Quoted from Psw757:You have a time stamp where he specifically says the bulk of “ the fun and planned rules” aren’t in the game at all or even begun to developed yet?
I listened twice and don’t recall him saying that other than the co op mode, might possibly adjust time to complete song and some other tweaks.
I think the meat and potatoes are already there and tomorrow’s stream is supposed to be on the LE which is good.
I have listened three times now. If you took a bathroom break between minute 32 and 35 you’d have missed my points. I think this covers all
32:06 - 32:11 - code # is ?
32:12 - 32:16 - code is missing a few things that are planned.
32:17 - 32.33 - he needs to get the game done first, and then add co-op.
33:34 - 34:50 - he is still playing around with rules on HOW TO qualify the final mode.
33:51 - 34:01 - he is getting feedback and ideas from Stern’s Keith & Raymond and from beta testers.
34:21 - 34:33 - we’ll dial it in and we need more releases before we get to 1.0 code.
I think he says that two of the ten songs are not fully done or are not in, but I can’t locate that.
Reading between the lines and going unsaid - there is much to be done. Depending on how much support Tim gets from Stern for a title that has been released, is yet to be seen. So if it ends up being one guy supporting him, it could take six months in my estimation. He is not going to say I’ve got a shitload of work, the game has technical issues, a bug is causing it to crash, I don’t know how to create a certain effect, assets are missing etc. No, the code has a long ways to go, period. What am I missing?
We’ll be able to see for ourselves with the stream this Friday. Of course, am more pessimistic about it than you, my friend.
Edit - my understanding is that when the rules for qualifying and playing a final wizard mode are in flux, the entire structure of the game is also in flux and it is susceptible to dramatic changes.