago

Still no ?

#3257 9 months ago
Quoted from beelzeboob:

I got the LE. And I was just busting balls.

Which is ironic, given the Icarus iconography all over the LE.

#3258 9 months ago
Quoted from Hayfarmer:

Wow. How did you hear bout this?

sign up as an insider on Stern's website (free) and you get notified.

#3259 9 months ago

I'm in that, no notice. Even got my box o stuff few weeks sgo

#3260 9 months ago

So there is a top of the charts mini wizard mode to allow you to get up to platinum on all songs and now there is a separate game within the game called top of the charts? Sounds interesting.

#3261 9 months ago
Quoted from Litedpinballmods:

Our Led Zeppelin Hologram Pinball Topper is done and will be available on here and on our website Tuesday evening. These look 10 times better live then on video. This has Swan Song (Icarus), The Hermit, Zeppelin, Hindenburg, guitars, drums, symbols and more. Their is 16 videos on this video.

You really should post these demos without removing the sound so people can get an idea of what the hologram fans in action sound like. All these hologram fans are mildly to majorly noisy. I'm not sure which one you're using, but posting with the sound also will at least let people interested judge the sound level for themselves.

#3262 9 months ago
Quoted from Psw757:

So there is a top of the charts mini wizard mode to allow you to get up to platinum on all songs and now there is a separate game within the game called top of the charts? Sounds interesting.

It’s like the other challenge modes. You can start it from attract mode. Let’s you play the mode without actually getting there the normal way.

#3263 9 months ago
Quoted from Hayfarmer:

I'm in that, no notice. Even got my box o stuff few weeks sgo

They also post about code updates on their Facebook page...

pasted_image (resized).png
#3264 9 months ago
Quoted from chuckwurt:

It’s like the other challenge modes. You can start it from attract mode. Let’s you play the mode without actually getting there the normal way.

When you say other challenge modes, other machines or on LZ?

Don’t think I have any other machines with challenge modes that start from attract mode that I’m aware of.

#3265 9 months ago
Quoted from Psw757:

When you say other challenge modes, other machines or on LZ?
Don’t think I have any other machines with challenge modes that start from attract mode that I’m aware of.

JP and escape nublar
GB and are you a god
Stranger things and final showdown
AIQ with battle royale

#3266 9 months ago
Quoted from chuckwurt:

JP and escape nublar
GB and are you a god
Stranger things and final showdown
AIQ with battle royale

Good to know. So, how do you access them?

#3267 9 months ago
Quoted from apessino:

They also post about code updates on their Facebook page... [quoted image]

Found it in spam folder

#3268 9 months ago
Quoted from Hayfarmer:

Good to know. So, how do you access them?

Hold both flippers in during attract mode.

TMNT has multiple challenge modes.

#3269 9 months ago

I played the pro this weekend. I didN'T hate it, it was a game that's great for bars, but for me, not HUO. I liked what I thought I saw in the prem/le, most especially with the built in lights. That was freaking dooope. But yeah, it just wasn't the pinball for HUO (huge zepp fan fwiw). I really like how the songs play through, I think that'll play well in bars whenever covid stuff changes. just bobbing my head to black dog was a cool feeling whether I drained or hit a jackpot.

in the end, it just didn't hit my expectations of a zepp pin.

#3270 9 months ago
Quoted from raycasual:

I played the pro this weekend. I didN'T hate it, it was a game that's great for bars, but for me, not HUO. I liked what I thought I saw in the prem/le, most especially with the built in lights. That was freaking dooope. But yeah, it just wasn't the pinball for HUO (huge zepp fan fwiw). I really like how the songs play through, I think that'll play well in bars whenever covid stuff changes. just bobbing my head to black dog was a cool feeling whether I drained or hit a jackpot.
in the end, it just didn't hit my expectations of a zepp pin.

Played my buddies pro. It was good but the 3rd flipper really killed the flow. We both agreed What a huge miss on that not being an inner orbit or a ramp like prem/le. Just too bad because the rest was fun shots.

I am getting an LE hoping I love it. We have to sell something after we play it so I’ll be curious what is put on the chopping block

-1
#3271 9 months ago
Quoted from Happy81724:

Played my buddies pro. It was good but the 3rd flipper really killed the flow. We both agreed What a huge miss on that not being an inner orbit or a ramp like prem/le. Just too bad because the rest was fun shots.
I am getting an LE hoping I love it. We have to sell something after we play it so I’ll be curious what is put on the chopping block

Ditch Shadow everything else you have looks more entertaining

11
#3272 9 months ago
Quoted from Pinchild:

Ditch Shadow everything else you have looks more entertaining

That's crazy talk. RfM, GotG Pro, and The Beatles are all obviously lesser pins than The Shadow. Easy choices to go. The Shadow is a top 5 of the 13 he has.

#3273 9 months ago
Quoted from PinMonk:

That's crazy talk. RfM, GotG Pro, and The Beatles are all obviously lesser pins than The Shadow. Easy choices to go. The Shadow is a top 5 of the 13 he has.

Rfm is actually going to a buddy just hasn’t left yet. It’s how I’m getting lz le

Quoted from Pinchild:

Ditch Shadow everything else you have looks more entertaining

Shadow will never leave. Wife’s least favorite is aiq and hot wheels. I’d probably be ok with Beatles going but she kind of still likes it. This is all if LZ sits well with us and we keep it.

#3274 9 months ago
Quoted from Happy81724:

Rfm is actually going to a buddy just hasn’t left yet. It’s how I’m getting lz le
Shadow will never leave.

Ah, this is how I know we're not dealing with a crazy person here...

Tastelevel confirmed.

#3275 9 months ago

I hope Brian Eddy is still at Stern working on a spiritual successor to Shadow. Despite the theme, The Shadow is Eddy’s best game.

#3276 9 months ago

sorry if this has been brought up already, does anyone have an update on when the LE's will be delivered?

#3277 9 months ago

yes.. I've seen my friends in action. loud fan noise.
but awesome looking images!

#3278 9 months ago

Appears the first batch of LE’s are being made.

87E22D65-9A92-4178-9A17-5931CE5DA473.png
#3279 9 months ago

The extre lights on the side for pros have started shipping!
Should have mine in week.

#3280 9 months ago
Quoted from PinMonk:

That's crazy talk. RfM, GotG Pro, and The Beatles are all obviously lesser pins than The Shadow. Easy choices to go. The Shadow is a top 5 of the 13 he has.

I'm not a Shadow hater I just got rid on my second.
It's a fun machine but was played only now and then.

Believe me if I had more room and alot more $ I'd never get rid of anything.

#3281 9 months ago

Damnit, ya bastards...... Now I want a Shadow back... Thanks a lot.....

#3282 9 months ago
Quoted from Pinchild:

The extre lights on the side for pros have started shipping!
Should have mine in week.

Where did you find the kits to order?

#3283 9 months ago
Quoted from Pinchild:

The extre lights on the side for pros have started shipping!
Should have mine in week.

That's gonna be awesome. Glad they did that. Hope its game exclusive , and not on next releases

#3284 9 months ago
Quoted from Pinchild:

The extre lights on the side for pros have started shipping!
Should have mine in week.

How much are they?

#3285 9 months ago

Thought I saw 449

#3286 9 months ago
Quoted from pinghetto:

Damnit, ya bastards...... Now I want a Shadow back... Thanks a lot.....

Heh, I have a CPR Gold shadow playfield right here waiting for the right Shadow to come along that I can completely re-do. So yeah, I'm sick, too.

#3288 9 months ago
Quoted from Pinchild:

I'm not a Shadow hater I just got rid on my second.
It's a fun machine but was played only now and then.

It was more a commentary on the fact that of that other pinsider's 13 pins there were at least 6 or 7 clearly inferior pins to The Shadow that he would/should get rid of first, and the three I called out where no-brainer choices because they were the weakest in his collection.

#3289 9 months ago

Could be Canadian

Screenshot_20210119-182404_Samsung Internet (resized).jpg
#3290 9 months ago
Quoted from PinMonk:

It was more a commentary on the fact that of that other pinsider's 13 pins there were at least 6 or 7 clearly inferior pins to The Shadow that he would/should get rid of first, and the three I called out where no-brainer choices because they were the weakest in his collection.

Yes I agree you're correct.

#3291 9 months ago
Quoted from Hayfarmer:

Could be Canadian
[quoted image]

I wasn't sure of retail price but that looks accurate.

#3292 9 months ago

Yep that’s right. Glad you can get it for the pro, but at that price, might as well grab a premium.

#3293 9 months ago
Quoted from chuckwurt:

Yep that’s right. Glad you can get it for the pro, but at that price, might as well grab a premium.

I can't because I went GNR it's ok the Pro is a blast!

#3294 9 months ago
Quoted from Pinchild:

Ditch Shadow everything else you have looks more entertaining

GrossWearyAsiandamselfly-small.gif

#3295 9 months ago
Quoted from Hayfarmer:

Could be Canadian
[quoted image]

Nope. That's USD.

#3296 9 months ago
Quoted from Apollyon:

Nope. That's USD.

Overpriced (resized).jpeg

#3297 9 months ago

I dont think they're stupid. Better than those blinding gnr lights and I think pinstadiums are about the same. Plus they are cut into cab, not in the way. Good add on to the pro!

#3298 9 months ago
Quoted from Hayfarmer:

Thought I saw 449

tenor.gif

#3299 9 months ago

No!!!

#3300 9 months ago

If they were priced along the lines of the uv kit in st, I might have bit on them, but $450 is a bit much. Like chuckwurt said, better to just get the premium. Looks like mirror blades it will be for me.

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